**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I actually encountered a glitch where when returning from the cut screen the field of play was shrunken to about 3/4 the size and the power meters and my special power button were glitched and kept flicking. I managed to get him down to the next infinity gem cutscene and the next time is was correct.
Didn't ruin the fight but I imagine people on slower model phones might be screwed.
I'm not sure what you mean by "except." I'm saying you get exploration rewards at the same time as completion, and you're saying except that makes it all or nothing. Yes, that's synonymous. But you didn't answer my question. You get completion and exploration for doing two fights. Would you feel better if full exploration required a third fight?
Because if not, then you aren't complaining about all or nothing, because that' fixes all or nothing. You're actually complaining about the two Thanos fights being harder to complete than an entire path of uncollected from any previous other uncollected map. And that's debatable because as has been discussed previously, while the fights might be harder when you approach them cold, you aren't required to approach them cold. The energy costs to fight Thanos are about a quarter the costs of doing a typical uncollected path, which means you can practice fighting Thanos four times for the same energy costs of completing a single uncollected path. That extra practice has to factor into how difficult Thanos actually is to finish off, and the costs of doing so. Ice Phoenix, for example, wasn't just hard because Ice Phoenix was hard to defeat, but also because you couldn't easily practice on her, you couldn't easily test different teams on her, and you still had to plow through an entire uncollected path just to reach her, which could deplete your team before engaging her. You couldn't just pick a team to fight her, that team also had to reach her.
Sure, Thanos is a harder fight that Ice Phoenix. But that doesn't mean this map is much harder to complete than previous uncollected runs. And honestly anyone complaining now is complaining about a fight they deliberately made harder for themselves, because there's still tons of time they could have spent practicing on Thanos and getting better at fighting him. Anyone that has completed Thanos now and spent resources on him has deliberately done the content under harder conditions than necessary, which calls into question the validity of complaints that he's too difficult.
Needing a revive with Thanos sitting on 570 health was harsh though lol.
I probably should've practised more before going all in but I am happy with my decision.
I think the Thanos level of this month was about the funnest worst time I've had in an EQ because strategy was more important than brute strength and it didn't involve unavoidable damage that punishes you for not making mistakes.
Enjoyed it and will go for exploration now (didn't bother last month for all the reasons covered many, many times)
The issue I see with this setup is that if you simply cannot get past Thanos, then you get nothing. Even if you practice a dozen times and try out all of your setups and still cannot beat him, then you're SOL. Not every player has a stack of Avengers, or Iceman/LC/GP to endure the last fight (things not needed to become Uncollected).
Guilly was hard because you had to beat her 7 times under varying buffs, but you at least could fall back and claim a portion of the rewards by beating her once. That fallback luxury doesn't exist in this layout. You either beat Thanos for everything, or you get nothing.
What I'm saying is that a large portion of players can stockpile resources to beat Guilly once and get something in return. The amount of resources needed to beat Thanos is more than that one path needed, but not necessarily the amount needed to beat her 7 times. From an exploration standpoint, Thanos is easier than Guilly. I'm talking from a Completion standpoint.
Some people just want to beat it once. This month requires more to do that.
But people were complaining the same thing about Ice Phoenix, and also Guillotine. If you couldn't pass them, you didn't get anything (I mean in the same sense you mean: the rewards for that chapter and the overall difficulty level). In fact, a sizeable number of players stated categorically that the worst thing you could ever add to a difficult boss was large unavoidable damage, and that for many players Ice Phoenix was a roster gate: if you didn't have one of the few champions that could beat her, you were just SoL. I didn't agree with that assessment, I'm simply repeating the complaint. Here, aren't we in the same situation? There are people saying Thanos "requires" a very specific small set of champions. By this time next month, isn't it likely we will be viewing that complaint in the same way we now look at the complaints about Ice Phoenix? That they were reactionary, and largely uninformed?
The same complaints people are making about Thanos seem to be variations of similar complaints made about other higher difficulty content. Remember when people were complaining the spiderverse event required ability accuracy reduction champs or you couldn't do it, and then it turned out DAA wasn't even the most valuable ability to have in that once you actually played it? People were saying if you didn't have Mephisto you couldn't beat Ice Phoenix? It seems like only days ago people were saying if you were not an intercept god Guillotine was essentially impossible. I'm not saying that just because the complaint is oft-repeated it is invalid, but I am asking why they are uniquely justified in the case of Thanos.
This is such a lazy criticism. This was the most creative fight in the game. The devs made a really interesting boss fight, unlike the collector, which you can practice and beat with no money spent. But of course it's just a "money grab" and "milking the whales" lol. Personally I'd like to see more content like this.
I agree, it is a brilliant concept. Love the creativity and hope to see more like it. Just wish there was a "completion" option.
What I am saying is, this format significantly increases the difficulty for completion, and arguably reduces the difficulty for exploration, only have to beat the last boss once. This hits that passive player base that only does completion not full exploration. I think the completion rewards should get buffed up if this is the format of the future. exploration is merely a time sink formality.
This was my point as well.
I used Hulk to smash as each lvl 1 revive is enough to tank 2 SP3.
There is still a lot of time. Try watching some videos and have some practice rounds.
Others like Uncollected was just stupid..
Even ultron boss in act 5.4 fight was easier than Uncollected..
Thanos require skills to beat compare to *cought* LoL design or even uncollected boss in act 5.2..
Small energy cost for a good prac and change of fighting style during the fight
I wud like to see more of these event..
GOOD Job