DrZola wrote: » Haji_Saab wrote: » Everyone saving like mad for Blade crystals.... "Yeah, Blade is not OP" ... Using refills and running a chapter 1 quest over and over again.. "Yeah, I don't know what a exploit is"... Cognitive dissonance, I would call it. Can't say I completely agree with you on the "exploit" part. Your "exploit" may be someone else's "cleverness." Exploit suggests a violation of the ToS. Hard to see how that is the case when you simply play the game before you. In the history of gaming, players are always looking for ways to secure resources and complete content. To many, Scarlet Witch pre-12.0 was an exploit; Blade post-12.0 is one to many now. But players are not responsible for content. The game team is. This was brought up plain and simple on these forums right after the community noticed it, and the team sat on it for 2-3 days before noting it was placed there to help Summoners in Act 1 and tarring a broad swath of its customers. Dr. Zola
Haji_Saab wrote: » Everyone saving like mad for Blade crystals.... "Yeah, Blade is not OP" ... Using refills and running a chapter 1 quest over and over again.. "Yeah, I don't know what a exploit is"... Cognitive dissonance, I would call it.
Cujo999 wrote: » DrZola wrote: » Haji_Saab wrote: » Everyone saving like mad for Blade crystals.... "Yeah, Blade is not OP" ... Using refills and running a chapter 1 quest over and over again.. "Yeah, I don't know what a exploit is"... Cognitive dissonance, I would call it. Can't say I completely agree with you on the "exploit" part. Your "exploit" may be someone else's "cleverness." Exploit suggests a violation of the ToS. Hard to see how that is the case when you simply play the game before you. In the history of gaming, players are always looking for ways to secure resources and complete content. To many, Scarlet Witch pre-12.0 was an exploit; Blade post-12.0 is one to many now. But players are not responsible for content. The game team is. This was brought up plain and simple on these forums right after the community noticed it, and the team sat on it for 2-3 days before noting it was placed there to help Summoners in Act 1 and tarring a broad swath of its customers. Dr. Zola How would "exploit" infer a violation of the ToS? Video game exploits long predate things like mmo's and mobile games. Go watch any NES video game speedrun. You're likely to see numerous exploits of various flaws in game and level design. An exploit is using anything in the game in a manner not intended by the developer. On things the devs haven't made a statement on, there can be a debate on whether it was intended by the devs or not, and therefore a debate on whether it's an exploit or not. If a game dev says something in their game is not being used as intended and is an exploit, then it's an exploit. End of story. Not sure why people get so hung up on that word.
Shrimkins wrote: » The1_NuclearOnion wrote: » Shrimkins wrote: » The1_NuclearOnion wrote: » GroundedWisdom wrote: » borntohula wrote: » GroundedWisdom wrote: » They haven't punished anyone. However, people were taking advantage of it. When more advanced Players are spamming it and using the Revs in harder content, that's clearly not what it was meant for. Is that so? That’s like saying using energy you found in act IV to do a path in act V is exploitative. I could extrapolate, but it would only take us further into LALA land. Revs are rare. We all know that. That's the whole reason people were using the exploit. It's not some arbitrary debate on farming. Farming is farming when the Resource is meant to be farmed. When they sell Revs for 40 Units a pop and include them in Events as a Milestone, it's pretty apparent they're not meant to be farmed for a few Energy. Bottom line is, people knew what they were doing and expected to get away with it because it was "by design". Nah. We (you too) must be too far removed from the early playing years. I remember revives showing up often in those chapters. I need them at that time too. As far as intent? They are intended to revive which is what I assume they were used for yes? No exploit here. Everyone farms whatever they can. i used to farm t3cc to sell for t4cc until I could 5/50 my first 4*. No exploit. Kabam just doesn't like it. That's different. For the record, most of them were level 1 revives anyways, not the 40 unit level 2 revives. Although occasionally you'd get one. The rate at which you could acquire those revives by spamming that quest was unintentional, as directly stated by kabam. That makes it an exploit. Is it a game design flaw? Of course it is. Taking advantage of a design flaw is precisely what an exploit is... Was it wrong to take advantage of this design flaw? Well that is debatable and definitely a gray area. Obviously kabam doesn't think it was wrong enough to merit punishment in this case but in other cases they have. Unintentional after the fact. It was NOT unintentional that they put it there! Same as potions on ROL WS. Very very intentional. They just didn't "intend" for people to keep farming them for game use? Why did they not anticipate this again? It's like they don't know what farming is in a game or something. Someone else already posted this, but every aspect of that "exploit" was intended game content by Kabam. They just didn't like what people were using that content for. That is not the same. It is definitely exactly the same. They obviously did not intend for the outcome of farming endless revives. It's so obvious one would have to be disingenuous to not see that. Again, for the 1000th time, kabam does have culpability here, a lot. A lot more than the players do. But the players who exploited this quest knew full well this was unintentional, and they have some culpability too. I personally don't have any issue with kabam's statement. I think it was 100% accurate.
The1_NuclearOnion wrote: » Shrimkins wrote: » The1_NuclearOnion wrote: » GroundedWisdom wrote: » borntohula wrote: » GroundedWisdom wrote: » They haven't punished anyone. However, people were taking advantage of it. When more advanced Players are spamming it and using the Revs in harder content, that's clearly not what it was meant for. Is that so? That’s like saying using energy you found in act IV to do a path in act V is exploitative. I could extrapolate, but it would only take us further into LALA land. Revs are rare. We all know that. That's the whole reason people were using the exploit. It's not some arbitrary debate on farming. Farming is farming when the Resource is meant to be farmed. When they sell Revs for 40 Units a pop and include them in Events as a Milestone, it's pretty apparent they're not meant to be farmed for a few Energy. Bottom line is, people knew what they were doing and expected to get away with it because it was "by design". Nah. We (you too) must be too far removed from the early playing years. I remember revives showing up often in those chapters. I need them at that time too. As far as intent? They are intended to revive which is what I assume they were used for yes? No exploit here. Everyone farms whatever they can. i used to farm t3cc to sell for t4cc until I could 5/50 my first 4*. No exploit. Kabam just doesn't like it. That's different. For the record, most of them were level 1 revives anyways, not the 40 unit level 2 revives. Although occasionally you'd get one. The rate at which you could acquire those revives by spamming that quest was unintentional, as directly stated by kabam. That makes it an exploit. Is it a game design flaw? Of course it is. Taking advantage of a design flaw is precisely what an exploit is... Was it wrong to take advantage of this design flaw? Well that is debatable and definitely a gray area. Obviously kabam doesn't think it was wrong enough to merit punishment in this case but in other cases they have. Unintentional after the fact. It was NOT unintentional that they put it there! Same as potions on ROL WS. Very very intentional. They just didn't "intend" for people to keep farming them for game use? Why did they not anticipate this again? It's like they don't know what farming is in a game or something. Someone else already posted this, but every aspect of that "exploit" was intended game content by Kabam. They just didn't like what people were using that content for. That is not the same.
Shrimkins wrote: » The1_NuclearOnion wrote: » GroundedWisdom wrote: » borntohula wrote: » GroundedWisdom wrote: » They haven't punished anyone. However, people were taking advantage of it. When more advanced Players are spamming it and using the Revs in harder content, that's clearly not what it was meant for. Is that so? That’s like saying using energy you found in act IV to do a path in act V is exploitative. I could extrapolate, but it would only take us further into LALA land. Revs are rare. We all know that. That's the whole reason people were using the exploit. It's not some arbitrary debate on farming. Farming is farming when the Resource is meant to be farmed. When they sell Revs for 40 Units a pop and include them in Events as a Milestone, it's pretty apparent they're not meant to be farmed for a few Energy. Bottom line is, people knew what they were doing and expected to get away with it because it was "by design". Nah. We (you too) must be too far removed from the early playing years. I remember revives showing up often in those chapters. I need them at that time too. As far as intent? They are intended to revive which is what I assume they were used for yes? No exploit here. Everyone farms whatever they can. i used to farm t3cc to sell for t4cc until I could 5/50 my first 4*. No exploit. Kabam just doesn't like it. That's different. For the record, most of them were level 1 revives anyways, not the 40 unit level 2 revives. Although occasionally you'd get one. The rate at which you could acquire those revives by spamming that quest was unintentional, as directly stated by kabam. That makes it an exploit. Is it a game design flaw? Of course it is. Taking advantage of a design flaw is precisely what an exploit is... Was it wrong to take advantage of this design flaw? Well that is debatable and definitely a gray area. Obviously kabam doesn't think it was wrong enough to merit punishment in this case but in other cases they have.
The1_NuclearOnion wrote: » GroundedWisdom wrote: » borntohula wrote: » GroundedWisdom wrote: » They haven't punished anyone. However, people were taking advantage of it. When more advanced Players are spamming it and using the Revs in harder content, that's clearly not what it was meant for. Is that so? That’s like saying using energy you found in act IV to do a path in act V is exploitative. I could extrapolate, but it would only take us further into LALA land. Revs are rare. We all know that. That's the whole reason people were using the exploit. It's not some arbitrary debate on farming. Farming is farming when the Resource is meant to be farmed. When they sell Revs for 40 Units a pop and include them in Events as a Milestone, it's pretty apparent they're not meant to be farmed for a few Energy. Bottom line is, people knew what they were doing and expected to get away with it because it was "by design". Nah. We (you too) must be too far removed from the early playing years. I remember revives showing up often in those chapters. I need them at that time too. As far as intent? They are intended to revive which is what I assume they were used for yes? No exploit here. Everyone farms whatever they can. i used to farm t3cc to sell for t4cc until I could 5/50 my first 4*. No exploit. Kabam just doesn't like it. That's different. For the record, most of them were level 1 revives anyways, not the 40 unit level 2 revives. Although occasionally you'd get one.
GroundedWisdom wrote: » borntohula wrote: » GroundedWisdom wrote: » They haven't punished anyone. However, people were taking advantage of it. When more advanced Players are spamming it and using the Revs in harder content, that's clearly not what it was meant for. Is that so? That’s like saying using energy you found in act IV to do a path in act V is exploitative. I could extrapolate, but it would only take us further into LALA land. Revs are rare. We all know that. That's the whole reason people were using the exploit. It's not some arbitrary debate on farming. Farming is farming when the Resource is meant to be farmed. When they sell Revs for 40 Units a pop and include them in Events as a Milestone, it's pretty apparent they're not meant to be farmed for a few Energy. Bottom line is, people knew what they were doing and expected to get away with it because it was "by design".
borntohula wrote: » GroundedWisdom wrote: » They haven't punished anyone. However, people were taking advantage of it. When more advanced Players are spamming it and using the Revs in harder content, that's clearly not what it was meant for. Is that so? That’s like saying using energy you found in act IV to do a path in act V is exploitative. I could extrapolate, but it would only take us further into LALA land.
GroundedWisdom wrote: » They haven't punished anyone. However, people were taking advantage of it. When more advanced Players are spamming it and using the Revs in harder content, that's clearly not what it was meant for.
DNA3000 wrote: » My problem is with how Kabam is communicating this change to the community, and instead of using this situation as an opportunity to open a dialog with the players and better communicate how the reward system is being managed, they are instead apparently doing the opposite: drawing a line in the sand and significantly curtailing discussion about the change.
OneManArmy wrote: » Shrimkins wrote: » The1_NuclearOnion wrote: » Shrimkins wrote: » The1_NuclearOnion wrote: » GroundedWisdom wrote: » borntohula wrote: » GroundedWisdom wrote: » They haven't punished anyone. However, people were taking advantage of it. When more advanced Players are spamming it and using the Revs in harder content, that's clearly not what it was meant for. Is that so? That’s like saying using energy you found in act IV to do a path in act V is exploitative. I could extrapolate, but it would only take us further into LALA land. Revs are rare. We all know that. That's the whole reason people were using the exploit. It's not some arbitrary debate on farming. Farming is farming when the Resource is meant to be farmed. When they sell Revs for 40 Units a pop and include them in Events as a Milestone, it's pretty apparent they're not meant to be farmed for a few Energy. Bottom line is, people knew what they were doing and expected to get away with it because it was "by design". Nah. We (you too) must be too far removed from the early playing years. I remember revives showing up often in those chapters. I need them at that time too. As far as intent? They are intended to revive which is what I assume they were used for yes? No exploit here. Everyone farms whatever they can. i used to farm t3cc to sell for t4cc until I could 5/50 my first 4*. No exploit. Kabam just doesn't like it. That's different. For the record, most of them were level 1 revives anyways, not the 40 unit level 2 revives. Although occasionally you'd get one. The rate at which you could acquire those revives by spamming that quest was unintentional, as directly stated by kabam. That makes it an exploit. Is it a game design flaw? Of course it is. Taking advantage of a design flaw is precisely what an exploit is... Was it wrong to take advantage of this design flaw? Well that is debatable and definitely a gray area. Obviously kabam doesn't think it was wrong enough to merit punishment in this case but in other cases they have. Unintentional after the fact. It was NOT unintentional that they put it there! Same as potions on ROL WS. Very very intentional. They just didn't "intend" for people to keep farming them for game use? Why did they not anticipate this again? It's like they don't know what farming is in a game or something. Someone else already posted this, but every aspect of that "exploit" was intended game content by Kabam. They just didn't like what people were using that content for. That is not the same. It is definitely exactly the same. They obviously did not intend for the outcome of farming endless revives. It's so obvious one would have to be disingenuous to not see that. Again, for the 1000th time, kabam does have culpability here, a lot. A lot more than the players do. But the players who exploited this quest knew full well this was unintentional, and they have some culpability too. I personally don't have any issue with kabam's statement. I think it was 100% accurate. Dont bother try to reason with these people. probably players on the lower end who wanted an easy way to beat end game content.
DrZola wrote: » Cujo999 wrote: » DrZola wrote: » Haji_Saab wrote: » Everyone saving like mad for Blade crystals.... "Yeah, Blade is not OP" ... Using refills and running a chapter 1 quest over and over again.. "Yeah, I don't know what a exploit is"... Cognitive dissonance, I would call it. Can't say I completely agree with you on the "exploit" part. Your "exploit" may be someone else's "cleverness." Exploit suggests a violation of the ToS. Hard to see how that is the case when you simply play the game before you. In the history of gaming, players are always looking for ways to secure resources and complete content. To many, Scarlet Witch pre-12.0 was an exploit; Blade post-12.0 is one to many now. But players are not responsible for content. The game team is. This was brought up plain and simple on these forums right after the community noticed it, and the team sat on it for 2-3 days before noting it was placed there to help Summoners in Act 1 and tarring a broad swath of its customers. Dr. Zola How would "exploit" infer a violation of the ToS? Video game exploits long predate things like mmo's and mobile games. Go watch any NES video game speedrun. You're likely to see numerous exploits of various flaws in game and level design. An exploit is using anything in the game in a manner not intended by the developer. On things the devs haven't made a statement on, there can be a debate on whether it was intended by the devs or not, and therefore a debate on whether it's an exploit or not. If a game dev says something in their game is not being used as intended and is an exploit, then it's an exploit. End of story. Not sure why people get so hung up on that word. I don’t think we are in disagreement, for the most part. And we may very well view the term “exploit” in the same way, especially if you agree that an exploit doesn’t always denote a violation of the TOS. But I’m surprised people don't find it troubling that something people obviously disagree on (exploit or not, punishable exploit or not) can after the fact be deemed an exploit by developers that could/should result in punishment. That’s where my earlier comment about it being “arbitrary and capricious” comes from—when devs create a situation, knowingly allow it to continue, then suddenly swoop in and declare it inappropriate, it’s hard to see it as legitimate. Dr. Zola
DNA3000 wrote: » Frankly, I'm not sure if this is a question of semantics or not. In other games, I could state with significant clarity what the intent of the developers was, but I'm not sure in this case. In other games, there's a difference between "exploits" and "Exploits." There is the colloquial "exploit" which basically means "leverage the opportunity." This isn't a negative thing intrinsically. I can exploit the fact that Thanos is not bleed immune, for example. Then there are "Exploits" as in "attempts to leverage clearly unintended game features for significant gain." These are negative in connotation, in the sense that the game operators must regulate, and in egregious cases take punitive action against. There's lots of grey area between the two. I personally would describe the farming in 1.1.5 as an exploitable reward, but the players farming it as not exploiting the game in an actionable sense. In my opinion, this comes down to direct verses indirect intention. The reward is there because it was explicitly intended to be there. The reward is earnable because it was explicitly intended to be earnable. And the path is repeatable because the path was explicitly intended to be repeatable. I personally believe when every element of the act is directly explicitly intended, no game operator can fault the players for performing those actions, even if there are unintended *indirect* consequences. What was unintended here was an indirect result: the game developers did not intend for players to repeatedly and overwhelmingly farm those revives as part of a mechanism to revive past content without significant cost. The value of the reward relative to the effort it takes to earn it is too high when repeated in that manner. It is entirely reasonable for the game developer to act when an element of the game implementation has unintended consequences. But I believe Kabam is doing a very poor job of explaining their position. By calling the reward an "exploit" and in the same passage implying that while punishment isn't planned it was a *possibility* at all, any reasonable player could reasonably infer that Kabam could decide to punish the farming of any repeatable reward in the game if they just felt like it. If I have doubts, as someone who understands how this works in general, then the messaging for this change is in my opinion dangerously unclear. In every MMO I've ever played, farming alone has never been considered a punishable exploit. It can sometimes get out of hand and need to be regulated, but only in ridiculously extreme cases has it ever been actionable. I would continue to farm rewards that are intrinsically farmable in MCOC. But I am not absolutely 100% certain that is 100% safe in all cases where it would be safe in any other game. And in my opinion, that is a symptom of a general lack of transparency on Kabam's part. To be clear, I have no problem with altering the revive on that map. My problem is with how Kabam is communicating this change to the community, and instead of using this situation as an opportunity to open a dialog with the players and better communicate how the reward system is being managed, they are instead apparently doing the opposite: drawing a line in the sand and significantly curtailing discussion about the change.
Cujo999 wrote: » DrZola wrote: » Cujo999 wrote: » DrZola wrote: » Haji_Saab wrote: » Everyone saving like mad for Blade crystals.... "Yeah, Blade is not OP" ... Using refills and running a chapter 1 quest over and over again.. "Yeah, I don't know what a exploit is"... Cognitive dissonance, I would call it. Can't say I completely agree with you on the "exploit" part. Your "exploit" may be someone else's "cleverness." Exploit suggests a violation of the ToS. Hard to see how that is the case when you simply play the game before you. In the history of gaming, players are always looking for ways to secure resources and complete content. To many, Scarlet Witch pre-12.0 was an exploit; Blade post-12.0 is one to many now. But players are not responsible for content. The game team is. This was brought up plain and simple on these forums right after the community noticed it, and the team sat on it for 2-3 days before noting it was placed there to help Summoners in Act 1 and tarring a broad swath of its customers. Dr. Zola How would "exploit" infer a violation of the ToS? Video game exploits long predate things like mmo's and mobile games. Go watch any NES video game speedrun. You're likely to see numerous exploits of various flaws in game and level design. An exploit is using anything in the game in a manner not intended by the developer. On things the devs haven't made a statement on, there can be a debate on whether it was intended by the devs or not, and therefore a debate on whether it's an exploit or not. If a game dev says something in their game is not being used as intended and is an exploit, then it's an exploit. End of story. Not sure why people get so hung up on that word. I don’t think we are in disagreement, for the most part. And we may very well view the term “exploit” in the same way, especially if you agree that an exploit doesn’t always denote a violation of the TOS. But I’m surprised people don't find it troubling that something people obviously disagree on (exploit or not, punishable exploit or not) can after the fact be deemed an exploit by developers that could/should result in punishment. That’s where my earlier comment about it being “arbitrary and capricious” comes from—when devs create a situation, knowingly allow it to continue, then suddenly swoop in and declare it inappropriate, it’s hard to see it as legitimate. Dr. Zola Exploits don't necessarily denote a ToS violation. Kabam said that the Gwenpool Enervate/Heavy spam tactic was an exploit, but it in no way violated the ToS. "At this time" is a common Kabamism. Like "We have no plans to nerf Blade at this time.". Basically, it just means that they aren't doing anything now, but reserve the right to in the future. Also keep in mind that Kabam has famously set a precedent for rolling related incidents together when applying discipline. If Kabam finds someone shared their account to run 1.1.5 a ton of times to farm 200 revives and Kabam cracks down on that person, you know they'll be bellyaching if they just said "We're not disciplining players for farming this item, period." Most likely, Kabam had no idea it was going on until the forum post telling people to do it. They buried the post to cut down on the number of people taking advantage of the exploit until they could get a fix done.
DrZola wrote: » If that’s your definition of “exploit,” then I’m mostly comfortable with it. An exploit then is basically finding an anomaly in the in-game economy and using it to save or obtain resources, whether real or virtual (like finding a way to buy a full T2a via shards with 300K less dust than the same full shard T2a could otherwise be bought for).
DrZola wrote: » @DNA3000 I didn't bother to quote because our dialogue would get way too long, but I would say that I agree with you almost entirely. The only point I take issue with is that my definition of "economy" is broader than just items you can get in game. I tend to include other inputs like player time/effort--which is a finite resource, is spendable and involves opportunity costs like other resources in game and otherwise. There simply isn't a clear cut way it gets quantified in-game, apart from crude measurements like log-ins or account advancement as a proxy for time/effort spent in-game.
DrZola wrote: » @DNA3000 I'm guessing that player him/herself would qualify as an anomaly. That's often a very difficult nut to crack. Seriously, there will always be outliers, just like there will always be players who attempt content and use outsized amounts of time and resources to complete. I like to use the constraint of something like a distribution curve to think about it, with the curve depicting all the different Summoner "costs" to clear content. If the curve is shifted too far in one direction (in this case, the less resource intensive direction), there's likely more than just efficient play going on. But we've gotten way too theoretical... Dr. Zola
Dexman1349 wrote: » It's in every players' best interest to maximize the rewards for their efforts. For example, it's only 13 energy to get through Act 1.1.5 and I was getting a lvl 1 revive and some ISO & gold. For that same 13 energy, I could replay RTTL to get some ISO and gold. Which of those two options would any normal player take?
The1_NuclearOnion wrote: » I've enjoyed the civilized conversation between @DrZola and @DNA3000. Sincerely. I feel like Kabam should hire you two for forum moderators. Compensated of course. As for me, I know I would typically ignore where I could get revives or energy refills etc. until the challenge demanded them. They are off my radar until they need to be. Then a new challenge arises and I think, "what are all of my options for getting the resources I need to tackle this?" Units store, daily crystals, Act 4, Act 1, etc. Then make a game plan for the best way to accumulate them within a time frame in order to meet the challenge. This seems like normal non-cheating behavior but now it seems cloudy. They act like it should have been "clear" not to use the best way we could find an in-game resource. TBH, I didn't know about the "infinite" revives until all this came up but I have known typically where to go to get a good chance to get one on a path. I assumed that was normal. To that end, you guys shed some good light on the subject and have asked some great questions in regards to this. I hope Kabam takes note and maybe responds after careful consideration.