I've lost understanding of Passive vs Active Buffs and it's compounded with the recent changes.
Why can my Ghostrider/Magik can "nullify" Medusa's Furies but my Mephisto can't stop them from propagating? The logic of Mystics, with their class advantage, being able to block/nullify buffs against the disadvantaged class of Cosmics is a mechanic that makes sense. If Mephisto cant stop them from propagating because their passive, why can Magic or GR? Also, if their passive and GR can nullify them, why can't he nullify Symbiote Spidey's evade? I agree that his evade should be passive, it's the same character as OG spidey with a passive evade and that's consistent. If this is going to be the direction the game is going, it really diminishes the strength of Ghostrider, Magik, Mephisto, Morningstar and Scarlet Witch. The three only likely champs to use with True strike are Karnak, Proxima, and Killmonger. Two of which are super new and not common. (i have a duped 5* Proxima at R3 and a 6* Karnak). This is a significant change for AW, mid-season. Makes Symbiote a contender for a defender for one.
Can we get an idea of the direction of these seemingly inconsistent Active/Passive buff counters? Why would I continue to rank up my Mephisto/Morningstar/Magik if they're going to be less useful as time goes on?
What am I not getting or is this confusion community-wide?