**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Just verifying that Domino is "working as intended"...
This discussion has been closed.
Comments
It is relevent cus just as the parry mastery activiates a stun on a well timed block, the dexterity mastery activiates a crit buff on an attack evasion.
You evade the attack the mastery activates the buff....
The mastery does not activate the evasion. You evade it only activates the buff
The fact that the Fight can continue disconnected doesn't rule it out for me. There is also data received and sent during the Fight, from what I've observed. Unless we can quantify what that data is, I cannot consider my theory completely rejected. Nor is it completely confirmed. It's just a theory.
If the fact that a fight can run from beginning to end without any network packets being sent by the device to the servers does not rule out the notion that the server participates in combat, I cannot consider your ideas about the matter seriously.
@ezmoney personally I'm not really bothered by domino's abilities, the degen won't scale to boosted attack anyways and you can counterintuitively prevent a lot of damage by continually triggering critical failure. The problem I have is that Kabam is super wishy washy when it comes to defining these abilities, so its super ambiguous as to what can trigger CF. Add to that the fact that domino herself is still bugged (block breaking)
As soon as loading screen is passed the connection can be lost.
The whole fight can ensure without interruption.
If you want to test. Connect to wifi only. As soon as the loading screen begins to dissapear and the fight begins to lad turn off your modem instantly.
You will
Be able to do and complete the fight.
If you can get the connection up quick enough at the end you will even be able to continue on to the next fight.
Yes. I know. I've had mine drop. What I'm saying is there is something that is affecting it from the server. Whether sent before the Fight begins, or during, something is influencing the Fight. There seems to be more than just a connection check during.
relevant data (champ/ai) info sent before fight....
Fight happens
Fight infk and results sent back after the fight....
Yes but it is clearly not data that pertains to the workings of the fight.... otherwise you would not be able to fight without connection
I'm unable to fight without connection. I don't know what's going on here.
Middle of the fight, if I lose connection, I'm kicked to the error page.
Possibly. Unless I knew what that data was, I couldn't rule it out. To be honest, I don't care if I'm right or wrong. It's just a thought I've been coming back to. Whether it's the RNG or the DR effect, or some influence, that's what I've suspected. If not, I'm not bothered. I have no issues being wrong.
Why is Domino able to break blocks??
It's always the second hit in her combo that breaks it.
Having a conversation doesn't derail Threads.
Middle of the fight if I lose network connection, the fight keeps going for anywhere from fifteen to thirty seconds before kicking me, unless network connections resume. I've often sweated having the network connection error during an alliance fight, continuing to fight while hoping it comes back before timeout so I don't get penalized. If the fight is shorter than that, I've sometimes completed the fight entirely under the network connection error banner from the merge to the end of the fight and then had connectivity resume and the game continue on happily. This has been true for the entire time I've been playing the game. This is not some secret glitch I've discovered recently; this has been common knowledge since forever.
It's changed, for sure. I remember when dropping the connection caused the Fight to crash immediately.
LOL who are you again? buddy silence yourself