@Kabam Dorosh
Tanks for your thread "Challenger rating explained".
https://forums.playcontestofchampions.com/en/discussion/2317/challenger-rating-explained
But still this remains verry blurring...
Could you please tell us why use a so complex formula when a simple ratio is far way easier...
i.e. :
"How Much Does Challenge Rating Affect Stats
-TL;DR - Roughly 1-2.5% relative power is lost or gained per 10 challenge rating.
Opponent Challenge Rating = 80 || Player Armor Rating = 1200
(1200 / [(5 * 80) + 1200 + 1500)) = 0.3871 or 38.71% Damage Reduction
Opponent Challenge Rating = 100 || Player Armor Rating = 1200
(1200 / [(5 * 100) + 1200 + 1500)) = 0.375 or 37.5% Damage Reduction
--Relative drop from 38.71 to 37.5 is a relative drop of about 4.5%
Opponent Challenge Rating = 120 || Player Armor Rating = 1200
(1200 / [(5 * 120) + 1200 + 1500)) = 0.3636 or 36.36% Damage Reduction
--Relative drop from 38.71 to 36.36 is a relative drop of about 6.5%"
Do really think this makes sense?
Could you at least take a real example with an existing champ ? I don't see any champ with 1200 armor rating...
And how do synergies effectively affect this calculation?
You tell us that abilites aren't affected by CR... Please allow me to doubt it. Especially for AQ's.
And last one... Why are there still stats like crit resistance or armor penetration you were "zeroing" since legendary v12 update ?