**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Removing diversity is much more important than the new nodes. There's gonna be 10+ IMIWs and Dorms on every map. I get why you did it, but it just stinks for the players.
Right now, there is no guarantee that Defender Diversity is gone for good. We're going to continue to monitor Wars, and may find that we need to bring it back. These shorter Seasons are going to allow us to iterate on Alliance Wars much more often than before, and if we find that Defender Diversity needs to make a return, we'll be able to do that sooner rather than later.
Don't be silly...that doesn't make any money.
Diversity idea was fine in the first place. Just doesnt have to be 50 per bg...reduce it to like 30-40? Keeping diversity limited while encouraging some variety of defense with some bonus points is still a good idea in my opinion.
Make more interesting nodes that could potentially be more geared towards specific unused champs. I for one...liked thorn and antman.
I agree with the direction that AW map should b difficult to 100%.
If you want to make it more difficult to 100% complete, why not remove items and methods of payment?
You bring 5 champs instead and there is no reviving/pots allowed. This would highlight true skill.
Also, add prove yourself to mini bosses.
Give us some rankdown tickets as in right now lol.
I don't think anybody wants to place 10 Dormammu on a Map anymore... The Meta has shifted quite a bit since Diversity was introduced, and some of the former best Defenders have met their match now. Others may seem difficult right now, but Players have already started to find the counters needed for them! This will continue to happen in cycles, because that's just the nature of a game like this!
Translation:
Newer defenders only available from money have found counters in New attackers you can only acquire through money!
Regardless of what you guys think, the reality of the situation is that removing diversity will greatly increase the difficulty of AW. Now the most expensive and stressful game mode has gotten more expensive and stressful. Again, I get why you did it but that doesn't change how much it stinks for the people having to live it.
I just don’t get it.
Neither does kabam, clearly.
You guys don't seem to understand your own game. The attack bonus should decide the winner because it usually means the more skilled alliance is going to be winning (those who don't cheat and pilot of course). And now defender diversity doesn't mean anything so we ranked up different champs for no reason now.
Miike said they are tying to bring the changes as soon as possible to offer time to players/alliances to test and adjust strategies for the real season.
I will talk to the team about getting the list of Buff Descriptions for newer nodes that players might be less familiar with, but in the meantime, this is Dismay:
"Whenever the Attacker loses their highest achieved Combo in a fight, they gain a Degeneration Debuff that deals damage every second equal to {1} times the lost Combo."
This is basically the "Don't lose your Combo" Buff.
It’s also boring to 100% complete map, something that’s supposed to be a challenge. I would rather the war play out in intermediate levels, not just on who beats the boss/mini boss. If you can defeat every mini boss and boss - it is no longer a challenge, it just becomes a boring grind.
If not remove item use, cut it down to something like 1 revive and 5 pots for example. Also, scale it based on difficulty, with masters having most restrictions. This way you feel more challenge as you move up in tiers