Tmm1224 wrote: » Due to removing Diversity will we be getting full rank down tickets since a lot of champs have been ranked for just that?
Archit_Tandon498 wrote: » Oh great, now we are never gonna get rank down tickets. Kabam can always say that hey we changed this cause it wasn't giving us enough money so eff you that you ranked this champ and he isn't useful anymore but hey we aren't gonna give you and RDTs since we might revert these changes in a decade or two so be patient and keep giving us money.
CeresCPH wrote: » 8 weeks season + 2 weeks break = 10 weeks 4 weeks season + 2 weeks break + 4 weeks season + 2 weeks break = 12 weeks. But the rewards are the same. So basically you nerfed the rewards (when considering rewards over time) and at the same time made AW harder. Care to explain, @Kabam Miike?
0chris999999999 wrote: » I am really struggling with trying to be positive, @Kabam Miike . I still like the idea I had of tiering item use based on difficulty, or better yet, eliminating them altogether. You can not continue to change the meta of the game w/o offering the player base ways to adjust (RDT). Expecting folks to have to adjust by spending/grinding while major changes are applied are hurting this game. I suggest for some type of third party intervention, like a seat on the board (many companies do this as part of restructuring), that basically injects empathy to the devs. Actions taken are callous and insensitive; and you are not coming to the negotiating table. We need an independent arbitor because some people are addicted and therefore, need someone to intervene on said behalf. Especially when it’s a possibility that children play, you need to be responsible and IMHO tread softly lest you incur government intervention (I.e. Battlefront 2). The Star Wars IP is precious to the community and why such an uproar, Marvel is also a precious IP to us; don’t think you won’t get same attention. I just ask for some empathy, you wouldn’t want to be a player in this multiverse
NinjAlan wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration. If the rewards are halved, but there's now an extra 2 weeks between the seasons, this would actually net less rewards over the same length of time
Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration.
NevvB wrote: » So you made the nodes harder, any changes in rewards?
Absimiliard wrote: » So I feel everyone should just place 2* on defense, 100% every map, and not spend anything on potions? Seems like a reasonable protest to the upcoming changes. Especially since I know a lot of guys out there ranked up a lot of pitiful champs to maintain diversity, myself included. Kabam is tone deaf in their approach and I haven't even got to check out the MD changes. I dread seeing what they are. I think it's time to go FTP, maybe even solo.
Kabam Miike wrote: » Riegel wrote: » I don’t see any solve for the 2* problem? Actually, this does have a solution to it baked in. While we're also going to be making sure this is something we continue to monitor for, and act on, 2-Star Wars only became effective towards the end of a Season when there was no need to worry about moving up or down. This is no longer the case, because there is no time when you are "safe" anymore.
Riegel wrote: » I don’t see any solve for the 2* problem?
DNA3000 wrote: » Kabam Miike wrote: » Riegel wrote: » I don’t see any solve for the 2* problem? Actually, this does have a solution to it baked in. While we're also going to be making sure this is something we continue to monitor for, and act on, 2-Star Wars only became effective towards the end of a Season when there was no need to worry about moving up or down. This is no longer the case, because there is no time when you are "safe" anymore. I'm sorry, but say what? The point to colluding with your opponent to place trivial defenses is that both sides maximize their points in that war while spending no potions. This doesn't just increase points and save potions, the act of saving those potions also potentially makes them stronger in any way they fight where there is no collusion and the fight is an actual competitive fight. I'm not sure precisely what you're thinking here, but whatever it is, it is wrong. Collusion always benefits both alliances colluding provided both agree which alliance would have won. At higher tiers where there are fewer alliances, there are more obvious mismatches, more certainty about who has the higher probability of winning, and greater benefits to collusion. This has nothing to do with what point during the season you are in. If collusion was actually legal, it would be beneficial to do this throughout the entire season whenever the opportunity arose.
Kabam Miike wrote: » hurricant wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration. what's wrong with 100% exploration? people will continue to pay for 100% you know that right? 100% exploration should be a rare instance, and if achieved, should be helping to decide the winner of a War. It should not be a common occurrence for both Alliances to be able to hit 100%, and then the deciding factor becomes Attacker Bonus points.
hurricant wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration. what's wrong with 100% exploration? people will continue to pay for 100% you know that right?
Kabam Miike wrote: » I don't recall saying that, but please let me know if I did. We always said that Diversity was meant as a tie breaker, and that it should always be a trade off between getting the diversity points, or trying to limit your Opponent's progression with a better suited Defender for that Node.