Kabam Miike wrote: » hurricant wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration. what's wrong with 100% exploration? people will continue to pay for 100% you know that right? 100% exploration should be a rare instance, and if achieved, should be helping to decide the winner of a War. It should not be a common occurrence for both Alliances to be able to hit 100%, and then the deciding factor becomes Attacker Bonus points.
hurricant wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration. what's wrong with 100% exploration? people will continue to pay for 100% you know that right?
Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration.
NevvB wrote: » So you made the nodes harder, any changes in rewards?
becauseicant wrote: » @Kabam Miike While you guys experiment with removing diversity or bringing it back, how are players supposed to make any informed decisions regarding rank ups? This basically puts us all on hold until you figure out which option you're gonna go with. The fact that you guys are willing to try different options is a good thing, the problem is that you are not accounting for how this will affect players in the meantime. To facilitate the kind of experimentation you are aiming for you need to give the players some way to adjust their rank ups once the final solution is determined. Maybe that comes in the form of rank down tickets or maybe it's something else - the point is that we need some way to be able to make decisions in the coming weeks without taking a massive risk by guessing if we will end up having diversity or not.
VladTheImapala wrote: » GroundedWisdom wrote: » Cinn wrote: » Why can’t we flag a moderators post as spam? Several reasons. Top of the list would probably be the rule on respecting Moderation. I’ll show them the same respect they show us.
GroundedWisdom wrote: » Cinn wrote: » Why can’t we flag a moderators post as spam? Several reasons. Top of the list would probably be the rule on respecting Moderation.
Cinn wrote: » Why can’t we flag a moderators post as spam?
GroundedWisdom wrote: » VladTheImapala wrote: » GroundedWisdom wrote: » Cinn wrote: » Why can’t we flag a moderators post as spam? Several reasons. Top of the list would probably be the rule on respecting Moderation. I’ll show them the same respect they show us. You mean doing their job? The Moderators have a job, and that's to communicate between us and the team, and enforce the rules. They're not responsible for changes we don't like.
Steel109 wrote: » GroundedWisdom wrote: » VladTheImapala wrote: » GroundedWisdom wrote: » Cinn wrote: » Why can’t we flag a moderators post as spam? Several reasons. Top of the list would probably be the rule on respecting Moderation. I’ll show them the same respect they show us. You mean doing their job? The Moderators have a job, and that's to communicate between us and the team, and enforce the rules. They're not responsible for changes we don't like. I agree, but this is how we voice our opinions... Opinions that appear to be ignored more times than not.