**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
It’s really not that hard. You INCREASED AW difficulty two fold basically by removing diversity and adding 5 new mini bosses. This will lead to much more spending across the board.
Now if I go to a car dealership and want to trade in my car for a newer, more expensive model, should they just give it to me for free? No right? Well then why are you expecting the community to do AW for the same rewards. Not to mention you MADE the community use those same rewards to rank up champs for a previous version that is now obsolete.
Restitution must be made and rewards need to be increased if you want to make this right.
maby having the devs come on here and actually communicate with us can help them gather data better
"Third, we will be removing points for Defender Diversity. While this scoring method was originally meant to act as a Tie Breaker, and we have moved closer and closer with every iteration of Defender Diversity, it is still determining the winner in many Wars."
Can someone, preferably Kabam, provide an example of a competitive AW (expert, so p3 and above?) where diversity pre-determined the war in season 2? I think this was a complaint when defender diversity was introduced because they miscalculated how many points it should affect. But in season 2 and in competitive AW, I don't believe this was an issue at all.
Is this another example of a red herring? Kabam saying that something is a problem, when that something isn't really a problem, in order to present a change/solution that only benefits Kabam?
Kabam, I'd love to hear any evidence of this being a problem in season 2 and in competitive AW to clarify any misunderstanding. Because at this point, many people are viewing these changes as a money grab.
The Meta that has changed is you released champs like IMIW, Domino, Medusa, Modified auto-evaders, and changed Blade's DangerSense....
This is a blatant cash grab. Tell me what hero to use on 27 and 30 for example.
@Kabam Miike so management is upset we aren’t dying enough? We buy enough boosts. Tell management to consider making a game that is great, fun to play, and not an overt cash grab. Most good businesses try and focus on their customers and employees and make money as a side effect...and they make more as an outcome.
We need more then this generic reply.
You been getting feedback all month and then some since 18.1 release....
Sounds like things are "Working as intended"
Definitely dont have c.o.w.'s support lol
Don’t assume issuing rank down tickets will fix this abomination.
I don't only want to say what I think is wrong with kabam in this thread though because that is counter productive, so here are some changes I think would enhance the experience of alliance war and you can comment below on what you think.
1: Fix the stinking synergies bug, I know you say you are working on it but we'd rather this change the meta of alliance war than getting rid of defender diveristy.
2: Either get rid of, or prevent people from BUYing alliance war revives and potions. If Kabam was TRULY focused on trying to prevent 100% exploration in every alliance war, as they stated, this would be the simplest way to do it. Plus the fact it immediately takes away the "pay to win" aspect of alliance wars (on a smaller scale obviously people can still buy better champions if they so choose). This levels the playing field for all alliances and encourages player's skill rather than their spending habits.
3: Please do NOT get rid of defender diversity. As I stated before defender diversity makes alliance wars fun, unpredictable, and strategic. Rather than having to face 5 magiks in a row, I would love to see the creativity employed by alliances by finding just the right node to place a normally bad defender.
Again these are just things that I would love to see as a player of marvel contest of champions and I will look forward to supporting whatever changes are made to help level the playing field of alliance wars rather than make it harder for those that do not simply buy their wins.
Don't pay or play!
So its been said that 100% completion is not supposed to happen consistently and they are trying to prevent it from happening, yet the info regarding lower tier maps they clearly announce, "we still suggest bringing more to reach 100% exploration, and doubling up on paths".
So.......... I'm confused more than usual, because my time in this forum has gotten me starting to think my understanding of contradiction is backwards.
Has to be right, because everytime statements like these are made, its never acknowledged as such, which would mean that nothing is wrong with it?
I gotta go back to school
Don't pay or play!
Their aim is to get people to buy rank up materials and fgmc, there needs to be a limit to how many of the same defender you can lay, period. Rank down tickets will exacerbate the issue at hand. We will only face MORE of the same defenders
We will anyway. i already have most of the annoying defenders at r3 or higher. I use some of them on quests though so it's okay
The rank downs are so we can rank who we want, instead of wasting resources on **** champs for diversity.
so your saying that it may come back or may not ? what on earth of a decision is this really ? i’m sure i’m not the only one but for example i used my 5* science rank up gem from Act 5 completion on my 5* yellowjacket for diversity and also other defgenders i’ve ranked for the good of my allaince even though i worked an grinded my ass off i put my allaince and defence first before my own personal gain which i’m sure A LOt OF PEOPLE have also done, to then no more than a day after season 2 is over you then say diversity is gone which means all these alliances higher than Gold 1 who spend an absolute fortune on crystals and all that fun stuff are still getting ahead of all the actual skilled players who don’t spend on this game but your now placing us in a position in which to win we HAVE to buy potions and revives and they expire and also only 15 items to be used and then you said teams aren’t going to want to place 10 dorms in defence but guess what! yes they are ! on top of that we have IMIW, Domino who just kills you without touching you, medusa etc the list goes on! and yes you keep saying that the main changes are the central lanes and they are visible but again guess what .... doesn’t stop all the other nodes does it ? doesn’t stop them placing multiple champs just not on them nodes. this needs to stop and as a community it’s fair to say we’ve had eneough. don’t even get me started on the season rewards being less overall with the cool down times between seasons. this game has done nothing but decline in recent months and i’ve never been less bothered with playing the game than i have recently with the way it’s gone. i know me ranting about this isn’t going to change a thing but surely all of you at kebam and as a “support team” must see the general consensus of the community and that we are seriously mugged off
Exactly this. When kabam throw 2+ new champs out every month game balance is guaranteed to be an issue. New champs will need to be OP enough or have the ability to counter existing champions to attract sales while old champs will be obsolete by these new champs as part of the by product. Why can't they just do a final big RDT awakening package and then introduce monthly game balance update to stuff like champion bug fix, attack rating, mastery, etc. When everyone is on the same page, nerf / buff of champions are just part of the game life cycle, and ppls will still rank champions based on meta but at least they are informed.
It is not that easy. I even predicted this problem back in 14.0. The problem is that when Kabam introduced diversity points, they *added* a new option for defense placement. Adding new choices is something players should always expect, and they don't deserve perfect information about the future or a way to change their decisions from the best today to the best tomorrow. But removing diversity points is different: instead of adding new better options they are directly *removing* an option. By removing the points diverse defenders can score, they eliminated the justification for ranking them up. That's different: you're now making a change that destroys the usefulness of many players rank up decisions.
If you don't issue RDTs, removing diversity points will cost many players a lot of rank up resources that take a huge amount of time to acquire in a way that I think is unjustifiable. But if you do issue RDTs, you will solve that problem and create a potentially worse one. Everyone will now use those RDTs to rank up much stronger defenders which players will now have to face, and that defensive change will happen practically overnight. Especially for alliances in the expert or challenger tiers, they are getting their maps cranked up harder on top of suddenly facing a much stronger complement of defenders. But this will also trickle down to lower alliances that might have an even harder time facing ten Nightcrawlers than a top alliance will have facing ten IMIWs.
The problem is that not only are some of these changes bad in my opinion, but they combine together in ways that make no sense to me from a game design perspective. You wouldn't want to inflict these things in combination, even if they were all good ideas separately. Which they are not.