A 3-Year Player's Honest Review

I know a lot of you heard about the oycott-bay, but as a 3-year player I think there are fundamental issues surrounding the game that adjustments to Alliance War just won't fix. But, it provided me a solid jumping-off point as I feel exhausted of this game -- and not because of fixed match-making or lack of diversity.

I hope this message can be relayed to any QA/QC folk working on this title, and for those players who want to hear my core issues with the game, feel free to read on. For myself, I'm voting with my wallet and leaving the game until I have a desire to play again. If some of these issues are addressed, I can certainly see myself picking the game back up, and feeling justified spending money on it again.

If you've made it this far, these are the reasons I'm taking an "indefinite hiatus":
  1. Load Times. I've been playing this game for 3 years now, coming full circle with my second Ant-Man event. In those 3 years I've seen very little progress in terms of actual game performance. Whether on iOS or Android, old phones or new, the majority of the time this app is open is spent on loading. It's not spent playing. I'd hoped that there would be some better caching in place, so that hopping between top-level menu items don't incur a seconds-long loading transition. Every tap, every transition triggers a loading event. Combine this with the grinding this game requires and I'm often stuck asking myself why I bother (because the game can be fun!).
  2. Grinding for Peanuts. I wonder how many people remember the game before 5* champs. When Act 4 was new! I do, and at that point it seemed like the game had a solidified path of progression. To meet the median difficulty, you needed 3* and 4* champs. The bar has been raised so that the median revolves around 4* and 5*...and now 6* champs. The latter 2 requiring items that are so rare and almost static in nature, such as T2A. The challenge was also increased, by increasing the time needed to items that weren't previously trivial, but are now -- here's looking at you T3B.
  3. Unbalanced Roster. The core reason I love this game is the variety of champs to play as. I've given in that getting champs are random, but at least there's variety. But ever since the Guardians 2 event was available every new character seems to come with some new skill or feature that completely throws the meta of the game out-of-whack. Old characters aren't re-calibrated to adjust to these new scenarios, and in a matter of months, your entire game's progress, those 12 T2A I acquired in 3 years of playing -- are useless because I don't have the current God characters. You have people stressing over which champs to rank up because there is no mechanism in place to balance the roster out.
  4. The Grind (Part 2). When auto-fighting was introduced, it was a Godsend. But if the game is intelligent enough to fight for you, can't we just cut the entire fight out? Calculate what the outcome will be and adjust the user's player accordingly? That shaves at least 30 seconds of time I can spend actually piloting the game. Just a thought.

This game is fun when it wants to be, but absolutely grueling in what feels like the majority of the time. It's becoming more fun to read up on new characters coming in than actually playing the game. That's fundamentally wrong.

I'll re-iterate, boycotting for one match type won't solve the root of the troubles of this game. There are deeper issues to address, and I hope the community can come together and persuade the team to work on some long-standing issues that have burnt out my desire to even log in anymore (which has become a hassle itself, with the recent network issues). Asking to fix future Alliance Wars is the players misdirecting the development team. They'll patch up AW now, but in 2 months when the next new buff is introduced it's the same old song-and-dance. Help spread the message that this game needs some quality time fixing systemic issues, then we'll deal with game features like AW seasons.

Thanks for reading.

Comments

  • BK_AVENGERBK_AVENGER Member Posts: 59
    Well said
  • jaylerdjaylerd Member Posts: 113
    Oh god if they replaced "auto-play" with a function to skip as many fights as your energy will allow + take a percentage of health off champs based on how they compare to everyone they're fighting (you'd lose almost 0% health on beginner, but maybe 70% health on master) i'd buy an odin as a thank you.
  • TigerWhiskersTigerWhiskers Member Posts: 81
    Brilliantly said.
  • DrummondtoMakDrummondtoMak Member Posts: 8
    jaylerd wrote: »
    Oh god if they replaced "auto-play" with a function to skip as many fights as your energy will allow + take a percentage of health off champs based on how they compare to everyone they're fighting (you'd lose almost 0% health on beginner, but maybe 70% health on master) i'd buy an odin as a thank you.

    I would too. I'm not F2P, but ever been towards the top at all. But I've put a few hundred into this game. Given the amount of content pumped out is incredible. But it's the basics that still fail after 3 years.

  • TigerWhiskersTigerWhiskers Member Posts: 81
    Brilliantly said. For me the last straw was introducing clearly broken champs along the lines of your 3rd point. When the game developers throw out all attempts at creating a balanced game it feels like the fun dies.
  • DrummondtoMakDrummondtoMak Member Posts: 8
    Brilliantly said. For me the last straw was introducing clearly broken champs along the lines of your 3rd point. When the game developers throw out all attempts at creating a balanced game it feels like the fun dies.

    I've been dismissed and told to just leave. To which I point out the game can be fun. There's just work that needs to be put in the right places. A temporary AW fix isn't going to help
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