Stewman wrote: » WE DON'T WANT WAR DIFFICULTY INCREASED. GET RID OF THE NEW "MINI BOSSES"
Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration.
NevvB wrote: » So you made the nodes harder, any changes in rewards?
Sirnoob2 wrote: » so a suggestion I have is make two leagues for aw one league is the competitive aw this is same as current state of war except get rid of defender diversity this allows alliances to go all out and not gimp them the second league is the more casual league this league has defender diversity for those who want a more downed down aw a cap of champs in to 4 stars no buying items and and item limit that u give everybody at the begining of attack phase also side this league is ment to be more casual and easy the rewards get towned down to match this set up will help u guys satisfy ur players that want aw to be a challenge and those that want it to be more casual
Vulkan7 wrote: » Loving the changes Kabam! Your continued incompetence has finally given me the resolve to quit after almost 3 years. I should have quit after 12.0 or after you broke AW with diversity. But you clearly have no clue how to treat the community. And as you drop further and further from gross ranks maybe then someone will finally realize that games with staying power, truly listen to their base, instead of the quick buck. I wish you no luck and hope your mmgt doesnt find it to another game to ruin.
WOK wrote: » Sirnoob2 wrote: » so a suggestion I have is make two leagues for aw one league is the competitive aw this is same as current state of war except get rid of defender diversity this allows alliances to go all out and not gimp them the second league is the more casual league this league has defender diversity for those who want a more downed down aw a cap of champs in to 4 stars no buying items and and item limit that u give everybody at the begining of attack phase also side this league is ment to be more casual and easy the rewards get towned down to match this set up will help u guys satisfy ur players that want aw to be a challenge and those that want it to be more casual Although an interesting idea, seperate leagues and different rules to abide by seems to need quite a bit of work in order to implement and run simultaneously/separately. Not positive if something similar had been suggested before or if it's even doable for that matter, but I just thought about this possibility. Change the difficulty and map layout as described and dont remove anything that has been in play till now, with just a few minor tweaks to points per/metric maybe. THEN add in a metric that tabulates points gained/lost for item usage instead of just being a number that has no value other than quantity available. Each lvl pot, revive, champ boost, class boost what have you all having its own specific point value, because although each is considered a single item, IMO their level of help potency vary greatly. The ally that uses any and all types of items gets those points deducted from their total and maybe even bonus points awarded to the ally having less points deducted(less significant items used). I thought this might be a possible middleground for those asking for items being removed completely to better showcase skill and competition and those not so much in favor of removal, but against the coined "wallet wars". Seemed like a decent enough idea that doesnt seem to need extensive work to put into play....... But I have no idea what actually needs to be done or if it can work like I said. @DNA3000 care to lend some thought?
oak wrote: » Lol maybe on x-mass! If we're not naughty