The game experienced a brief connectivity issue this morning. The team promptly fixed the issue and things are back to normal, thank you to everyone who passed along reports!
New 19.0 update phone problems [Merged Threads]
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iPhone 7.
EE
Strong home wifi or 4G.
This has been happening since the 19.0 update, but this is a run down of the issues I'm currently facing:
My iPhone has been heating up extremely quickly, after roughly 3 / 4 fights the phone is too hot to continue, and resets, making long fights impossible. I'm at a level in the game where I am finishing exploring act 5, whilst also doing the newest Event Quests (Return To The Micro-Realm), however I can only do a few fights before the game resets, this also seriously affects Alliance War and Alliance Quest, luckily, it's happening during the season break, however I'd rather have the game working at full capacity so my alliance, and everyone else, can continue to play the game.
i'm also experiencing a lot of lag, and obviously, at the levels I'm playing, mistiming anything can result in an almost instant K.O of my champion.
When the phone becomes hot, and I close the game down, the rest of my phone is frozen as well, I can't lock it, open other apps, adjust volume, or anything.
I always close all background apps before opening Contest of Champions, so I get my smoothest play.
This is NOT just an issue of wasting time, energy, resources, and so on within the game, this is a huge issue about the well being of thousands of phones, I have never felt a phone get as hot as mine has recently, and I'd like to know if there will be long term damage to the phones. I've been playing MCOC almost since release date, and almost every day since I first downloaded it, I've spent a lot of money in the game, but I don't want to see my £800 phone, which I'm still paying for monthly, end up as a sleek looking paperweight with an apple on the back.
Please, if you have ANY information at all, let us know.
Thanks.
~Cunnus
OS 11.4.1
AT&T
Overheats on both WiFi and Cellular Network.
I’ve today had a fairly hefty refund from Apple and asked them why they still have this app in the App Store while it has the potential to damage people’s hardware. It’s really negligent on both Kabam and Apple’s part to knowingly have the game available for download with such serious issues ongoing
I'm sure Apple and Kabam have been communicating quite a bit recently. I'm sure Kabam has found the time to talk to them but is entirely to busy to talk to their customers. You know Kabam Miike is busy fixing broken code because that's his job.... wait a minute...
@Kabam Miike
Now.
Contact apple support.
it has now been almost a full week and those of us who are affected users are at a complete disadvantage when it comes to using the game. Can't participate in arenas, can't play AQ/AW. many are uninstalling and thus not playing at all, which means no calendar rewards / card rewards / etc. That's to say nothing of the expiring items / catalysts / ISO that we're losing while unable to play.
focus on fixing the gameplay issues, but following that, you're going to need to spend some serious time determining compensation for this enormous failure on the part of the team. MCOC is a game that requires a significant investment of time in order to advance. the more time that passes between the identification of these issues and the rollout of a potential fix, the bigger the gap between those who are unaffected and able to progress, and those of us who are sitting here, just waiting for SOMETHING to happen.
you guys need to update more often, even if it's to say "no update yet but we're still working on it" so that we know you're listening and that you actually comprehend and acknowledge the severity of the impact.
the handling of this entire issue is extremely disappointing.
I'm not sure as to why this post was removed and moved, as it is a suggestion post with an explanation to the suggestion, and not simply stating the known issues and device specs like this thread should be...
I suppose in the spirit of it all,
iPhone 7 plus
OS v11.4
Carrier AT&T
Model MN572LL/A
WiFi & Cellular
Iphone X
Ios: 11.3
Game Version 19.0.0
Had bad lag on menu, crystal opening and champ selection for the last week or so since update, overheating now for the last couple days, especially noticeable in arena grind. Within 6 matches I couldn't hold my phone
I haven’t taken them up on it yet, as that’s not what I’m seeking.
All most of us are looking for is how long it will be before we can play the game again.
A response in some shape or form would be greatly appreciated.
@Kabam Miike @Kabam Wolf @Kabam Vydious @Kabam Zibiit @Kabam Ahab
Wow I do believe Kabam is staying quiet for a reason right now
And it's clearly not an issue created by iOS. ALL of the other apps I use are fine. ALL OF THEM.
This is correct.
Has the team moved past remediation mode to damage control mode?
What exactly is the status? What is the root of the issue? What should customers do?
@Kabam Vydious made a point yesterday about not being able to update “every hour,” but this is far, far afield of that. It’s just no update at all, not even to say that things are still in the works.
That’s a shoddy way to treat customers.
Dr. Zola
I was on iOS 11.0.2/iPhone 8 plus and reported the overheating issue. A few members of my ally were playing on iPads and weren't having issues, so on July 5th I bought a brand new iPad/iOS 11.3.1. The iPad didn't overheat, but it would get warm, then the game would start getting laggy and then the iPad would just shut itself down. Brand new iPad, WiFi only, no other installed apps. Then I saw a few posts about trying the iOS 12 beta as a workaround. I installed the iOS 12 beta on my iPhone only. This helped somewhat with the overheating, in that it would take longer for the device to start noticeably heating up, but now my iPhone crashes. I never experienced the crashes on iOS 11.0.2 because I would shut the app down after about 20-30 minutes of game play because of the heat.
So I have experienced these issues to varying degrees on three different iOS versions across two separate devices.
To summarize:
iPhone 8 Plus/iOS 11.0.2 - Excessive heat, lag, no crashes (resulting from me being proactive I suspect).
Brand new out of the box iPad/iOS 11.3.1 - Moderate heat, lag, frequent crashes.
iPhone 8 Plus/iOS 12 beta - Heating up slower, lag, frequent crashes.
Over the weekend I tested the following devices:
-iPhone 6S, iOS 12 Beta
-Samsung Galaxy S7, Android Oreo
-Samsung Galaxy S8, Android Oreo
-iPhone SE, iOS 11.3.1
-iPad Mini 4, iOS 11.4
-iPad Pro, iOS 11.4
All devices had the overheating issue. All of them.
I would run a map of the new monthly, then two rounds of arena, then shut down. On reboot, the iPhone running iOS 12 lasted for four rounds of arena before shutting down, but still shut down.
I'm logging in for AQ on the iPhone 6 because it's a device I don't need. But beyond that, the game is unplayable. I've contacted Apple, not asking for my money back (I enjoyed what I spent and if I spent anything post 19 that's on me for being an idiot).
Finally, this is not a device/device OS issue. It's version 19-it's clear to everyone here.
As most have guessed, the likeliest cause is the pause screen feature-and my major question with that is, was that a feature that was in high demand from players? Like more than the "help all" or "duel again" buttons?
Hopefully Kabam fixes this. If not, it's been a fairly nice run, 12.0 and all.