war is not fun anymore
The difficulty increase in war makes it not fun anymore. Node 30 is near impossible to beat without heavy spending and boosts. Getting stuck on it means the group can't clear. It's not fun getting stuck on nodes that are designed to be so difficult.
Kabam says they don't want us to 100% the map. Then don't put the hardest nodes on paths that are required to be taken down to reach the boss. The old war map used to have super hard nodes on the top and far right, and skipping them meant we could still reach and kill bosses. If alliances wanted to increase exploration, they could fight the hard nodes too.
But this map is reversed and makes no sense. The hardest nodes should be unlinked and not link other nodes and should be on paths 1 and 9 so alliances could choose to skip them and reduce exploration %, and still reach the boss. Hardest node shouldn't be in the middle paths where not clearing it stalls the entire map. It's bad design.
We send 3 people to node 30 and they can't take it down. This is not an issue of "get good". We have great fighters who are all just outmatched by this node and it's taking the fun out of the game mode because it makes the players in the middle paths feel like cr.ap. This is a game. It should be fun. It should not be so stressful because people can't clear an impossible node.