LegendJRG wrote: » GroundedWisdom wrote: » DNA3000 wrote: » Dropfaith wrote: » So when android couldn't log in they got a small chunk of arena boosts When apple has a heat issue you cancel major things to cater to them.. Interesting 1. My recollection was that the Android players affected by the extended login failure got a large number of boosts and stamina refills. 2. At the time that occurred, there was no event to delay like AW seasons, and the problem wasn't an ongoing problem. Comparing the two directly in that way isn't a valid comparison. Agreed. Also worth pointing out that the War Season is dependent on team participation, so the effect is larger. On top of the actual device dangers. Running Seasons could be detrimental because people will most likely try to play through the issues. So why not shut down the modes entirely until there’s is a fix? We didn’t get the new event and aq rewards yet still received the horribly more difficult aw. If there’s literal danger involved in playing the game for a significant portion of the user base that Kabam is delaying things, shouldn’t all relevant team coordinated events be put on hold?
GroundedWisdom wrote: » DNA3000 wrote: » Dropfaith wrote: » So when android couldn't log in they got a small chunk of arena boosts When apple has a heat issue you cancel major things to cater to them.. Interesting 1. My recollection was that the Android players affected by the extended login failure got a large number of boosts and stamina refills. 2. At the time that occurred, there was no event to delay like AW seasons, and the problem wasn't an ongoing problem. Comparing the two directly in that way isn't a valid comparison. Agreed. Also worth pointing out that the War Season is dependent on team participation, so the effect is larger. On top of the actual device dangers. Running Seasons could be detrimental because people will most likely try to play through the issues.
DNA3000 wrote: » Dropfaith wrote: » So when android couldn't log in they got a small chunk of arena boosts When apple has a heat issue you cancel major things to cater to them.. Interesting 1. My recollection was that the Android players affected by the extended login failure got a large number of boosts and stamina refills. 2. At the time that occurred, there was no event to delay like AW seasons, and the problem wasn't an ongoing problem. Comparing the two directly in that way isn't a valid comparison.
Dropfaith wrote: » So when android couldn't log in they got a small chunk of arena boosts When apple has a heat issue you cancel major things to cater to them.. Interesting
Toukolou wrote: » Kabam Miike wrote: » hurricant wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration. what's wrong with 100% exploration? people will continue to pay for 100% you know that right? 100% exploration should be a rare instance, and if achieved, should be helping to decide the winner of a War. It should not be a common occurrence for both Alliances to be able to hit 100%, and then the deciding factor becomes Attacker Bonus points. This is hilarious. You absolutely know the only time 100% exploration isn't going to happen is once players have exhausted their 15 items. And I guess that's Kabams goal, innit? I'm assuming the problem was teams were 100%ing using only a few, if any, items and that needed to change. Diversity and attacker bonus is a great tie breaker, close matches were exciting, cause you never quite knew what the outcome was going to be. In these cases, even if you lost you generally weren't too bummed out. This new format, where the first minis actually have tougher buffs than the 2nd set is bs. Some honesty to your player base would be appreciated.
Kabam Miike wrote: » hurricant wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration. what's wrong with 100% exploration? people will continue to pay for 100% you know that right? 100% exploration should be a rare instance, and if achieved, should be helping to decide the winner of a War. It should not be a common occurrence for both Alliances to be able to hit 100%, and then the deciding factor becomes Attacker Bonus points.
hurricant wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration. what's wrong with 100% exploration? people will continue to pay for 100% you know that right?
Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration.
NevvB wrote: » So you made the nodes harder, any changes in rewards?
GroundedWisdom wrote: » LegendJRG wrote: » GroundedWisdom wrote: » DNA3000 wrote: » Dropfaith wrote: » So when android couldn't log in they got a small chunk of arena boosts When apple has a heat issue you cancel major things to cater to them.. Interesting 1. My recollection was that the Android players affected by the extended login failure got a large number of boosts and stamina refills. 2. At the time that occurred, there was no event to delay like AW seasons, and the problem wasn't an ongoing problem. Comparing the two directly in that way isn't a valid comparison. Agreed. Also worth pointing out that the War Season is dependent on team participation, so the effect is larger. On top of the actual device dangers. Running Seasons could be detrimental because people will most likely try to play through the issues. So why not shut down the modes entirely until there’s is a fix? We didn’t get the new event and aq rewards yet still received the horribly more difficult aw. If there’s literal danger involved in playing the game for a significant portion of the user base that Kabam is delaying things, shouldn’t all relevant team coordinated events be put on hold? People who are able to play can still play. Seasons are highly competitive, and would amplify the motivation to log in more. They can't shut down Wars entirely for those not having an issue. Also, the Events are starting in a few days.
LegendJRG wrote: » GroundedWisdom wrote: » LegendJRG wrote: » GroundedWisdom wrote: » DNA3000 wrote: » Dropfaith wrote: » So when android couldn't log in they got a small chunk of arena boosts When apple has a heat issue you cancel major things to cater to them.. Interesting 1. My recollection was that the Android players affected by the extended login failure got a large number of boosts and stamina refills. 2. At the time that occurred, there was no event to delay like AW seasons, and the problem wasn't an ongoing problem. Comparing the two directly in that way isn't a valid comparison. Agreed. Also worth pointing out that the War Season is dependent on team participation, so the effect is larger. On top of the actual device dangers. Running Seasons could be detrimental because people will most likely try to play through the issues. So why not shut down the modes entirely until there’s is a fix? We didn’t get the new event and aq rewards yet still received the horribly more difficult aw. If there’s literal danger involved in playing the game for a significant portion of the user base that Kabam is delaying things, shouldn’t all relevant team coordinated events be put on hold? People who are able to play can still play. Seasons are highly competitive, and would amplify the motivation to log in more. They can't shut down Wars entirely for those not having an issue. Also, the Events are starting in a few days. So you draw the line at aw for what’s expected to be too far for players suffering the overheating, which I’m one of. I’m still able to login and make moves in aq and aw so how is delaying season and not other implementations sensical? If people are being affected enough to not be competitive in aw season how can they be expected to complete vastly more time intensive events like EQ, arena, or story questing/LoL?