**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
1. Reducing steps takes away from the team work factor, and it's meant to take time. The Timers are designed that way for a reason. Either way you're waiting between AQ Maps, and accommodating more than people who want to rush through. Plus, reducing Timers contradicts the point of reducing steps.
2. Same as above. War takes 24 hours for Attack. It's not meant to pile through as fast as possible, and logging on periodically is not a time-consuming thing. You move, then come back when you have Energy.
3. Compensation doesn't work like that, and it's not geared towards one demographic. Not sure what Rewards package you're referring to.
4. You have that option. Only enter 2.
5. Disagree with that one. People enjoy getting those Rewards.
6. You can function with 20 Members and 2 BGs.
7. Events and more content are good things. People need those Rewards. If you find it too much, don't do it.
8. They've been doing that slowly. There will still be more Rewards for Allies. That's the benefit.
9. Less Rewards?
10. See above.
11. Disagree. Releasing less Champs won't fix anything faster. Different people entirely.
12. Possible.
13. I might agree with that, but Ranking still takes effort.
14. Rewards take time AND effort.
15. Some Rewards take more time and effort.
16. No objections.
17. No objections.
18. It's called the Arena.
19. I suggested that in another Thread. We agree.
20. No objections.
Lmao are you hearing what you are saying? Basically you want people to be as much as possible logged in!!! That is kabam idea and it is failing miserably.
Get this straight. More time in the game does not equal more spending.
With regards to team work. You dont need stupid timers to substain the teamwork effort. That comes by itself with nodes and planning.
I am not suggesting less rewards. I am suggesting the same rewards fused into a condensed quest or event tailored to be more difficult to compensate for the amount of rewards.
Everything in excess is bad. Have you tried drinking 2 gallons of milk at once. Wait milk is good for you it wont hurt you. Dont try it. Even water jn excess can give you brain shock.
You could have the same rewards with less commitment and less quest, who would not like that????
No, what you're suggesting is changing the game to accommodate what you personally have time for and are capable of doing.
Wrong. I would play AQ and AW if no timers.
I am in a 17 million relax alliance. No AQ or AW
Precisely. You want them to change the game to accommodate what you personally have time for. Let me ask you a question. Do people who put more time in deserve more Rewards?
No sir. I am not speaking for myself only. A huge percentage of the players dont have time to accomodate every single day log in frequently on a mobile game. You have to compromise your real life and your family. Hinding at work in a bathroom to take a node down. Not giving attention to your family when going out. Etccccccc. The fact that you like to be 24/7 or love giving this game ( a mobile game) number 1 priority in your life does not mean everyone feels the same.
Again, the game is good but there are more important things in life that take priorities. For this reason you see amazing players and long time members retiring or quiting. You cannot substain a system like this very long. But whatever let the downspiral continue. Maybe the shock with reality comes soon.
Let the Burn out Fiesta continue.
By the way tell me if the following sentence is not clear enough for you:
You could have the same rewards with less commitment and less quest, who would not like that????
I know many other languages if you dont understand correctly. Seriously π
People burn out because they try to do more than they're capable of. If you have life obligations, that comes first. That doesn't mean it's the fault of the system because other people who have more time to put in are earning more. The whole point is to play as much as you're capable and take Rewards based on that. If you're trying to stay on top with less time and effort than it takes, that will become taxing quickly. It's about accepting one's own limitations. That's life. On the job, you earn more money for putting in more hours. If people can't put the time in, they earn less.
As for the other suggestion, yes. Any person would like the idea of getting more for less. That doesn't make it a fair system. Just one that gives maximum payoff for minimal effort.
In any event, I'm about done with this discussion. It started out on a tangent because someone is retiring because they have real life stuff to deal with, and has somehow turned into something different. Good luck with your discussion.
Bye and thanks for your kabamβs input.
What is the point of having a million things to do if you cannot play it?
Thank you Riceman, say hi to Bean from my part.
The point is you have CHOICE. Something you don't seem to understand. If you go to an arcade and there are 100 different games to play, you don't have to play them all. You get to choose which ones to play. The arcade isn't going to force you to play them all.
As for rewards, you want "less" for more. Not the way games work.
Also, where are you getting your percentages you keep claiming that "feel" the same as you? I'd like to see the actual data you have that supports it. Please show us.
Lmao i have the choice not to engage in conversation with demusfruzee, demunsfire or whatever his name is. I explained myself enough already.
Lol, so you have no facts or proof? Awesome and makes sense. Again, everything this game offers you have a choice to play. Do it or don't, that's your choice. The rest of us like the content.
The people who want to ply more than you would not like the rewards with less effort