**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
@HULK_BREAK .....
3 for 1? seriously? <== Not exactly
3 for 1 at random that you don't get to choose? <== YES dead serious!!!!
It makes more sence to trade 1 for 1. No matter where you are in the game
You could be like me and have no mutants worth ranking. I have r5 x-23, gambit, iceman, wolvy, psylocke, cable, and AA. I also have a r3 5* storm, NC, and a r4 5* AA.
I have zero mutant champs that are even worth consideration for ranking. Any champ I would rank, would be to simply spend the build-up of mutant t4cc that I have.
I could sell 3 to try and get a mystic or cosmic since I have fewer of those. It's no loss for me since I wasn't going to use them anyway.
3 for 1 bruh.. lol you will still need them in the future they should've just increased the amount u can hold
I'm not saying it's the best solution but it's better than nothing.
Even if I pull a 5* iceman tomorrow, I can easily get enough catalysts to rank him up before I get the necessary t2a.
I'm happily waiting to trade in 6 tech t4cc's for 2 shots anything other then tech t4cc's since the game has been giving me an abundance of those.
However you want to characterize it, the "penalty" of resources expiring is a consequence of inventory limits. The limits themselves imply that there's a penalty for not using resources beyond the inventory limit. Players are assuming that anything they acquire in-game is somehow something they permanently "own" and when the game "takes it away" that's a penalty, but that's simply false. The value of the trade isn't properly compared to the value of the catalysts going in, but rather to the enforced by design perishable nature of resources above the inventory limit.
You can say it is a slap in the face that the game forces you to give up three for one, but it isn't forcing you do that. It is allowing you to take three things that are about to have zero value and trade them for something that has higher than zero value. If you're actually trading three catalysts that have actual value to you for the chance at one catalyst with actual value to you, then that's dumb and the player that does that has no one to blame but themselves. It is a slap in the face, but it is a self-inflicted one.
I agree with this statement. It doesn't even make sense for end-game players. Unless you have absolutely zero Champions in your inventory that can be ranked up with the catalysts you possess (even the **** champions can have decent synergies with good ones), the value of a single Tier-4 class catalyst is simply too great to trade three for one random T4 class catalyst.
This is a classic bait-and-switch. You get no control over what catalysts you receive (barring the new T4 class catalyst shard quests, which are garbage; the rewards are so low that it would take you months to even form a single one). So Kabam gives you 5 T4 Cosmic Catalysts when what you need is a Skill catalyst, so you trade in three of them and pull a Mutant catalyst. Congratulations! You just gambled and lost. You had roughly a 17% chance to acquire the kind of catalyst you needed in the first place, and then spent 3 to get a 17% chance to pull the one you need? That's less than a 1% chance to get what you actually need in this exchange.
You're way better off working the catalyst arenas to get the random catalyst you need than wasting resources on this.
It makes even more sense to trade 1 for 2, if that was an option.
This is definitely for more end game players. If the idea of taking a chance with 3 Catalysts to get one is iffy to you, then you're probably not at a place where this would make sense for you to use!
WOW Mike you wrote it... Can you just say this game for people with money. this is discrimination for real. DISCRIMINATION men. Sorry to be direct
I wouldn't go that far. Lots of people get t4cc easily without spending and if you need one class for a rank up and open crystals it's easy to wind up with a lot of stash cats you can't use. It's not a good deal by any stretch of the imagination but I would've done it a few months ago when I needed one or two mystic cats and had expiring cosmic, mutant, and science cats. Had to let a bunch expire. I don't have that problem now because I can't pull any champs worth ranking and I'd need more than one champ of the same class for it to be an issue.
That's not discrimination. The Feature is available for anyone to use. It's probably more useful for those who have a number of Cats on-hand. That's the target. Many things are introduced with different demographics in mind. For example, the Class Expert Proving Grounds. That's not really for End-Game Players because they have many Cats. Anyone can do it, but the target is for people who need it. Same thing here, different demographic. It's impossible to make everyone happy with one thing, so they do their best to include something for everyone. Some content will cater to some and not others. It goes around.
Personally, I think a far better way to make players grind for and spend resources would be to simply give them good champs. The constant waste of 5* shards on totally crappy champs and dupes thereof creates a deep dissatisfaction with the game. Watching resources expire because you have no one to use them on does also. I've calculated my ****-champ-pull-rate at about 94% right now on 5-stars. No fun. Cracking 5* crystals has become a meaningless chore now. I do not work toward any goal because there is no goal to be obtained. I know with 94% certainty that I will get yet another useless champ that I will never do anything with. Kabam was very wise to make alliances, because if it weren't for mine, I'd have been gone long ago.
I thought one of the points of nerfing all the great champs way back when was so that no champs would be so game-deciding that people would hoard their resources waiting for them. If so, the drop rates of the champs has not changed in recognition of this theory. (Not saying I agree with it.) If Kabam is saying that all champs are roughly equal now, why is not their drop rates also roughly equal? I bet I'll pull Ironman 10 times before I pull Blade.
I'd love to spend these resources, but not on Kamala, Cyclops, Iron Man, etc. 33 out of my 36 5 stars are completely lame and I've only duped 1 of the 3 useful ones. Give me champs worth spending on and I'll happily spend.
It is possible, but I am willing to take that bet.
I've already pulled him 3 times ... still no Blade.
That would effectively be a "pick your class system." Just keep trading whatever you want until you get what you want.
Yeah that would pretty much make the Crystals moot.
While I understand the logic of it, I’m still put off by the mechanics. The very reason there is a need for this in the first place is an artificial cap on the amount of items that can be held in inventory. Why do cats expire? Because Kabam decided they should, like they are tomatoes or something. Why can’t some things be consumed before they expire? Because the other things you need in order to use all the perishable things you have aren’t readily available in game, partly because the folks who manage the overall in game economy have done so in an ad hoc fashion. Hence—rotting tomatoes.
And the trade isn’t for things with > zero value in all instances. In fact, for many it is a trade for something with the mere potential for > zero value. That’s where the slap in the face comes in...you’ve been slapped by RNG once already and your fate is once again in the hands of RNG. I’m sure some will be happy with the results.
But many will not.
Dr. Zola
One of the fundamental problems is also selectiveness and the Prestige Race. Players have been chasing Cats for years through AQ. That's led to an overwhelming surplus of them, which is bound to happen when you hyperfocus on one aspect of the game. The end result is too many. The other side, the selection side, is that people won't Rank Champs that the majority collectively deem "unworthy". Outside of not having other Resources, that is. There's very little Kabam can do to accommodate selection, outside of what they're already doing. If people Grind AQ that hard, they'll end up with Cats. If they don't use them, they'll end up with too many. The only other option is to reduce them from the AQ Crystals and redistribute them among Tiers, but I fear that would be met with a much larger reaction than this change. Fact is, people can hold on to them as long as they can, but they're meant to be used.
Why not just meekly say “hey we are throwing a bone to the upper upper crust” and leave it at that? This announcement is quite possibly the most verbiage we’ve gotten out of a mod in a week and it’s all about this? Sorry but it’s a trash option for all but the most rewarded Summoners in game plus those who have been so triple-witched by RNG that 1 for 3 feels like a good deal.
Dr. Zola