The way cheating is being handled is flawed.
Recently we had been making a lot of tough decisions and removing people who couldn't keep up. This brought in an influx of people that we really didn't know. Well guess what. I woke up one morning shocked to find that we had been knocked down in rank. Money, time and resources wasted. Even worse, due to "privacy" we can't even know who did what and how? This method is no good because;
1. Zero transparency.
2. Easily abused by people that want to ruin alliances.
3. Punishing 29 other people due to one person's behavior?
I can understand taking rank from alliances that are 1-5 people are piloting for everyone.
The worst thing is we got a recruit who said he was plat 1 but took some time off. He was rusty(really bad) at first and then all of the sudden he was a rockstar(almost too good). Me and the other officer in our bg pointed this out to each other and noted that we needed to keep an eye on him. After the other officer confronted him he suddenly had an excuse to leave us. Within the next 2 days our alliance was penalized. Due to the fact that all of our guys have logged in since the the punishment I think it's safe to assume that this guy screwed us. It sucks because we were doing our jobs as officers and but didn't yet have the correct amount of evidence to make a call on whether or not dude was good or too good. Not that it mattered anyways it only took one super suspicious war to ruin our work.
We need alliance wide punishments for alliance wide cheating and only individual punishments for 1 in 29 cheating. We need transparency because we deserve to know who, what, and why we were screwed out of our time and money.