SHIELD wrote: » Well then give the character developers a 2 week holiday and hire more programmers to fix bugs. Jesus, sounds like you guys want to keep bugs around. That scenario isn't even logical anyway. It's more like taking a shingler and asking him to do siding. The basic skill set is still there. They are a mutli-billion dollar company, you don't think they can figure it out?
GroundedWisdom wrote: » SHIELD wrote: » Well then give the character developers a 2 week holiday and hire more programmers to fix bugs. Jesus, sounds like you guys want to keep bugs around. That scenario isn't even logical anyway. It's more like taking a shingler and asking him to do siding. The basic skill set is still there. They are a mutli-billion dollar company, you don't think they can figure it out? No. What isn't logical is believing one department that has nothing to do with the other is going to resolve those issues. New Content has no bearing on existing problems. Taking a break from adding new things is not going to help the problems get resolved.
SHIELD wrote: » GroundedWisdom wrote: » SHIELD wrote: » Well then give the character developers a 2 week holiday and hire more programmers to fix bugs. Jesus, sounds like you guys want to keep bugs around. That scenario isn't even logical anyway. It's more like taking a shingler and asking him to do siding. The basic skill set is still there. They are a mutli-billion dollar company, you don't think they can figure it out? No. What isn't logical is believing one department that has nothing to do with the other is going to resolve those issues. New Content has no bearing on existing problems. Taking a break from adding new things is not going to help the problems get resolved. I don't get how you can't understand that adding new content inevitably adds more bugs. So stop new content for a while so old bug can get taken care of. So "Taking a break from adding new things is not going to help the problems get resolved" is just flat out ignorant and wrong.
GroundedWisdom wrote: » SHIELD wrote: » GroundedWisdom wrote: » SHIELD wrote: » Well then give the character developers a 2 week holiday and hire more programmers to fix bugs. Jesus, sounds like you guys want to keep bugs around. That scenario isn't even logical anyway. It's more like taking a shingler and asking him to do siding. The basic skill set is still there. They are a mutli-billion dollar company, you don't think they can figure it out? No. What isn't logical is believing one department that has nothing to do with the other is going to resolve those issues. New Content has no bearing on existing problems. Taking a break from adding new things is not going to help the problems get resolved. I don't get how you can't understand that adding new content inevitably adds more bugs. So stop new content for a while so old bug can get taken care of. So "Taking a break from adding new things is not going to help the problems get resolved" is just flat out ignorant and wrong. There is irony in calling my view ignorant. You are insisting that the New Content is responsible for the issues, and you have very little understanding about programming. Adding new Champs and and new Monthly Quest is not going to have any effect on the overall mechanics of the entire game. Your conjecture is connecting two very separate areas, and in spite of us pointing out that one has nothing to do with the other, you assert that I am wrong and my view is ignorant. The New Content is not the cause of the issues. Nor will it help them if they stop adding it.
neb wrote: » So put the people working on cranking out the new bugs a 3 week break so the bug whack-a-mole department can catch up some.
SHIELD wrote: » GroundedWisdom wrote: » SHIELD wrote: » GroundedWisdom wrote: » SHIELD wrote: » Well then give the character developers a 2 week holiday and hire more programmers to fix bugs. Jesus, sounds like you guys want to keep bugs around. That scenario isn't even logical anyway. It's more like taking a shingler and asking him to do siding. The basic skill set is still there. They are a mutli-billion dollar company, you don't think they can figure it out? No. What isn't logical is believing one department that has nothing to do with the other is going to resolve those issues. New Content has no bearing on existing problems. Taking a break from adding new things is not going to help the problems get resolved. I don't get how you can't understand that adding new content inevitably adds more bugs. So stop new content for a while so old bug can get taken care of. So "Taking a break from adding new things is not going to help the problems get resolved" is just flat out ignorant and wrong. There is irony in calling my view ignorant. You are insisting that the New Content is responsible for the issues, and you have very little understanding about programming. Adding new Champs and and new Monthly Quest is not going to have any effect on the overall mechanics of the entire game. Your conjecture is connecting two very separate areas, and in spite of us pointing out that one has nothing to do with the other, you assert that I am wrong and my view is ignorant. The New Content is not the cause of the issues. Nor will it help them if they stop adding it. How are they not connected. If you introduce more content, and thus more bugs, it takes time away from the programmers who deal with bugs, to deal with other issues. Here's an example of why your ignorant: (ignorant just means uneducated, you don't need to take it to heart as we are all ignorant to a lot of things) If 10 bugs are present with 10 developers to work on them that means that each developer will have 1 (this is called an average) to work on. Now, if new content is introduced and 3 *new* bugs show up, (and in most cases of a Kabam update, old bugs that used to be fixed show back up again too) and 2 new *old* bugs show up that's now a total of 15. This leaves 1.5 bugs or 50% more for each developer to deal with. Now when they are struggling to get the first 10 done already and now you've added 50% work for them, (which inevitably will not get done on time either leading to a snowball effect) how are these not connected?
GroundedWisdom wrote: » SHIELD wrote: » GroundedWisdom wrote: » SHIELD wrote: » GroundedWisdom wrote: » SHIELD wrote: » Well then give the character developers a 2 week holiday and hire more programmers to fix bugs. Jesus, sounds like you guys want to keep bugs around. That scenario isn't even logical anyway. It's more like taking a shingler and asking him to do siding. The basic skill set is still there. They are a mutli-billion dollar company, you don't think they can figure it out? No. What isn't logical is believing one department that has nothing to do with the other is going to resolve those issues. New Content has no bearing on existing problems. Taking a break from adding new things is not going to help the problems get resolved. I don't get how you can't understand that adding new content inevitably adds more bugs. So stop new content for a while so old bug can get taken care of. So "Taking a break from adding new things is not going to help the problems get resolved" is just flat out ignorant and wrong. There is irony in calling my view ignorant. You are insisting that the New Content is responsible for the issues, and you have very little understanding about programming. Adding new Champs and and new Monthly Quest is not going to have any effect on the overall mechanics of the entire game. Your conjecture is connecting two very separate areas, and in spite of us pointing out that one has nothing to do with the other, you assert that I am wrong and my view is ignorant. The New Content is not the cause of the issues. Nor will it help them if they stop adding it. How are they not connected. If you introduce more content, and thus more bugs, it takes time away from the programmers who deal with bugs, to deal with other issues. Here's an example of why your ignorant: (ignorant just means uneducated, you don't need to take it to heart as we are all ignorant to a lot of things) If 10 bugs are present with 10 developers to work on them that means that each developer will have 1 (this is called an average) to work on. Now, if new content is introduced and 3 *new* bugs show up, (and in most cases of a Kabam update, old bugs that used to be fixed show back up again too) and 2 new *old* bugs show up that's now a total of 15. This leaves 1.5 bugs or 50% more for each developer to deal with. Now when they are struggling to get the first 10 done already and now you've added 50% work for them, (which inevitably will not get done on time either leading to a snowball effect) how are thesJust because something comes at the same time as something else doesn't mean its automatically the cause. There are other mechanics that are at play, and adding New Content has no effect on other mechanics at work. Wow, just wow man. Simple math not your strong suit? You get that adding more bugs to a game takes away time from all bugs as an average? This new update put a lot of the old bugs back into the game? So to fix these they take away resources and time fixing others? It's like talking to a wall.
SHIELD wrote: » GroundedWisdom wrote: » SHIELD wrote: » GroundedWisdom wrote: » SHIELD wrote: » Well then give the character developers a 2 week holiday and hire more programmers to fix bugs. Jesus, sounds like you guys want to keep bugs around. That scenario isn't even logical anyway. It's more like taking a shingler and asking him to do siding. The basic skill set is still there. They are a mutli-billion dollar company, you don't think they can figure it out? No. What isn't logical is believing one department that has nothing to do with the other is going to resolve those issues. New Content has no bearing on existing problems. Taking a break from adding new things is not going to help the problems get resolved. I don't get how you can't understand that adding new content inevitably adds more bugs. So stop new content for a while so old bug can get taken care of. So "Taking a break from adding new things is not going to help the problems get resolved" is just flat out ignorant and wrong. There is irony in calling my view ignorant. You are insisting that the New Content is responsible for the issues, and you have very little understanding about programming. Adding new Champs and and new Monthly Quest is not going to have any effect on the overall mechanics of the entire game. Your conjecture is connecting two very separate areas, and in spite of us pointing out that one has nothing to do with the other, you assert that I am wrong and my view is ignorant. The New Content is not the cause of the issues. Nor will it help them if they stop adding it. How are they not connected. If you introduce more content, and thus more bugs, it takes time away from the programmers who deal with bugs, to deal with other issues. Here's an example of why your ignorant: (ignorant just means uneducated, you don't need to take it to heart as we are all ignorant to a lot of things) If 10 bugs are present with 10 developers to work on them that means that each developer will have 1 (this is called an average) to work on. Now, if new content is introduced and 3 *new* bugs show up, (and in most cases of a Kabam update, old bugs that used to be fixed show back up again too) and 2 new *old* bugs show up that's now a total of 15. This leaves 1.5 bugs or 50% more for each developer to deal with. Now when they are struggling to get the first 10 done already and now you've added 50% work for them, (which inevitably will not get done on time either leading to a snowball effect) how are thesJust because something comes at the same time as something else doesn't mean its automatically the cause. There are other mechanics that are at play, and adding New Content has no effect on other mechanics at work.
SHIELD wrote: » @Kabam Miike please take note of this poll and keep an eye on the results. The player base (the people who fund your salary) would like to be heard on this issue. EVRYONE PLEASE VOTE!!
GroundedWisdom wrote: » Conjecture. What you're saying is, stop a department that has nothing to do with bugs, so they can continue to work on them as they do. Thereby having no New Content, existing bugs, and people who become impatient with nothing new and continued efforts to fix the problems. The New Content is not responsible for the issues. There's really no other way to explain it.
SHIELD wrote: » GroundedWisdom wrote: » Conjecture. What you're saying is, stop a department that has nothing to do with bugs, so they can continue to work on them as they do. Thereby having no New Content, existing bugs, and people who become impatient with nothing new and continued efforts to fix the problems. The New Content is not responsible for the issues. There's really no other way to explain it. 1. They don't work on bugs in chronological order. 2. Based on history of updates --- new content = new bugs 3. A lot of the time the newest bugs get fixed/patched first. Now, if new bugs are being fixed first it takes away from resources to fix old bugs. Are you just trolling or can you seriously just not fathom that inevitably NEW CONTENT = BACK LOG OF BUGS. I guess what I'm saying is that the bug fix team has too much to deal with already and adding new content filled with new bugs doesn't help anyone. Your saying that the content doesn't affect the bug fix team which basically means that the unfixed bugs are just because the programmers suck?
Agent_007 wrote: » SHIELD wrote: » @Kabam Miike please take note of this poll and keep an eye on the results. The player base (the people who fund your salary) would like to be heard on this issue. EVRYONE PLEASE VOTE!! Firstly, I think it's very insulting and a slap in the face to Kabam Miike to comment " the people who fund your salary". The moderators will not be forthcoming if you are going to be condescending to them. Secondly, I don't believe a 2-3 week break would be a sufficient amount of time to fix all the bugs. There are a lot of bugs, and each bug comes with a tedious process to remove or fix them. That's why I voted no.
GroundedWisdom wrote: » SHIELD wrote: » GroundedWisdom wrote: » Conjecture. What you're saying is, stop a department that has nothing to do with bugs, so they can continue to work on them as they do. Thereby having no New Content, existing bugs, and people who become impatient with nothing new and continued efforts to fix the problems. The New Content is not responsible for the issues. There's really no other way to explain it. 1. They don't work on bugs in chronological order. 2. Based on history of updates --- new content = new bugs 3. A lot of the time the newest bugs get fixed/patched first. Now, if new bugs are being fixed first it takes away from resources to fix old bugs. Are you just trolling or can you seriously just not fathom that inevitably NEW CONTENT = BACK LOG OF BUGS. I guess what I'm saying is that the bug fix team has too much to deal with already and adding new content filled with new bugs doesn't help anyone. Your saying that the content doesn't affect the bug fix team which basically means that the unfixed bugs are just because the programmers suck? We're done. You're not getting it, and I'm not interested in arguing the same points over and over. One thing has nothing to do with the other.
SHIELD wrote: » GroundedWisdom wrote: » SHIELD wrote: » GroundedWisdom wrote: » Conjecture. What you're saying is, stop a department that has nothing to do with bugs, so they can continue to work on them as they do. Thereby having no New Content, existing bugs, and people who become impatient with nothing new and continued efforts to fix the problems. The New Content is not responsible for the issues. There's really no other way to explain it. 1. They don't work on bugs in chronological order. 2. Based on history of updates --- new content = new bugs 3. A lot of the time the newest bugs get fixed/patched first. Now, if new bugs are being fixed first it takes away from resources to fix old bugs. Are you just trolling or can you seriously just not fathom that inevitably NEW CONTENT = BACK LOG OF BUGS. I guess what I'm saying is that the bug fix team has too much to deal with already and adding new content filled with new bugs doesn't help anyone. Your saying that the content doesn't affect the bug fix team which basically means that the unfixed bugs are just because the programmers suck? We're done. You're not getting it, and I'm not interested in arguing the same points over and over. One thing has nothing to do with the other. I'm very curious if I'm just missing something or what? We both have polar opposite views on this and both seem to think we are correct. I'd love for someone else to point out why one of us is not seeing the correct picture. Adding new content with new bugs takes away time and resources from getting old bugs fixed? Yes or No?
GroundedWisdom wrote: » SHIELD wrote: » GroundedWisdom wrote: » SHIELD wrote: » GroundedWisdom wrote: » Conjecture. What you're saying is, stop a department that has nothing to do with bugs, so they can continue to work on them as they do. Thereby having no New Content, existing bugs, and people who become impatient with nothing new and continued efforts to fix the problems. The New Content is not responsible for the issues. There's really no other way to explain it. 1. They don't work on bugs in chronological order. 2. Based on history of updates --- new content = new bugs 3. A lot of the time the newest bugs get fixed/patched first. Now, if new bugs are being fixed first it takes away from resources to fix old bugs. Are you just trolling or can you seriously just not fathom that inevitably NEW CONTENT = BACK LOG OF BUGS. I guess what I'm saying is that the bug fix team has too much to deal with already and adding new content filled with new bugs doesn't help anyone. Your saying that the content doesn't affect the bug fix team which basically means that the unfixed bugs are just because the programmers suck? We're done. You're not getting it, and I'm not interested in arguing the same points over and over. One thing has nothing to do with the other. I'm very curious if I'm just missing something or what? We both have polar opposite views on this and both seem to think we are correct. I'd love for someone else to point out why one of us is not seeing the correct picture. Adding new content with new bugs takes away time and resources from getting old bugs fixed? Yes or No? No. The ones responsible for creating New Content are not the same people as the ones responsible for Bugs and Known Issues.
SHIELD wrote: » I'll just assume you didn't flag all my posts? @GroundedWisdom lol.
SHIELD wrote: » There should be a record of who flags stuff. Make it a bit more honest... Maybe my next poll? Lol