**Known AQ Bug**
We are aware that some alliances encountered a bug during this last AQ that would not allow them to start maps on certain days. We know this has impacted your rewards.
We have been looking into the cause of the problem and once we have resolved it we will explore how to make things right for the impacted alliances. We will provide any additional communication in

this thread.

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The Tanking Season has arrived

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Comments

  • GroundedWisdomGroundedWisdom Posts: 30,405 ★★★★★
    Slight difference between choosing to save Items and consciously tanking. If people are playing to their ability without Items that's one thing. If they're intentionally taking dives and bulldozing Allies when the new Season starts, that's not fair play at all.
  • GroundedWisdomGroundedWisdom Posts: 30,405 ★★★★★
    There have been a few issues with the Matchmaking system that led me to suggest separating Rating from Season. This was one.
  • Shaun01Shaun01 Posts: 249 ★★
    Imo the off season is much like a pre season in football. Where wins and loses do not count against you but you can test different defenses and offensive Champs. The issue is in mcoc it's a bit of a flawed system where ratings still raise and lower. Take that part away and it would be a true off season. That being said, I see no problem with alliances doing as they want during an off season. Hell, our alliance decided to play AW for fun this season and even with minimal item use and about a 50/50 win loss record we stayed in Gold 1, amazingly.
  • Shaun01Shaun01 Posts: 249 ★★
    The only way this gets fixed is for War rating to be frozen during the off season. Essentially there's no real off season if an alliance can still move up or down.
  • Shaun01Shaun01 Posts: 249 ★★
    Whatever an alliance chooses to do as long as it's within the rules of the game is their choice. Just because some may think it's wrong doesn't mean it actually is. Does tanking suck for those lower alliances trying to move up? Of course but, it's well within the rules.
  • DTMelodicMetalDTMelodicMetal Posts: 2,785 ★★★★★
    Shaun01 wrote: »
    The only way this gets fixed is for War rating to be frozen during the off season. Essentially there's no real off season if an alliance can still move up or down.

    Implementing an AW change that only concerns the top 100-300 alliances is not the right answer
  • Maat1985Maat1985 Posts: 1,704 ★★★
    dont tank... there is no need......

    if all top 50 allies tank to avoid playing each other, then all top 50 allies will now just be sitting lower and likey play each other....
    be the one that does not tank and ends up matching with the ally that was previously 51....

    tanking only works when 1 or 2 allies do it..... as they fall down into a sea of weaker opponents....
    the more allies that try and do it, the less effective it is.....
    if all of the top tanks then the top level just shift downward but still end up all alongside eachother.....
  • shawnli87shawnli87 Posts: 99
    What if ratings from the end of the last season were locked in as a floor for the next season. It could be implemented in 2 different ways:

    1. During the offseason, war rating cannot decrease lower than the final rating of the previous season.

    2. At the start of the season, war rating will be the higher of the final rating of the previous season and the final rating of the offseason.

    I think this would allow alliances to progress, while at the same time it would end tanking.
  • Helicopter_dugdugdugHelicopter_dugdugdug Posts: 555 ★★★
    Kabam... please do something .. this is ffff boring wars now
  • Hulk_77Hulk_77 Posts: 782 ★★★
    Freezing war rating will not work as people will use shell alliances.

    The only thing I can think of would be to reset war rating at the onset of every season. Let the first 3 wars be determined by PI and the rest by war rating. It's not perfect, but it would end tanking.
  • xNigxNig Posts: 6,754 ★★★★★
    One way of preventing tanking is to tag total points scored in Seasons to War Ratings rather than a Tier Multiplier.

    Eg. Points Scored for a War Win in Season = 200k
    Multiplier (Average War Rating of Both Alliances) = 3,000
    Total Season Points = 200,000 x 3,000 = 600,000,000.

    If the Season Point numbers get too large, we could just arbitrarily divide it by a fixed value (e.g. 1,000. Which would bring the above example to 600,000).

    This would in fact make it a disincentive to tank wars during the off-season.
  • XxOriginalxXXxOriginalxX Posts: 1,324 ★★★
    Or how about you can’t drop tiers in off season, but you can go up?
  • shawnli87shawnli87 Posts: 99
    Or how about you can’t drop tiers in off season, but you can go up?

    That’s what I’m suggesting
  • DTMelodicMetalDTMelodicMetal Posts: 2,785 ★★★★★
    Buttehrs wrote: »
    Consider this theory, what if you never pull those champs?

    92yasrgmgixv.png
  • CobsCobs Posts: 103
    Piloting, cheating and now Tanking wars are the symptoms but its not the root cause of the problem. War season is the only place to get end game rewards, with so much on the line alliances will do whatever it takes to maximize there changes at the best rewards. The solution to all the drama that has been seen from war seasons is to open up the faucet on these rewards else where. Give a little t5b and t2a from every win or a small amount of t5b from AQ. If war season rewards isnt the only place these top resources are available then people wont result to such desperate measures to aquire them.
  • New_Noob168New_Noob168 Posts: 1,480 ★★★★
    We’re tanking. Since Kabam set the rules this way. Why not
  • KpatrixKpatrix Posts: 1,050 ★★★
    I've said it before and I'll say it again, the more popular tanking becomes the less it will be strategic to do it.

    The teams doing it will drop rating and when the season starts they will be facing other teams that have done the same, so where is the advantage ? There won't be any steam rolling through the first 5 wars if they are going to be played against equally strong alliances. They will just be fighting for less rewards than if they had played normally on top of the rewards lost during tanking.

    Everything balances out in war eventually, and starting with gold 1, the brackets are so big there is no reason to do it anyway. Maybe platinum teams think they will gain an advantage, but if it is such a common thing for that bracket then it really won't help them; they won't be able to drop so far as to only have easy wins throughout the season.
  • New_Noob168New_Noob168 Posts: 1,480 ★★★★
    Kpatrix wrote: »
    I've said it before and I'll say it again, the more popular tanking becomes the less it will be strategic to do it.

    The teams doing it will drop rating and when the season starts they will be facing other teams that have done the same, so where is the advantage ? There won't be any steam rolling through the first 5 wars if they are going to be played against equally strong alliances. They will just be fighting for less rewards than if they had played normally on top of the rewards lost during tanking.

    Everything balances out in war eventually, and starting with gold 1, the brackets are so big there is no reason to do it anyway. Maybe platinum teams think they will gain an advantage, but if it is such a common thing for that bracket then it really won't help them; they won't be able to drop so far as to only have easy wins throughout the season.


    There is a reason to do it. There is a big diff between gold 1 and 3. Last season we moved from 3 to 1 and when regular season arrived we got slaughtered 5 matchups in a row because we were playing gold 1 and platinum teams where we really belonged in gold 2
  • ButtehrsButtehrs Posts: 2,396 ★★★★★
    Buttehrs wrote: »
    Consider this theory, what if you never pull those champs?

    92yasrgmgixv.png

    Then by golly use that sucker on korg lol
  • xNigxNig Posts: 6,754 ★★★★★
    Haji_Saab wrote: »
    Again, tanking is perfectly legit in current rules. I am asking for an incentive to not tank. Or remove the incentive to tank.

    I think xNig has a good suggestion. I'm also ok with freezing rating during off season.


    Thanks bro.

    Just to reiterate. My suggestion is to remove fixed Tier Multipliers like how it is currently. Instead, have the Average War Ratings of BOTH alliances act as the multiplier.

    This removes the incentive to tank and allows new alliances to move up the tiers during the off season.
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