Axiom4 wrote: » Kabam should reimburse us for the resources we spent on MD.
GroundedWisdom wrote: » Nothing about the Champs is beig changed at all. Masteries are additives. It's been an overpowered mechanic for a long time.
Markjv81 wrote: » What about cores that were found in the mystic daily quests, how are they refunded?
V1PER1987 wrote: » GroundedWisdom wrote: » Nothing about the Champs is beig changed at all. Masteries are additives. It's been an overpowered mechanic for a long time. While I’m always against the issuance of RDTs, this is a significant change. While champs specifically were not changed, a lot of mystic champs were solely ranked due to their defensive power combined with MD. I mean would you really rsnkn5* Jugg to R4+ for offense? Kabam also said in multiple instances that MD and its relationship with dexterity was working as intended and they had no plans to change it. I personally don’t have a dog in this race but I can understand people wanting recompense for this.
Maat1985 wrote: » Markjv81 wrote: » What about cores that were found in the mystic daily quests, how are they refunded? refund how????? refund you for what????? nothing was spent, there is nothing to refund......
Jones979 wrote: » I appreciate the response from Miike, but it’s pretty **** to say that you have to expect the game to change and your champs won’t do the same thing they used to, but too bad, you’re stuck with them. Basically live in fear of who you spend your resources on, and hope that the next “meta” change doesn’t totally screw your team over.
ESF wrote: » I pretty fundamentally disagree with the concept of a shift in the meta automatically having the capability of rendering moot the allocation of rare materials -- I would probably feel differently if rare materials were available somewhat consistently, but come on now. Let's slow down here and be honest about what we're talking about. If you use a 5-star Awakening Gem on a character and that character is superseded by a subsequent character release, a la Blade, then hey. That happens. My 3-star OG Iron Man was really tough to beat when he armored up...three years ago. But it's very different when you pop a resource as rare as 5-star Awakening Gems onto a character because of how the characters interact, and it is simply ludicrous for someone to say that how Masteries function aren't part of that decision making -- it is simply nonsensical for a person to know that Masteries have value because they are either "purchased" or gifted, etc., but something even more rare that adds functionality to a character isn't the same. Again: I don't have a dog in this fight. But at some point, we all have to be able to use common sense, find the commonality between company and customer, and acknowledge that yes, the company has rights, but that doesn't mean the customer has none, and vice versa. You cannot treat resources like a 5-star Awakening Gem the same as a T3CC that you can grind for in the Daily Arena. They are not the same. It will not break the game to try to come together about this and give the company and the most affected individuals some of what each wants instead of one side getting everything they want. In every significant change, there has to be a standard of fairness and trust between customer and consumer. If the one side is fair, the other will have trust. Was Mystic Dispersion broken? Yes. Did people rank up characters because of how Mystic Dispersion worked? Yes. Both of those statements are true. It's not one or the other. It's both. The allocation of rare resources in this game isn't something that any of us take lightly -- these are grueling choices. We see people asking who to rank up EVERY SINGLE DAY. Every single person posting here knows that there's a line here that can be drawn: 1. If you never unlocked and had no points in Mystic Dispersion, then you get nothing. 2. If you unlocked it but weren't using it, you get the unlocking resources back. 3. If you were using it as recently as yesterday, then there should be a discussion about what can be done to try to meet in the middle on something -- because if you awakened and took a character to R5, that matters a whole hell of a lot more. Maybe those people can't get everything back, but come on -- something could be done for these people. This is a matter of effort and problem-solving. It doesn't have to be winners and losers.
DTMelodicMetal wrote: » ESF wrote: » I pretty fundamentally disagree with the concept of a shift in the meta automatically having the capability of rendering moot the allocation of rare materials -- I would probably feel differently if rare materials were available somewhat consistently, but come on now. Let's slow down here and be honest about what we're talking about. If you use a 5-star Awakening Gem on a character and that character is superseded by a subsequent character release, a la Blade, then hey. That happens. My 3-star OG Iron Man was really tough to beat when he armored up...three years ago. But it's very different when you pop a resource as rare as 5-star Awakening Gems onto a character because of how the characters interact, and it is simply ludicrous for someone to say that how Masteries function aren't part of that decision making -- it is simply nonsensical for a person to know that Masteries have value because they are either "purchased" or gifted, etc., but something even more rare that adds functionality to a character isn't the same. Again: I don't have a dog in this fight. But at some point, we all have to be able to use common sense, find the commonality between company and customer, and acknowledge that yes, the company has rights, but that doesn't mean the customer has none, and vice versa. You cannot treat resources like a 5-star Awakening Gem the same as a T3CC that you can grind for in the Daily Arena. They are not the same. It will not break the game to try to come together about this and give the company and the most affected individuals some of what each wants instead of one side getting everything they want. In every significant change, there has to be a standard of fairness and trust between customer and consumer. If the one side is fair, the other will have trust. Was Mystic Dispersion broken? Yes. Did people rank up characters because of how Mystic Dispersion worked? Yes. Both of those statements are true. It's not one or the other. It's both. The allocation of rare resources in this game isn't something that any of us take lightly -- these are grueling choices. We see people asking who to rank up EVERY SINGLE DAY. Every single person posting here knows that there's a line here that can be drawn: 1. If you never unlocked and had no points in Mystic Dispersion, then you get nothing. 2. If you unlocked it but weren't using it, you get the unlocking resources back. 3. If you were using it as recently as yesterday, then there should be a discussion about what can be done to try to meet in the middle on something -- because if you awakened and took a character to R5, that matters a whole hell of a lot more. Maybe those people can't get everything back, but come on -- something could be done for these people. This is a matter of effort and problem-solving. It doesn't have to be winners and losers. Great job showing how both sides of the argument are valid
Kabam Miike wrote: » Hulk_77 wrote: » Hey Miike, I saw you say that the team has no plans to provide rank down tickets at this time and that champion performance will be monitored (Dorm in particular). I have several follow up questions: 1) Did the team discuss the possibility of rank down tickets stemming from this change? If so, can you elaborate on why the team decided they felt they were unnecessary? And if not, will the team be willing to have that discussion if the users request it? 2) What is the threshold for rank down tickets currently? I feel like the meta shift with this issue would easily qualify with the previously defined threshold, but that's just my opinion and I understand others may feel differently. If the threshold had changed, please share that with us. 3) You mention monitoring champions. Please elaborate on how you are monitoring this (what metrics, etc), and for how long you will be conducting this monitoring. Furthermore, please be willing to share the results with the community. That level of transparency will certain help the community to better understand the team's thought process. 4) Please don't just look at Dorm. I fully expect Juggs to be a much less effective defender as a result of this change as well. Thank you! Hey there! These are some great questions, and I hope these answers shed a little light on the topics. We have discussed the possibility of Rank Down Tickets, and have not decided for or against them. We're not going to give them out for this change independently of seeing how it actually affects these Champions. While we didn't see any significant/noticeable drops in performance in the Beta, we're going to keep an eye on this now that it will be out in the wild. The threshold will always vary, and there is no "set" answer that we can give here. We always look at what the impact of the change will be, and examine our data on the topic. I can say that they are not for Meta Shifts. Those are things that will always happen, and are good for the game and need to continue to happen. Those are much more natural and something that we should always expect. This doesn't mean that you should always be wary of where/when you're spending your resources, but remember that what may be the top of the top right now, may not be in a few months or a year. What we monitor will vary from situation to situation. For example, when looking at the effectiveness of Mystic Dispersion on a Defender, how often does it trigger? On a Defender in general, what is their win rate? How much HP do they end a fight with in comparison to how much they started with (Damage dealt vs Damage taken)? How long are their fights? For an attacker with Mystic Dispersion, how often are they able to make use of it? How often can they get their special attacks off? This is not a one size fits all solution. In an even more general sense, it will include usage rates, and which nodes they are placed on. For instance, are they being used more or less on a Boss Node or a Miniboss node? We have a lot of data collected on the effectiveness of these Champions in the old MD world, and will be comparing the two. And we are definitely not just going to watch Dormammu! Juggernaut is one that you guys have mentioned, and we're going to make sure he's also very closely monitored. We're going to be watching all of our Mystic Champions in this new MD world!
Hulk_77 wrote: » Hey Miike, I saw you say that the team has no plans to provide rank down tickets at this time and that champion performance will be monitored (Dorm in particular). I have several follow up questions: 1) Did the team discuss the possibility of rank down tickets stemming from this change? If so, can you elaborate on why the team decided they felt they were unnecessary? And if not, will the team be willing to have that discussion if the users request it? 2) What is the threshold for rank down tickets currently? I feel like the meta shift with this issue would easily qualify with the previously defined threshold, but that's just my opinion and I understand others may feel differently. If the threshold had changed, please share that with us. 3) You mention monitoring champions. Please elaborate on how you are monitoring this (what metrics, etc), and for how long you will be conducting this monitoring. Furthermore, please be willing to share the results with the community. That level of transparency will certain help the community to better understand the team's thought process. 4) Please don't just look at Dorm. I fully expect Juggs to be a much less effective defender as a result of this change as well. Thank you!
ESF wrote: » Was Mystic Dispersion broken? Yes. Did people rank up characters because of how Mystic Dispersion worked? Yes. Both of those statements are true. It's not one or the other. It's both.
Kabam Miike wrote: » DTMelodicMetal wrote: » @Kabam Miike Will players who used rare in-game resources like 5* awakening gems and 5* signature stones on mystic champions have the option to get those resources returned? Your previous statement on rank down tickets meets the criteria you stated is necessary for those to be issued: Kabam Miike wrote: » We don’t have any plans to distribute Rank Down tickets as this is resolving a bug and not changing an intended fundamental Champion mechanic in a significant way. I used a 5* generic awakening gem and 5* signature stones on Dormammu 15 days before the MD/Dexterity beta testing was announced. Had I known the approved MD/Dexterity nerf was being considered, I would not have chosen to use these rare in-game resources on Dormammu: [REMOVED IMAGE TO PROTECT PRIVACY] We don't have any plans to issue Rank Down tickets or refund any other resources for this change. However, Dormammu was a Champion that we kept a very close eye on while coming up with proposed changes, and his effectiveness in the Beta before we committed to these changes. We're going to continue to keep a close eye on all Mystic Champions after this change, and Dormammu in particular, as this change goes out into the wild.
DTMelodicMetal wrote: » @Kabam Miike Will players who used rare in-game resources like 5* awakening gems and 5* signature stones on mystic champions have the option to get those resources returned? Your previous statement on rank down tickets meets the criteria you stated is necessary for those to be issued: Kabam Miike wrote: » We don’t have any plans to distribute Rank Down tickets as this is resolving a bug and not changing an intended fundamental Champion mechanic in a significant way. I used a 5* generic awakening gem and 5* signature stones on Dormammu 15 days before the MD/Dexterity beta testing was announced. Had I known the approved MD/Dexterity nerf was being considered, I would not have chosen to use these rare in-game resources on Dormammu: [REMOVED IMAGE TO PROTECT PRIVACY]
Kabam Miike wrote: » We don’t have any plans to distribute Rank Down tickets as this is resolving a bug and not changing an intended fundamental Champion mechanic in a significant way.