Kabam Miike wrote: » Hey Everybody, I wanted to give you all a heads up on some refinements/fixes coming to Danger Rooms tomorrow. We're seeing a lot of feedback on the difficulty curve in Master and Epic. While we want to address the difficulty in Master, we also need to make a fix that will affect the difficulty of Epic as well. These changes will take effect tomorrow: - Reducing the Champion Boost on the Boss of Master Difficulty from 150% to 100%. - Increasing the Champion Boost on Epic from 200% to 400%, and enabling a global "WARNING" Buff for the quest. The Boss in Epic was intended to be a 4-Star Champion, however, do to a limitation, we are not able to have a different Rarity Champion as the boss in the Epic difficulty level. To compensate for this, we are boosting the Node Buffs on the Epic Boss to bring it more in line with a 4-Star 5/50 Champion. This will make it more difficult, but will bring it in line with the Difficulty that it was intended to be. Additionally, we're rearranging the schedule of the Danger Rooms to match the Daily Quests. This way, if you need to pick up a Catalyst or 2 to take your Champion to the Next Rank to tackle the Danger Room, you'll be able to do so that same day.This means the new Schedule is: Science Mystic Cosmic Tech Hero (Use Hero Champions) Mutant Skill + Uncanny Thank you all for your feedback on our first day of Danger Rooms!
Markjv81 wrote: » Kabam Miike wrote: » Hey Everybody, I wanted to give you all a heads up on some refinements/fixes coming to Danger Rooms tomorrow. We're seeing a lot of feedback on the difficulty curve in Master and Epic. While we want to address the difficulty in Master, we also need to make a fix that will affect the difficulty of Epic as well. These changes will take effect tomorrow: - Reducing the Champion Boost on the Boss of Master Difficulty from 150% to 100%. - Increasing the Champion Boost on Epic from 200% to 400%, and enabling a global "WARNING" Buff for the quest. The Boss in Epic was intended to be a 4-Star Champion, however, do to a limitation, we are not able to have a different Rarity Champion as the boss in the Epic difficulty level. To compensate for this, we are boosting the Node Buffs on the Epic Boss to bring it more in line with a 4-Star 5/50 Champion. This will make it more difficult, but will bring it in line with the Difficulty that it was intended to be. Additionally, we're rearranging the schedule of the Danger Rooms to match the Daily Quests. This way, if you need to pick up a Catalyst or 2 to take your Champion to the Next Rank to tackle the Danger Room, you'll be able to do so that same day.This means the new Schedule is: Science Mystic Cosmic Tech Hero (Use Hero Champions) Mutant Skill + Uncanny Thank you all for your feedback on our first day of Danger Rooms! So now the rewards for epic aren't worth while, you turned the complaint on its head, we weren't saying epic was too easy compared to master, we were saying master is too difficult for the rewards. Seriously do you guys ever test anything? I'm dreading the season 5 AQ release.
LeNoirFaineant wrote: » Markjv81 wrote: » Kabam Miike wrote: » Hey Everybody, I wanted to give you all a heads up on some refinements/fixes coming to Danger Rooms tomorrow. We're seeing a lot of feedback on the difficulty curve in Master and Epic. While we want to address the difficulty in Master, we also need to make a fix that will affect the difficulty of Epic as well. These changes will take effect tomorrow: - Reducing the Champion Boost on the Boss of Master Difficulty from 150% to 100%. - Increasing the Champion Boost on Epic from 200% to 400%, and enabling a global "WARNING" Buff for the quest. The Boss in Epic was intended to be a 4-Star Champion, however, do to a limitation, we are not able to have a different Rarity Champion as the boss in the Epic difficulty level. To compensate for this, we are boosting the Node Buffs on the Epic Boss to bring it more in line with a 4-Star 5/50 Champion. This will make it more difficult, but will bring it in line with the Difficulty that it was intended to be. Additionally, we're rearranging the schedule of the Danger Rooms to match the Daily Quests. This way, if you need to pick up a Catalyst or 2 to take your Champion to the Next Rank to tackle the Danger Room, you'll be able to do so that same day.This means the new Schedule is: Science Mystic Cosmic Tech Hero (Use Hero Champions) Mutant Skill + Uncanny Thank you all for your feedback on our first day of Danger Rooms! So now the rewards for epic aren't worth while, you turned the complaint on its head, we weren't saying epic was too easy compared to master, we were saying master is too difficult for the rewards. Seriously do you guys ever test anything? I'm dreading the season 5 AQ release. Epic wasn’t very epic. Master was fun.
Championcritic wrote: » Epic difficulty was fine. It was master difficulty that was like scaled way out of proportion in my opinion. A max 2* facing a Max 3* with a class disadvantage, is roughly 800ish pi value 3500 ish pi. The difference is like way too much. Besides, since the rewards are very stingy, the challenge honestly shouldn't be too difficult if you want people to play them, unless you want to buff the rewards to a degree that is worth taking up the challenge. To emphasize again, if you want us to challenge a 3* with the power of a 4* 5/50 as you intended, you need to bring up the rewards to make them worth doing
Bapoi wrote: » I didn't feel changes were needed myself, but I also can't really say I mind them. How often do you quest where the opponent is a fair bit higher? It's a challenge, meant to not be easy. And the rewards will add up over a month. I'm sure many (most) will disagree, but I'm still as okay as I was to begin with with this event.
Werewrym wrote: » Bapoi wrote: » I didn't feel changes were needed myself, but I also can't really say I mind them. How often do you quest where the opponent is a fair bit higher? It's a challenge, meant to not be easy. And the rewards will add up over a month. I'm sure many (most) will disagree, but I'm still as okay as I was to begin with with this event. Honestly my biggest complaint about this event after playing it is the energy cost. I was relieved to see it was only a few fights, but with the energy cost I can see it really delaying my completion of the monthly EQ. I feel like 1 energy per step would have been a whole lot better.
Werewrym wrote: » The last thing that needs changed I think is the energy requirements... No way should it be 18 energy to run the quest. If you are running all of them it takes a large chunk of energy away that you would normally be using on EQ. Makes it difficult for those of us who can only go through their energy a couple times a day. Not the end of the world, but it would be nice if the team took this into consideration @Kabam Miike Still not saying this is my favorite event ever... I really wish the rewards were slightly more for the effort we put in, but I guess you can't have everything... At least they are not the mindless black hole that Modok's lab or merc missions were.