Evil_Devil wrote: » Are the issues of having script rather than actual text going to be fixed, I'm sick of having this problem for the past 2 months, you could imagine how item use event is working for me
rogueKlyntar wrote: » Evil_Devil wrote: » Are the issues of having script rather than actual text going to be fixed, I'm sick of having this problem for the past 2 months, you could imagine how item use event is working for me Is it really that much of a problem in this case? Signature Stones are pretty straightforward...just look at the number of stars, the color, and the number of lvls it raises SA by. Same for AG
Kabam Miike wrote: » Raganator wrote: » Wait...Emma can cause inverted controls? Don't panic just yet! This is not like the Thanos inversion. It only lasts the duration (plus 0.1 second afterwards) of the Special Attack itself and is much more manageable! This is something we payed very close attention to during play testing.
Raganator wrote: » Wait...Emma can cause inverted controls?
Tasty_Yum_Yums wrote: » Kabam Miike wrote: » Raganator wrote: » Wait...Emma can cause inverted controls? Don't panic just yet! This is not like the Thanos inversion. It only lasts the duration (plus 0.1 second afterwards) of the Special Attack itself and is much more manageable! This is something we payed very close attention to during play testing. How does this impact AI? Seems this feature affects just the player base....
DNA3000 wrote: » Tasty_Yum_Yums wrote: » Kabam Miike wrote: » Raganator wrote: » Wait...Emma can cause inverted controls? Don't panic just yet! This is not like the Thanos inversion. It only lasts the duration (plus 0.1 second afterwards) of the Special Attack itself and is much more manageable! This is something we payed very close attention to during play testing. How does this impact AI? Seems this feature affects just the player base.... When taunt starts overriding the player controls, then I think you will have a valid complaint here.
Killerkatana13 wrote: » why are the zeros still the same when going through the map, but the fight screen zeros are new with the line going through them @Kabam Miike maybe that could be fixed.
winterthur wrote: » I have not updated to v20 yet. Not looking forward to it if the problems reported are a fraction on what is going on.
180290anderson wrote: » HULK_BREAK wrote: » 20 is not the version number but the number of times you have to restart the game for not having LAG Will Kabam take more than 20 days to fix the bugs of the update 20.0?
HULK_BREAK wrote: » 20 is not the version number but the number of times you have to restart the game for not having LAG
Tasty_Yum_Yums wrote: » DNA3000 wrote: » Tasty_Yum_Yums wrote: » Kabam Miike wrote: » Raganator wrote: » Wait...Emma can cause inverted controls? Don't panic just yet! This is not like the Thanos inversion. It only lasts the duration (plus 0.1 second afterwards) of the Special Attack itself and is much more manageable! This is something we payed very close attention to during play testing. How does this impact AI? Seems this feature affects just the player base.... When taunt starts overriding the player controls, then I think you will have a valid complaint here. What complaint? It was a question. And for that matter it was a question for kabam, not a troll
winterthur wrote: » winterthur wrote: » I have not updated to v20 yet. Not looking forward to it if the problems reported are a fraction on what is going on. Forced to update. Already lagging on crystal opening (without spinning). I think Mods should create another separate thread for registering feedback. The existing one in Bugs section on v19 is obsolete.
winterthur wrote: » winterthur wrote: » winterthur wrote: » I have not updated to v20 yet. Not looking forward to it if the problems reported are a fraction on what is going on. Forced to update. Already lagging on crystal opening (without spinning). I think Mods should create another separate thread for registering feedback. The existing one in Bugs section on v19 is obsolete. No lag now! If something was made, thanks!
rogueKlyntar wrote: » Frost's L3 is stupid. Is that the best you could do?! My own L3 idea (below) is more interesting and I'm 23 years old unemployed and ignorant in the ways of programming and business. And imo she looks too young or sth... I hope she performs as well as has been anticipated so far...
rogueKlyntar wrote: » I was thinking about more ideas for Frost just days before I read that she's being added but I thought I'd share them anyway! Here's from my Reddit post I know I already did this but I think these new ideas are way better and would make the game more interesting: Name: Emma Frost Class: Mutant Combat type: Tank? Burst? Basic Abilities: Armor Up, Bleed and Poison Immunity, Evade, Refraction Telepath Mode: EM has a constant Evade Up Buff against most Champions; exceptions are Magneto and Scarlet Witch and Frost herself. Spider-Champions suffer from decreased Evade chance. When Stunned or Concussed, EM switches to Diamond Mode. Diamond Mode: While in DM, EM is immune to Bleed. While in DM, Refraction may activate. Armor Break causes EM to switch back to Telepath Mode. Refraction's effects depend on how full the Power Meter is, as do the consequences of being Armor Broken. Less than 1 Bar: Refraction has an 8% chance to absorb 10% of Energy Dmg as Power. Less than 2 Bars: Refraction has an 8% chance to absorb 10% of Energy Dmg as stored energy to be released later on. If EF reverts to TM before she uses L3 and Power is still between 1 and 2 bars, all stored energy is released as Direct Energy Damage as EF enters TM. Less than 3 Bars: Refraction has a 16% chance to absorb 10% of Energy Dmg as stored energy to be released later. 3 Bars: If L3 is not activated within 5 seconds, stored energy begins to dissipates at 20% per second as light, lowering enemy accuracy by 1% for each passing second (Max 5%). If Refraction activates before stored energy runs out then dissipation stops for one second before resuming. Stored energy is not restored. If Refraction activates within the first 5 seconds, the timer resets. More than 2 Bars:. If EF is Stunned etc in TM she loses no more than 1.5 Bars of Power and deals 10% of all damage suffered since entering TM. If EF is Armor Broken in DM she loses at most 2.25 Bars of Power and deals 5% of all damage suffered since entering DM (except from preexisting Poison or Toxin debuffs) plus 5% of stored energy,osong the rest. Note: EF's organic diamond structure prevents anything from getting inside her body...or out. Preexisting Poison or Toxin Debuffs will remain in DM and if their timer expires the effects will continue until she returns to TM. Be careful around Abomination and Archangel! depending on the mode EF is in when a Special is activated, side effects will differ: L1 TM: EF deals Energy Dmg DM: EF deals Phys Dmg L2 TM: DM: EF inflicts Armor Break L3: TM: EF concusses the enemy DM: EF releases all stored energy as Direct Damage Note: it is impossible for EF to activate L3 in DM without having some amount of stored energy, though the amount varies. Note: Auto-Block and Reflect Stun do not activate DM. Only regular Stuns such as from Parry or a Special Abity, or Concussion can activate DM. Note: Magneto does not allow EF to read his thoughts, preventing here from gaining that increased Evade and protecting him from Evasion Rate decrease. L1: EF enters TM and gives the enemy an intense migraine, dealing damage over time L2: EF enters DM and throws a series of rock-hard punches, inflicting Bleed on the enemy L3: EF enters DM, emitting energy as intense light, blinding the opponent as she enters DM and launches a telepathic assault on them, nearly driving them mad. Synergy: Hellfire Queens with Phoenix Phoenix Hosts with Colossus and Magik Awakened Potential with Iceman: Armor Break has a chance to lower Armor rating without removing the Bleed and Poison Immunities. Romance with Cyclops (New Xavier School) Masteries: Bleed enhancers and mitigators Health recgeneration Stun shortening Good matchups: energy-based champs; eg Magneto but they are rare Opponent's without armor break Spidey variants; their Spidey sense is grossly impaired leaving them less able to evade Poor matchups Champs with High Armor Break Rate EDIT: I only just found out she is being added so if there was already knowledge of this I was unaware of it. So plz don't tell me that this is not how she turns out to be.