akafreak wrote: » hmmm, sadly the event is not even remotely intresting.... Basically kabam want's us to spend hard resources on upgrading and leveling up 2* and 3*. Did you ever considered that most of the players don't have this kind of heroes at maximum level ? To take 5 heroes of any class, from rank 1 to rank 3 (in case of 2* heroes) or from rank 1 to rank 4 (in case of 3* heroes), that means a cost of 600k gold for upgrading the 2* X 5 and for upgrading 5 X 3* heroes that is way over 1.000k gold.... so this is a simple calculation only regarding the gold used in leveling/upgrading, if we also add the catalysts and iso consumed for upgrading.... then the costs for a player are huge. I didn't see you bring us the possibility to win/gain gold or the iso in order for us to participate in this idiotic new game mode.... and for what? only for one month of playing this event? if you stay and do the maths on all 6 classes, then you need to upgrade to max about 30X2* heroes and another 30X3* heroes.... so a total of 60 heroes to upgrade in order to participate and win all the fights in this new game mode.... i don't even want to make the math for how much would this cost.... because the rewards are not even worth it.... unless after exploring this event each player gets 20 millions gold....
akafreak wrote: » Did you ever considered that most of the players don't have this kind of heroes at maximum level ? To take 5 heroes of any class, from rank 1 to rank 3 (in case of 2* heroes) or from rank 1 to rank 4 (in case of 3* heroes), that means a cost of 600k gold for upgrading the 2* X 5 and for upgrading 5 X 3* heroes that is way over 1.000k gold.... so this is a simple calculation only regarding the gold used in leveling/upgrading, if we also add the catalysts and iso consumed for upgrading.... then the costs for a player are huge.
phiguy721 wrote: » Danger rooms are among the worst content ever introduced. They're just a way to try to get you to waste resources on characters who are otherwise obsolete. Indeed, in the wake of an actually good event like GP goes to the movies, this crapfest reminds me of why the temptation to quit playing this game is always present. So, in sum, they're an utterly disappointing waste of time.
FrankCYoung wrote: » How come the danger rooms don’t look like danger rooms from the comics, games or cartoon. I know there supposed to be like virtual reality made in the room to act like your playing in a different place (savage land, etc.) just playing in a basic danger room background would break up the backgrounds we played millions of times.
Ebbtide wrote: » FrankCYoung wrote: » How come the danger rooms don’t look like danger rooms from the comics, games or cartoon. I know there supposed to be like virtual reality made in the room to act like your playing in a different place (savage land, etc.) just playing in a basic danger room background would break up the backgrounds we played millions of times. I was also hoping for a special level, or maybe just some sort of filter effect. Like if they had added some sort of digital noise or something to give the idea of a simulated area, it would have been a neat reference to what it is. But I assume level designing can take space away, and technically it would just be sort of redundant since the Danger Room could simulate anywhere.
1mad1 wrote: » I relied on kabam for assistive team selection for danger rooms till now. I selected champs from what kabam allowed. Today I could select champs of any class. So I selected a team of tech champs to fight mutants. I’m too drunk while doing it. Something clicked and I’m scared now of getting banned. I promise I didn’t try to exploit kabam’s inefficiency. It just happened because I was drunk.
Kabam Miike wrote: » Hey Everybody, I wanted to give you all a heads up on some refinements/fixes coming to Danger Rooms tomorrow. We're seeing a lot of feedback on the difficulty curve in Master and Epic. While we want to address the difficulty in Master, we also need to make a fix that will affect the difficulty of Epic as well. These changes will take effect tomorrow: - Reducing the Champion Boost on the Boss of Master Difficulty from 150% to 100%. - Increasing the Champion Boost on Epic from 200% to 400%, and enabling a global "WARNING" Buff for the quest. The Boss in Epic was intended to be a 4-Star Champion, however, do to a limitation, we are not able to have a different Rarity Champion as the boss in the Epic difficulty level. To compensate for this, we are boosting the Node Buffs on the Epic Boss to bring it more in line with a 4-Star 5/50 Champion. This will make it more difficult, but will bring it in line with the Difficulty that it was intended to be. Additionally, we're rearranging the schedule of the Danger Rooms to match the Daily Quests. This way, if you need to pick up a Catalyst or 2 to take your Champion to the Next Rank to tackle the Danger Room, you'll be able to do so that same day.This means the new Schedule is: Science Mystic Cosmic Tech Hero (Use Hero Champions) Mutant Skill + Uncanny Thank you all for your feedback on our first day of Danger Rooms!
RagamugginGunner wrote: » So we have Skill AND Uncanny on the same day? That's gonna require so much energy. Uncanny better be free.