Kabam DK wrote: » Hey @Cat_Murdock Okay, so for the sake of giving an example, let's say, right now you run 3 Map 5s, and winning increases your prestige by 150 per BG, and losing decreases it by 100 per BG. This means that currently, you'd see a net change of +200 Prestige if the first 2 BGs win, and the last one participates but loses (150+150-100). Under the new system, you'd actually get +300 Prestige if you just didn't field the third BG, because they won't be able to enter and fail (150+150+0). You COULD have that third BG be a different Map however, which might give them a better opportunity to beat the boss and still increase your Prestige. Let's say playing Map 1 gives you +75 Prestige for a win, and -50 for a loss. If they entered and lost, you'd still be doing better than in Season 4, because you'd get 250 points (150+150-50), and if they won (which they're more likely to do on map 1) you'd be up an additional 75 Prestige (150+150+75). It should be a win-win scenario vs. 19.1, it just offers more options in terms of how you and your Alliance choose to structure it.
Kabam DK wrote: » Cat_Murdock wrote: » I have a question about how prestige rises and falls in this new system. Currently, we generally have only two battle groups fill up. Occasionally, a couple people will join BG3, but not always. Because that group doesn’t get cleared, we lose a little bit of prestige. In the new system, we have to decide from the get-go whether to open 2 or 3 groups, as a third can’t be opened later. Choosing two automatically excludes members, which isn’t super great for our style of alliance. Say we opened 3, to have the option just in case, but no one ends up joining the third one. Does it count as a lost group that causes a loss in prestige? Or will it only go down if someone joins it? I hope this makes sense. Hey @Cat_Murdock Okay, so for the sake of giving an example, let's say, right now you run 3 Map 5s, and winning increases your prestige by 150 per BG, and losing decreases it by 100 per BG. This means that currently, you'd see a net change of +200 Prestige if the first 2 BGs win, and the last one participates but loses (150+150-100). Under the new system, you'd actually get +300 Prestige if you just didn't field the third BG, because they won't be able to enter and fail (150+150+0). You COULD have that third BG be a different Map however, which might give them a better opportunity to beat the boss and still increase your Prestige. Let's say playing Map 1 gives you +75 Prestige for a win, and -50 for a loss. If they entered and lost, you'd still be doing better than in Season 4, because you'd get 250 points (150+150-50), and if they won (which they're more likely to do on map 1) you'd be up an additional 75 Prestige (150+150+75). It should be a win-win scenario vs. 19.1, it just offers more options in terms of how you and your Alliance choose to structure it.
Cat_Murdock wrote: » I have a question about how prestige rises and falls in this new system. Currently, we generally have only two battle groups fill up. Occasionally, a couple people will join BG3, but not always. Because that group doesn’t get cleared, we lose a little bit of prestige. In the new system, we have to decide from the get-go whether to open 2 or 3 groups, as a third can’t be opened later. Choosing two automatically excludes members, which isn’t super great for our style of alliance. Say we opened 3, to have the option just in case, but no one ends up joining the third one. Does it count as a lost group that causes a loss in prestige? Or will it only go down if someone joins it? I hope this makes sense.
JiminyCrikett wrote: » Kabam DK wrote: » Hey @Cat_Murdock Okay, so for the sake of giving an example, let's say, right now you run 3 Map 5s, and winning increases your prestige by 150 per BG, and losing decreases it by 100 per BG. This means that currently, you'd see a net change of +200 Prestige if the first 2 BGs win, and the last one participates but loses (150+150-100). Under the new system, you'd actually get +300 Prestige if you just didn't field the third BG, because they won't be able to enter and fail (150+150+0). You COULD have that third BG be a different Map however, which might give them a better opportunity to beat the boss and still increase your Prestige. Let's say playing Map 1 gives you +75 Prestige for a win, and -50 for a loss. If they entered and lost, you'd still be doing better than in Season 4, because you'd get 250 points (150+150-50), and if they won (which they're more likely to do on map 1) you'd be up an additional 75 Prestige (150+150+75). It should be a win-win scenario vs. 19.1, it just offers more options in terms of how you and your Alliance choose to structure it. Great information, but I don't think it answered the specific question asked here. To rephrase: When you start aq now, as long as no one joins a particular bg you don't lose prestige from it. In the new season, if you choose to open 3 bgs will you lose prestige for a bg that no one joins?
Brainimpacter wrote: » Kabam DK wrote: » Cat_Murdock wrote: » I have a question about how prestige rises and falls in this new system. Currently, we generally have only two battle groups fill up. Occasionally, a couple people will join BG3, but not always. Because that group doesn’t get cleared, we lose a little bit of prestige. In the new system, we have to decide from the get-go whether to open 2 or 3 groups, as a third can’t be opened later. Choosing two automatically excludes members, which isn’t super great for our style of alliance. Say we opened 3, to have the option just in case, but no one ends up joining the third one. Does it count as a lost group that causes a loss in prestige? Or will it only go down if someone joins it? I hope this makes sense. Hey @Cat_Murdock Okay, so for the sake of giving an example, let's say, right now you run 3 Map 5s, and winning increases your prestige by 150 per BG, and losing decreases it by 100 per BG. This means that currently, you'd see a net change of +200 Prestige if the first 2 BGs win, and the last one participates but loses (150+150-100). Under the new system, you'd actually get +300 Prestige if you just didn't field the third BG, because they won't be able to enter and fail (150+150+0). You COULD have that third BG be a different Map however, which might give them a better opportunity to beat the boss and still increase your Prestige. Let's say playing Map 1 gives you +75 Prestige for a win, and -50 for a loss. If they entered and lost, you'd still be doing better than in Season 4, because you'd get 250 points (150+150-50), and if they won (which they're more likely to do on map 1) you'd be up an additional 75 Prestige (150+150+75). It should be a win-win scenario vs. 19.1, it just offers more options in terms of how you and your Alliance choose to structure it. so whats really going to happen is you are increasing difficulty more via the daily prestige boost to make it harder even when all dont clear. which is bs because if one bg cant clear they will have no chance the next day with even more of an extra increase
Haji_Saab wrote: » Lurker wrote: » 25-75-25 does increase the overall cost of AQ no matter how you calc the donation split (all 30 or just your bg) and worse, map 5 gold return doesn't return as much. The best example to highlight this is a group doing 5x5 currently but wanting to try 1 group of map6. The map 5 cost is 75% but returns 66% of what it used to and map 6 returns nothing. The cost is still prohibitive of trying map6. The total cost is as much prohibitive as it is now. They have just made it more difficult to calculate. You lose 9% of map 5 rewards in exchange of 8% lowered cost on map 6. Evens out. So, if map 6 is too expensive for you at the moment, it will be exactly as expensive to you in season 5.
Lurker wrote: » 25-75-25 does increase the overall cost of AQ no matter how you calc the donation split (all 30 or just your bg) and worse, map 5 gold return doesn't return as much. The best example to highlight this is a group doing 5x5 currently but wanting to try 1 group of map6. The map 5 cost is 75% but returns 66% of what it used to and map 6 returns nothing. The cost is still prohibitive of trying map6.
IHATETHOR wrote: » Hi I’m only new but is 3 Star Old Man Logan , 3 Star Rocket Racoon and 3 Star Winter Soilder a good team for level 7
BirdReynolds wrote: » This may have been asked already but I don’t feel like reading everything. Will the glory store reset early along with the quick AQ turnaround?
Voluntaris wrote: » So @Kabam Miike post said last season 4 round of AQ would start on 8/30/2018. It's 8/30/2018, and there's no countdown for this last set of S4 AQ .... did he mean 8/31/2018?
DNA3000 wrote: » Haji_Saab wrote: » Lurker wrote: » 25-75-25 does increase the overall cost of AQ no matter how you calc the donation split (all 30 or just your bg) and worse, map 5 gold return doesn't return as much. The best example to highlight this is a group doing 5x5 currently but wanting to try 1 group of map6. The map 5 cost is 75% but returns 66% of what it used to and map 6 returns nothing. The cost is still prohibitive of trying map6. The total cost is as much prohibitive as it is now. They have just made it more difficult to calculate. You lose 9% of map 5 rewards in exchange of 8% lowered cost on map 6. Evens out. So, if map 6 is too expensive for you at the moment, it will be exactly as expensive to you in season 5. The map costs are exactly the same if the alliance does the same map for all three battlegroups, which is what currently happens now. The only change is that you can theoretically try a higher map in a single battlegroup and only pay for that one BG to run it, and the cost will be slightly lower than if they charged you 1/3rd the cost of that map. Nothing about season 5 makes maps cheaper in absolute terms, nor is it intended to. I did the calculations earlier, but right now if you run Map 5 it costs you 800k gold, 175k BC, and 75k loyalty (per day). If you decide to try one Map 6 group, your costs for that day would be 1.35 million gold, 256,250 BC and 106,250 loyalty. So you would be paying about 550k gold, 81k BC, and 31k loyalty more for that one Map 6 BG. That's far better than being forced to attempt Map 6 across the board and pay 3 million gold, 500k BC, and 200k loyalty.
Helicopter_dugdugdug wrote: » DNA3000 wrote: » Haji_Saab wrote: » Lurker wrote: » 25-75-25 does increase the overall cost of AQ no matter how you calc the donation split (all 30 or just your bg) and worse, map 5 gold return doesn't return as much. The best example to highlight this is a group doing 5x5 currently but wanting to try 1 group of map6. The map 5 cost is 75% but returns 66% of what it used to and map 6 returns nothing. The cost is still prohibitive of trying map6. The total cost is as much prohibitive as it is now. They have just made it more difficult to calculate. You lose 9% of map 5 rewards in exchange of 8% lowered cost on map 6. Evens out. So, if map 6 is too expensive for you at the moment, it will be exactly as expensive to you in season 5. The map costs are exactly the same if the alliance does the same map for all three battlegroups, which is what currently happens now. The only change is that you can theoretically try a higher map in a single battlegroup and only pay for that one BG to run it, and the cost will be slightly lower than if they charged you 1/3rd the cost of that map. Nothing about season 5 makes maps cheaper in absolute terms, nor is it intended to. I did the calculations earlier, but right now if you run Map 5 it costs you 800k gold, 175k BC, and 75k loyalty (per day). If you decide to try one Map 6 group, your costs for that day would be 1.35 million gold, 256,250 BC and 106,250 loyalty. So you would be paying about 550k gold, 81k BC, and 31k loyalty more for that one Map 6 BG. That's far better than being forced to attempt Map 6 across the board and pay 3 million gold, 500k BC, and 200k loyalty. But u r counting one bg one day cost versus one day 3 bg cost ... thats apples and oranges ...
Kabam DK wrote: » JiminyCrikett wrote: » Kabam DK wrote: » Hey @Cat_Murdock Okay, so for the sake of giving an example, let's say, right now you run 3 Map 5s, and winning increases your prestige by 150 per BG, and losing decreases it by 100 per BG. This means that currently, you'd see a net change of +200 Prestige if the first 2 BGs win, and the last one participates but loses (150+150-100). Under the new system, you'd actually get +300 Prestige if you just didn't field the third BG, because they won't be able to enter and fail (150+150+0). You COULD have that third BG be a different Map however, which might give them a better opportunity to beat the boss and still increase your Prestige. Let's say playing Map 1 gives you +75 Prestige for a win, and -50 for a loss. If they entered and lost, you'd still be doing better than in Season 4, because you'd get 250 points (150+150-50), and if they won (which they're more likely to do on map 1) you'd be up an additional 75 Prestige (150+150+75). It should be a win-win scenario vs. 19.1, it just offers more options in terms of how you and your Alliance choose to structure it. Great information, but I don't think it answered the specific question asked here. To rephrase: When you start aq now, as long as no one joins a particular bg you don't lose prestige from it. In the new season, if you choose to open 3 bgs will you lose prestige for a bg that no one joins? Ah, okay - thank you for clarifying the question! Yes you will lose Prestige, since you are choosing to commit to those 3 BGs at the start of each day.
ifi163 wrote: » Please replace t2 alpha frags with basic cat frags in map5 crystal, only high tier alliances are getting map6 crystals, do some good things for low tiers
Wahyau wrote: » Are the opponents changed in map 6?
Voluntaris wrote: » Wahyau wrote: » Are the opponents changed in map 6? looks like a yes ... even though Kabam said nothing about that.@Kabam Miike any info on why AQ map 5 and 6 hidden opponents changed? I thought the only changes were the boss... and in map5 the exposed opponents that would rotate.