**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
The Epic Uncanny room boss is too much
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Never said those words myself. I said it wasn't consistent. A week of fighting 3*s with 3*s, and BAM. UC-level Boss at 6* 30k, for some Frags and 200 Shards. You wouldn't bother touching UC for that. My issue is that it's not consistent with the rest of the Event, and there was no indication of introducing Champs of that level. People are stuck the second they use those Tickets, unless they burn Items or lose the Entry. Consistency was my argument. Not nerf.
Sooner or later, you have to look at what people are saying, and if a number of people are saying something is off, chances are there's truth to that. The alternative is only validating the Top Percentile, and that leaves a great deal less people willing to participate, or even play.
https://youtu.be/L8cLq1Q7uD0
that tells me that half of the player base doesn't know how to play and can't face it
Follow that logic and design a game. I encourage you.
I'm not surprised. Most game content that doesn't have timers or LOL's Mark of the Labyrinth can be cleared with low star champions. The "pound the shield" strategy isn't hard to use well - attack while the AI blocks to build their power and evade and counter their special attacks.
People will be so bummed about spending to get her once they realize how easy she is to fight
@DOKTOROKTOPUS is blunt to the point of being rude, but most games actually do incorporate the understanding that when they set out to create difficult content, *most* of their players will not appreciate that difficulty level and it will generate a lot of complaints they simply have to accept will happen, because the very definition of difficult content is content most players will not be able to complete fully. You can't judge difficulty solely on the basis of how many players complain about it. You have to examine more carefully what the nature of the complaints are relative to the design intent.
Plus, "I double dare you to design something" is a retort I would only accept from someone with experience with game design. It is kind of silly if one doesn't actually have that experience themselves.
Quite frankly, I'm tired of people jumping in to silence any question of difficulty whatsoever. It's become entirely too dissociative and disrespectful.
That’s exactly what Kabam did with the recent MD/dexterity nerf. The beta forum was filled with players’ comments on how implementing the MD/dexterity nerf meant players would be due refunds of rare in-game resources like T5BCs/T2ACs/5* awakening gems in exchange for undoing usage of such resources on certain mystic champions. Nevertheless that’s exactly what happened.
Not what we're talking about. They didn't ignore the feedback. That doesn't automatically mean that people are entitled to Tickets. Nor does it mean they've ruled them out. They explained their stance in the Thread on that.
My response was to someone saying that half the Players aren't skilled enough, not in reference to Kabam ignoring people.
Why not say that instead of something completely different then? And while you shouldn't ignore feedback, that doesn't mean you're supposed to always act upon it either. A good game designer will listen to feedback, but not generally act reflexively upon it, which is indistinguishable from ignoring feedback from the outside.
My fundamental design principle when it comes to online games like this is: something for everyone, not everything for someone. In making content targeted at different subsets of the players, you will inevitably make content that only a small subset of players will necessarily enjoy. The correct way to address that, in my opinion, is to make sure there exists other content targeted at those other players. It isn't to try to make everything fit the least common denominator (which should really be called the "greatest common factor" but there's no way to correct that particular mathematical illiteracy).
I used my Juggy to solo her in epic Uncanny danger room.
You only have to understand the rhythm and then she will be a pie cake.
Watch my video for reference
Thanks
One thing in particular that gets me, One persons opinion does not hold any more validation than anothers. If you find it to hard, cool, point made, move on. The endless round and round to push a personal agenda has become disgusting quite honestly.
I was being flippant to make a point. Surely, I'm not the only one who has done that on here. I've seen you do so many times, so you're not foreign to the concept.
I do not believe that the intention was to deceive people, but the ultimate effect of the lack of consistency is deceptive. People play all week long, amassing Tickets in a reasonably-challenging Fight with a buffed 3*, only to be caught offguard by a Fight that is MUCH more challenging. Not just a bit. Top Tier. I'm not entertaining the Blanket Statement that not all content is for everyone. I'm quite aware. People are not entitled, blind, careless sheep that can't tell for themselves what's in their range or not. They know what's in their range, and when you have 6 days of reasonable difficulty that leads up to a brick wall, that ruins the entire experience for them. As I've already said, I'm not resentful towards the team. I understand their intentions are to provide an enjoyable experience for as many people as they can. However, when something has an unintended adverse effect, I am inclined to point that out. It's impossible to make judgments on what is within one's range when content is so disproportionate. There is so much focus on making it harder, more challenging, accommodating to End-Game, that there's very little separation. Had it been consistently the same degree of difficulty, people could have easily opted out. Had they been aware of what they were up against, that would be a possibility. Instead, you have a Boss thrown in that doesn't equate in any way to what people have been doing all week long. Coming from Kabam, "Not all content is for everyone." translates to "By design.". Coming from the Players, it translates to "You're not good enough and we are.".
What about the feed back about RDTs for the MD nerf and the compensation "package" they gave out? Should they listen to that feed back too?
They should listen to everyone. That doesn't mean they have to do everything people want. My quam is with being silenced by other people. Not petitioning for immediate action.
Er, actually it seems like there are many, many people who are EXACTLY like that. I could name some names, but I think we all know who I'm talking about.
And you weren't able to use 4/5* champs all week long like you are now either. If you think this bad go try Monthly uncollected. You ain't seen nuthin yet. Wait til you start seeing her as boss/miniboss three times a week in aw also. It's coming, oh it's coming.
The inconsistency is not just the danger rooms. While the GP event was a cakewalk the hero rating was showing 25k for Epic. I’m not saying that means uncanny needs to be easy like the GP event, just that it’s really hard to plan for these fights if Kabam doesn’t give accurate hero rating suggestions.
I don’t think they need to nerf anything. I just want some consistency from Kabam so we don’t have to come to the forums to find out what we will be facing. It’s not like they let us spectate these quests before spending the tickets to go into them.
Vision AOU, Magik, Medusa, Hyperion, lots of counters to her. Go watch youtube. There's plenty more.