Passive: Reality Warp
At the start of a fight and after every 15 Hits in a Combo, Sentry gains a Reality Warp. Reality Warps stack up to 8 max. Reality Warps are used as a multiplier for his abilities.
Passive: State of Mind
Sentry starts the fight in Unyielding Fortitude and changes to the next State for every 10 Hits in a Combo. When Sentry loses his Combo, he reverts to Unyielding Fortitude.
Unyielding Fortitude: 100% chance on entering this State, Sentry cannot lose his Combo. Remains until Sentry changes States.
Overpowering Light: 100% chance on entering this State, Sentry’s Special 1 Attack Damage is increased by 900.8 per Reality Warp and is Unblockable. Remains until Sentry changes States.
Steadfast Approach: 100% chance on entering this State, Sentry’s Heavy Attack Damage is increased by 900.8 per Reality Warp. In addition, he gains 100% chance to Perfect Block. changes to the next State for after 5 Hits in Combo
Absolute Strength: 100% chance on entering this State, Sentry’s Special 2 Attack Damage is increased by 900.8 per Reality Warp and is Unblockable. Remains until Sentry changes States.
After Absolute Strength, Sentry restarts State of Mind, entering Unyielding Fortitude.
Special Attacks:
Special 1: Light Blast – Sentry punches his opponent before unleashing a Light-based Energy blast.
100% chance for Fury, increasing your Attack by 400 for 20 seconds.
Special 2: Soaring Strike – Sentry leads with an uppercut then loops around for a flying double punch.
100% chance to Armor Break, removing an enemy Armor Up and applying 1333.67 Armor Rating reduction for 20 seconds.
Special 3: Channel the Void – Sentry transforms into the Void, creating a black hole that consumes the opponent.
When Health is below 50% Or Above , Sentry consumes 3 Reality Warp to Heal 2000 over 8 seconds.
Signature Ability: Molecular Reformation – Reality Warps persist from fight to fight and Sentry has a chance to gain Indestructible when he loses a Combo.
When Sentry loses his Combo, he has a 100% chance to become Indestructible for 3-5 seconds per Reality Warp.
At the start of a fight, if Health is above 0%, Reality Warps persist with Sentry from the previous fight.
immune to the effects of Poisons and reduces the damage of Bleeds by 85%.
45% chance For Basic hits To inflict Incinerate Debuff on the opponent
Note: Why I Think Sentry Need A Buff Because People Have Voted in this Post :
https://forums.playcontestofchampions.com/en/discussion/99442/worst-2018-champ#latest
That Hes The Worst Champ in 2018