Bleed global tweaks
I wanna start off by saying i really like the global idea. Having said that i feel its too far. A total immunity to bleed is ridiculous and impacts alot of r4 + champs. Really seems like a lazy way to nerf blade. I get wanting to mix things up but to hit gp,aa,blade (although he will still have ds),domino etc in one swoop is just tgat bit too far again.
A global node should make fights harder with attack boosts or maybe role reversal. Not to make slot if champs redundant. You have just buffed carnage for example and now he is useless again.
The problem with a bleed immune is that your taking away alot of utility tgat players strategise to get. For example with despair that can actually tackle an arc node with bleed stacks. Also same with people who use the resonate mastery.
If u wanna hit bleeders then dont totally shoot them down. Make the node takes no damage from bleed maybe instead of bleed immune. Make the bleed still show as a debuff but they take no damage. This means it is an attack nerf on bleeders. They can still get the interactions from the masteries,champs like carnage would still get the power gain and aa.
Also champs like x-23 and elektra who get armour break or the fury type buff if against a none bleed, dont get it againt bleed immune nodes if i remember correctly. Seems like it hits too many champs for a global node.