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Developers Thoughts: Improving Alliance Wars Discussion Thread
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Difference is he didn't have 3 min fight clock and where a death would have an impact on 29 other people. An pots didn't cost 100 units each
You can do as you wish with your champs, you can even use your bleed champs in AW still, but this thread is about AW and not story quests. After everything you have rambled on about you are yet to prove that bleed champs effectiveness has changed, and arguing the opposite would take a complete moron with nothing better to do with their time. If a Bleed champ can no longer bleed opponents, effectiveness has changed and to be considered a nerf to that particular content. Which is the main argument with Blade in particular. Does Blade still have other utility to be desired, absolutely. But that doesn't change anything in regards to people arguing bleed champs have lost value and been nerfed.
Now, you gonna try to argue AA has value within AW next?
You know those champions you poured resources into.
You know Gwenpool, Killmonger, Blade, even Venom and Carnage?
Well screw them cause we got bleed immunity
This is so lazy it's atrocious. How about instead of nerfing good characters to see more diversity just buff crappy characters like Iron Patriot and Spider Gwen and maybe you will see them in alliance war.
While I agree with you in this instance they have made a lot of bad decisions, and promptly walked them back in a few cases. This isn’t one of those and this actually helps blade in some cases like node 29 especially. However you are omitting the fact that no one or company can have a 100% success rate. Yet you defend them what seems like the vast majority of the time, inherently making you wrong in some of those cases. Meaning the “facts” you state are anything but factual in those times you’re wrong. Your opinion agreeing with Kabam doesn’t make you, or them, right.
Steps to allow a more diverse champion use pool?
1)
There needs to be more mastery choices/decisions. Like increase shock damage, increase time it takes for enemy to refresh their ability(like modoks auto block). also, female champ masteries, masteries that affect tags, like #Avengers, or a better reduce debuff duration (maybe masteries like this one only working on AW defense? Since clearly Kabam want players to still use potions in all game modes) Instead of just trying to implement a global node). Instead of trying to solve the issues by first adding global nodes, I think giving players options to improve their defense/attack team on their own decision is a better option.
2)
If you want more decision making for solely AW, how about a new set of masteries/nodes that only apply to Alliance War attack and defense? Basically, a new page, a section that our current mastery points don't count towards/use on.
Let each alliance member be given 5 random unique nodes (out of a pool of say 30, one of them can be bleed immune, another can be after taking a miniature "prove yourself" first 5 hits the defender is indestructible) that the member can add on to their defender at their own discretion. This will make each war "fresh" and strategic without making Alliance war that much harder/easier.
3)
Another way to encourage more diverse champion pool is increasing the 3 min timer, or creating a missions format that alliances need to fulfill (win a fight with a champion not used in the previous war). Currently, no one will bring champions that do very little damage. Either provide incentives/masteries that uniquely improve those below average champs (kamala Khan, Groot) or don't expect players to use them.
4)
Easier acquisition of rank up resources/shards.
Kabam, it's no secret that games like these can easily just make more and more powerful enemies, as players build better rosters. And to keep players interested, you make acquiring resources easier and easier. I do think this pace needs to be sped up a bit. It'll allow the meta to shift faster in alliance war if players can take up more champions to use , as currently the majority of people take months/a year to get resources for one major rank up.
Exactly. Have like an option that each alliance member can make decisions, like an option to say tags don't matter for one particular defender. Who they choose is strategic.
Also, give me a reason and the freedom to bring a strong Sentry or KK to AW and I will. Do you really think people like having 100 5* champs with maybe 10 that are viable? Partly because maybe half of the champs stink and aren’t getting enhanced at a reasonable pace and partly because I don’t have the materials to get everyone I want to use ranked up to a useable level. Vanity champs (champs that aren’t competitive in the current landscape, but I’d use them because I think they’re cool) need to be rank 5 or they’re too weak to justify using ranking resources on at all. Otherwise I don’t have a place for them. I passed on Omega Red because I knew he wasn’t going to get ranked up enough to use even though I’d been hoping for him to come to the contest since I started playing. I’d rather pass on him and not try for him at all than get him and have him sitting at 3-45 being worthless to me.
If the global node is strong, you penalise people who have used their limited rank up materials on the champs they want to use.
If you try to get around this by making the global node weak, then there's no point in having it at all.
I think the global node idea should be done away with altogether and you should try something else.
Mic....dropped!
People have spent a LOT of time on this game, and ranked up the champs they feel will help them the most, and the thought process from the developers is "hey, let's have global bleed immune in war so these people will stop bringing Blade in"? And then if that wasn't enough the other thought is "even though we've done a terrible job with most of our female champs, let's give a buff to females in the hope that maybe they will start bringing in more crappy champs."
If I was someone in a position to make decisions my first question would be "how are we failing our customers by giving them so many champs they don't want to use"? When someone emails support to have them remove a 5* Kamala Khan from their account, you have a much bigger issue than can be solved by bringing in a bleed immune node.
Just some opinions from a mediocre player...
My opinion isn't the issue. I said I have no issues with the changes. If I did, I would say so. People assume just because I'm not taking an Anti stance, that I'm somehow defending something. I'm not even of the mindset that anything needs to be defended. Anytime an alteration comes that forces people to do things differently, there's a reaction. It's always the same. They want to take it in one direction. People complain. If enough people complain, they rethink the direction, and compromise. It's really not about right and wrong. At the end of the day, I just accept that it's their game and look at their reasoning behind it. I'm not here to petition. What people call defending is just my attempt to clarify. To be honest, they can't implement ANY change without people having to adjust somehow. That's the whole point of making changes. Yet every proposed change, a majority reacts as if it's a personal offense. It's like saying, "Change whatever you want about your game as long as we don't have to do anything different.". There's a paradox in that. The one constant I accept that really allows me to accept things that come is nothing is guaranteed to stay the same forever.
Bleed immunity global buff is stupid.
Nerfing Bleed champs in AW for an ENTIRE Season with just 2 weeks notice. How do you expect people to rank 4 or rank 5 another non-bleed good attacker in such a short time? Simply impossible given how scarce T5B and T2A are.
Instead of encouraging more diversified rank ups by making resources more easily available and buffing outdated champs over the next few months, you decided to take the lazy shortcut of “let’s just mess up players who use AA, GP and Blade.”
This change is too drastic and sudden and catches players off-guard. Please rework it. You should also definitely consult some well-respected members of the community.
It’s clear to everyone you’re trying to devalue Blade without officially nerfing him. Why not just offer folks the chance to reinvest elsewhere?
It devalues more than just Blade, Killmonger, ArchAngel, and GwenPool come to mind here also.
Im not saying you cant use them in other modes. Im saying AW is by far the most important and challenging mode and everything revolves around it. Or you’re telling me that you rank a champ based on his effectiveness on AQ and EQ ???? Please 😂
Yes, I rank up a champ that gives me value in all modes in general. Not specifically for war alone.
So a suggestion ... why not when inflict a ban on Higher tier allies. Double penalise them.
- One they drop War tiers. However they r matched against higher Tier allies or Atleast higher rated allies than penalised allies for rest of season.
- thier Aw Multiplier is reduced to half of what they were earning prior to getting caught out for rest of season
That would guarantee they don’t match against lower tier allies and guarantees they r hit with a strongest message.
Think you missing the point. There is no arguing that war has the most impact in making decisions while ranking up a champ.
Now AW changing every month specifically with the intention of reducing the effectiveness of most comonly used champs and the to force “diversity”. They say it will be fun and keep the mode fresh. I say it will make the mode even more difficult, require a whole lot more time in planing and increase the resoruces needed to complete the map. This will continue to burn the players even more and force some more into retirement. Good luck with your idea kabam.
The second you rank up a champ you are locked in, because upgrade materials are so scarce. On the other hand there are clearly good and bad champions.
So now your solution to a problem you created by being really greedy and milking people for upgrade material is punishing players who have invested into bleed champions?
Tell me, how is anyone supposed to rank 5 a 5* in two weeks or even change the layout of their rank 4 4*?
My AW team is completely bleed free (by total randomness and luck of the pull) so I have a huge benefit now. For what reason?
Your are literally writing “we want to have luck to do less with it”, and the instead of adding options to AW you remove them?
I don’t even know what to say. But thanks for that massive boost to my AW team.
They expect us to bring our vast roster of 5* r3 champs to AW attack ...
@DJSergy I rank based on all game modes. Who can help in all situations. Act 6 is coming. New EQ'S every month. AW only gives a little bit of rank up materials so why wouldn't I be focused on all aspects to get more rank up materials?