BrianGrant wrote: » RagamugginGunner wrote: » BrianGrant wrote: » Wow... that female buff is bigger than expected. Can we go back in time so I can get Emma Frost? This season we're going to see female champs do some crazy things. Should be fun. BG, I'm a big fan, but you look at this game so much differently than most. Love what you do but IMO you're inability to see things from other player's perspective (or care about it) is your biggest weakness as a content creator. I both see and care about other players perspectives for this and all changes to the game. I've already given Kabam a list of pros and cons to this idea, of which the list of cons was longer. But if I just automatically went with what everyone said and didn't give my own opinion, I'd just be lying to gain an audience. And the way I really feel is that although this system isn't perfect, and AW in total is far from perfect, I can't help but get excited for a 25-45% attack increase for female champions. Maybe you disagree, which is fine, I'm not trying to change your opinion, but can you at least see why such a massive attack boost for female champions would get me excited? And I'm probably not even going to be using a female champion this season. I'm just excited for other people and to see their fights.
RagamugginGunner wrote: » BrianGrant wrote: » Wow... that female buff is bigger than expected. Can we go back in time so I can get Emma Frost? This season we're going to see female champs do some crazy things. Should be fun. BG, I'm a big fan, but you look at this game so much differently than most. Love what you do but IMO you're inability to see things from other player's perspective (or care about it) is your biggest weakness as a content creator.
BrianGrant wrote: » Wow... that female buff is bigger than expected. Can we go back in time so I can get Emma Frost? This season we're going to see female champs do some crazy things. Should be fun.
Kpatrix wrote: » This might not be a popular idea, but why not place champion restrictions on the preseason beta for these global nodes.
Kpatrix wrote: » To expand on this even more, since the rewards are so much better at higher tiers, the champ requirements could scale by war rating. Tier 1 and 2 could be unlimited, 3 and 4 could see r5 defenders or eqivellent, t5 and 6 could see 6* star r1 and equivalent, etc. There could be a global node that would allow the use of any champ on your roster but cap their stats at the cutoff point for your tier. You could still bring your favorite attacker, they would just be effectively deranked to put all champs at a max limit.
DNA3000 wrote: » Kpatrix wrote: » This might not be a popular idea, but why not place champion restrictions on the preseason beta for these global nodes. As far as I'm aware, these aren't being implemented as buffs on individual nodes or as nodes granting linked buffs until they are killed, these are global buffs that affect all attackers and defenders in the war.
Kabam Miike wrote: » TurtleJames wrote: » Although I can kind of understand where the developers are coming from with their seasonal tweaks of AW, I do not think they understand what a nightmare it is to organize AW placements and assignments. Officers are provided ridiculously limited ability to manage AW/AQ, and introducing anything that requires new assignments throughout the season is a stroke waiting to happen. I literally spend hours and even days planning things out via third party apps, excel, websites simply because Kabam offers so little useful resources or data themselves. And even after that is done, it is like herding cats to get everyone to follow instructions. Yeah, there are some defenders (IMIW, Modok, Korg, Medusa, etc.) and offenders (Blade, Void, CG, etc.) that everyone uses, but that's how you guys made it. And I feel that most officers have a set it and forget it approach, because after we spent all that time coming up with placements / assignments, the last thing we want to do is make more changes. Introducing things like rotating buffs / debuffs is just a band-aid IMO. Please give us more tools and data to manage AW if you really want to introduce dynamic changes. I'm still waiting for that Kabam employee to come back from vacation to give us prestige figures not that it really matters anymore. Do you have any suggestions on how we can do that? Like any tools in particular would be helpful in this kind of stuff?
TurtleJames wrote: » Although I can kind of understand where the developers are coming from with their seasonal tweaks of AW, I do not think they understand what a nightmare it is to organize AW placements and assignments. Officers are provided ridiculously limited ability to manage AW/AQ, and introducing anything that requires new assignments throughout the season is a stroke waiting to happen. I literally spend hours and even days planning things out via third party apps, excel, websites simply because Kabam offers so little useful resources or data themselves. And even after that is done, it is like herding cats to get everyone to follow instructions. Yeah, there are some defenders (IMIW, Modok, Korg, Medusa, etc.) and offenders (Blade, Void, CG, etc.) that everyone uses, but that's how you guys made it. And I feel that most officers have a set it and forget it approach, because after we spent all that time coming up with placements / assignments, the last thing we want to do is make more changes. Introducing things like rotating buffs / debuffs is just a band-aid IMO. Please give us more tools and data to manage AW if you really want to introduce dynamic changes. I'm still waiting for that Kabam employee to come back from vacation to give us prestige figures not that it really matters anymore.
PaytoPlay wrote: » Anyone knows if the global bleed immune node can be removed after all minis are down? Introducing this to war without fixing Medusa's bug is money grab .... Almost guarantee that's the default AW boss for my tier throughout the season
PaytoPlay wrote: » PaytoPlay wrote: » Anyone knows if the global bleed immune node can be removed after all minis are down? Introducing this to war without fixing Medusa's bug is money grab .... Almost guarantee that's the default AW boss for my tier throughout the season Well got my answer. Global node is on the boss and not the mini boss.. and facing our first of many bleed immune r5 Medusa boss. Thanks for nothing kabam. Great job on champion diversity and encouraging using bugs to drive revenue.
PaytoPlay wrote: » PaytoPlay wrote: » PaytoPlay wrote: » Anyone knows if the global bleed immune node can be removed after all minis are down? Introducing this to war without fixing Medusa's bug is money grab .... Almost guarantee that's the default AW boss for my tier throughout the season Well got my answer. Global node is on the boss and not the mini boss.. and facing our first of many bleed immune r5 Medusa boss. Thanks for nothing kabam. Great job on champion diversity and encouraging using bugs to drive revenue. Sorry kabam I make a mistake it's only outgoing. My bad.
TheVyrus wrote: » I just do not understand the purpose of this thread. It was presented as an opportunity for the community to DISCUSS possible changes to the AW format. Clearly after 26 pages of conversation the general consensus was this change was not cared for by the players. While some people just screamed about being nerfed and wanting a hand out of some sort, there were many mature responses providing alternative ideas to accomplish the goals Kabam wanted. So why invite the community to participate in this, if you were not going to listen and discuss with us? Clearly there were no intentions of listening, discussing, or changing the plans. I was really hoping, as this was discussed on the boards that Kabam would listen to their customers and at the very least delay their plans and look for an alternative. Instead we were once again ignored and made to waste our time and energy. It is really unfortunate that it went down like this. I love the idea of including the community, but to do that we need to heard and acknowledged.
Kabam Miike wrote: » TheVyrus wrote: » I just do not understand the purpose of this thread. It was presented as an opportunity for the community to DISCUSS possible changes to the AW format. Clearly after 26 pages of conversation the general consensus was this change was not cared for by the players. While some people just screamed about being nerfed and wanting a hand out of some sort, there were many mature responses providing alternative ideas to accomplish the goals Kabam wanted. So why invite the community to participate in this, if you were not going to listen and discuss with us? Clearly there were no intentions of listening, discussing, or changing the plans. I was really hoping, as this was discussed on the boards that Kabam would listen to their customers and at the very least delay their plans and look for an alternative. Instead we were once again ignored and made to waste our time and energy. It is really unfortunate that it went down like this. I love the idea of including the community, but to do that we need to heard and acknowledged. Hey there, Remember, discussion threads are not meant to be only between Summoners and the Game team, but also for summoners to speak to each other! We are aware of how some of you feel, and have said that we're going to continue to monitor this, but we're not going to change anything until you've actually had a chance to experience the Global Rotating buffs. Additionally, remember that while there are about 700 comments, that is far from meaning 700 different people sharing the same opinion, or even 700 different summoners commenting. This thread is a great example of a lot of back and forth between a small group of Summoners, and that's what Forums are for! While it's not safe to say that "everybody liked this change", it's also an exaggeration to say that everybody was against it. Outside this thread, there were other threads started where the sentiment was not very close to what you see here. We've also received a lot of feedback via email and on other channels. We will continue to review all feedback we receive, and appreciate you sharing your thoughts. The Contest is constantly evolving, and this is all a part of us working to keep things fresh while also constantly improving the experience!