GroundedWisdom wrote: » People always Rank who they feel is their best options. Inevitably, there's always going to be something new coming, or a new Champ added. They've made materials a great deal more available in the last year, and more will follow as they work on it. The argument that new Champs are added doesn't hold water because that's just not how the game operates. We don't Rank with the idea that we can recycle our Resources when something better comes along. That defeats the purpose of earning Resources to begin with. What people are suggesting is a never-ending cycle of switching Rosters when new Champs are added, or a new challenge comes. That's an entirely different game design.
Amateur_Hour wrote: » @BrianGrant i just posted in suggestions about tanking and its effect on off seasons and seasons. How do you feel about it.....
Dhruvgajjar wrote: » GroundedWisdom wrote: » People always Rank who they feel is their best options. Inevitably, there's always going to be something new coming, or a new Champ added. They've made materials a great deal more available in the last year, and more will follow as they work on it. The argument that new Champs are added doesn't hold water because that's just not how the game operates. We don't Rank with the idea that we can recycle our Resources when something better comes along. That defeats the purpose of earning Resources to begin with. What people are suggesting is a never-ending cycle of switching Rosters when new Champs are added, or a new challenge comes. That's an entirely different game design. Materials made more available are nowhere near enough to max out a champ on a monthly basis. And there are two new champs every month being added. Even if you stay in top level alliance and do monthly uncollected every month, it will take a few months to max out a 5* champ from rank 4 to rank 5. So it's your argument that doesn't hold water. No one is asking for rank down tickets for every single changes, but it's only fair to allow players to recycle their roasters once a year. And sooner or later kabam will realize that. For avg 24 new champs added to the game every year, resources needed for rank 1 to rank 5 as 5* are no way near of what it should be.
GroundedWisdom wrote: » Dhruvgajjar wrote: » GroundedWisdom wrote: » People always Rank who they feel is their best options. Inevitably, there's always going to be something new coming, or a new Champ added. They've made materials a great deal more available in the last year, and more will follow as they work on it. The argument that new Champs are added doesn't hold water because that's just not how the game operates. We don't Rank with the idea that we can recycle our Resources when something better comes along. That defeats the purpose of earning Resources to begin with. What people are suggesting is a never-ending cycle of switching Rosters when new Champs are added, or a new challenge comes. That's an entirely different game design. Materials made more available are nowhere near enough to max out a champ on a monthly basis. And there are two new champs every month being added. Even if you stay in top level alliance and do monthly uncollected every month, it will take a few months to max out a 5* champ from rank 4 to rank 5. So it's your argument that doesn't hold water. No one is asking for rank down tickets for every single changes, but it's only fair to allow players to recycle their roasters once a year. And sooner or later kabam will realize that. For avg 24 new champs added to the game every year, resources needed for rank 1 to rank 5 as 5* are no way near of what it should be. I never said anything about taking a Champ to Max each month. That's just not logical. The higher the Rarity, the longer it will take to Max. What I said is, Resources have been made more available, and they are continuing to work on it.
RagamugginGunner wrote: » Kabam Miike wrote: » When we said the intention of introducing Rotating Global Buffs was not to find a way to increase difficulty, we truly meant that . The goal is to ensure there is more variety in Alliance Wars, and that we can continually keep the mode fluid, and ever changing. Can you please explain to me how, exactly, adding global nodes does not make AW more difficult? Thanks.
Kabam Miike wrote: » When we said the intention of introducing Rotating Global Buffs was not to find a way to increase difficulty, we truly meant that . The goal is to ensure there is more variety in Alliance Wars, and that we can continually keep the mode fluid, and ever changing.
Dhruvgajjar wrote: » GroundedWisdom wrote: » Dhruvgajjar wrote: » GroundedWisdom wrote: » People always Rank who they feel is their best options. Inevitably, there's always going to be something new coming, or a new Champ added. They've made materials a great deal more available in the last year, and more will follow as they work on it. The argument that new Champs are added doesn't hold water because that's just not how the game operates. We don't Rank with the idea that we can recycle our Resources when something better comes along. That defeats the purpose of earning Resources to begin with. What people are suggesting is a never-ending cycle of switching Rosters when new Champs are added, or a new challenge comes. That's an entirely different game design. Materials made more available are nowhere near enough to max out a champ on a monthly basis. And there are two new champs every month being added. Even if you stay in top level alliance and do monthly uncollected every month, it will take a few months to max out a 5* champ from rank 4 to rank 5. So it's your argument that doesn't hold water. No one is asking for rank down tickets for every single changes, but it's only fair to allow players to recycle their roasters once a year. And sooner or later kabam will realize that. For avg 24 new champs added to the game every year, resources needed for rank 1 to rank 5 as 5* are no way near of what it should be. I never said anything about taking a Champ to Max each month. That's just not logical. The higher the Rarity, the longer it will take to Max. What I said is, Resources have been made more available, and they are continuing to work on it. What's not logical in taking a champ to its max ability? Isn't that what's the competition is all about? Having the strongest team possible?? And your blind belief that they're continuing to work on it pales in comparison to rapid changes every month that are being added in the game. It should go side by side. Not like current scenario where changes are being imposed on us and they'll work on making more resources available for later.
GroundedWisdom wrote: » Dhruvgajjar wrote: » GroundedWisdom wrote: » Dhruvgajjar wrote: » GroundedWisdom wrote: » People always Rank who they feel is their best options. Inevitably, there's always going to be something new coming, or a new Champ added. They've made materials a great deal more available in the last year, and more will follow as they work on it. The argument that new Champs are added doesn't hold water because that's just not how the game operates. We don't Rank with the idea that we can recycle our Resources when something better comes along. That defeats the purpose of earning Resources to begin with. What people are suggesting is a never-ending cycle of switching Rosters when new Champs are added, or a new challenge comes. That's an entirely different game design. Materials made more available are nowhere near enough to max out a champ on a monthly basis. And there are two new champs every month being added. Even if you stay in top level alliance and do monthly uncollected every month, it will take a few months to max out a 5* champ from rank 4 to rank 5. So it's your argument that doesn't hold water. No one is asking for rank down tickets for every single changes, but it's only fair to allow players to recycle their roasters once a year. And sooner or later kabam will realize that. For avg 24 new champs added to the game every year, resources needed for rank 1 to rank 5 as 5* are no way near of what it should be. I never said anything about taking a Champ to Max each month. That's just not logical. The higher the Rarity, the longer it will take to Max. What I said is, Resources have been made more available, and they are continuing to work on it. What's not logical in taking a champ to its max ability? Isn't that what's the competition is all about? Having the strongest team possible?? And your blind belief that they're continuing to work on it pales in comparison to rapid changes every month that are being added in the game. It should go side by side. Not like current scenario where changes are being imposed on us and they'll work on making more resources available for later. Having the strongest Team possible is logical, yes. Having a system that graduates Resources at a pace when dealing with higher Raritites is also logical. As you go higher in Star Level, you have to taper off the speed of Ranking. TL:DR - Stronger Champs should take more time and effort to Rank. The alternative is a system that places the bulk of Resources to acquire Champs at the Top Percentile, and the means to Rank them much faster than anyone else. Seems like a fair deal on paper, however no one else would be able to progress. The Top would become a Perpetual Motion Machine and continually grow, and no one else would be able to compete or catch up. I'm not talking about the usual lull in movement, or stagnancy patches. I'm talking about literally no chance of moving up because the higher you go, the more you grow. With having higher Rarities within a Tiered system, you have to make it harder to Rank the higher ones.
Dhruvgajjar wrote: » GroundedWisdom wrote: » Dhruvgajjar wrote: » GroundedWisdom wrote: » Dhruvgajjar wrote: » GroundedWisdom wrote: » People always Rank who they feel is their best options. Inevitably, there's always going to be something new coming, or a new Champ added. They've made materials a great deal more available in the last year, and more will follow as they work on it. The argument that new Champs are added doesn't hold water because that's just not how the game operates. We don't Rank with the idea that we can recycle our Resources when something better comes along. That defeats the purpose of earning Resources to begin with. What people are suggesting is a never-ending cycle of switching Rosters when new Champs are added, or a new challenge comes. That's an entirely different game design. Materials made more available are nowhere near enough to max out a champ on a monthly basis. And there are two new champs every month being added. Even if you stay in top level alliance and do monthly uncollected every month, it will take a few months to max out a 5* champ from rank 4 to rank 5. So it's your argument that doesn't hold water. No one is asking for rank down tickets for every single changes, but it's only fair to allow players to recycle their roasters once a year. And sooner or later kabam will realize that. For avg 24 new champs added to the game every year, resources needed for rank 1 to rank 5 as 5* are no way near of what it should be. I never said anything about taking a Champ to Max each month. That's just not logical. The higher the Rarity, the longer it will take to Max. What I said is, Resources have been made more available, and they are continuing to work on it. What's not logical in taking a champ to its max ability? Isn't that what's the competition is all about? Having the strongest team possible?? And your blind belief that they're continuing to work on it pales in comparison to rapid changes every month that are being added in the game. It should go side by side. Not like current scenario where changes are being imposed on us and they'll work on making more resources available for later. Having the strongest Team possible is logical, yes. Having a system that graduates Resources at a pace when dealing with higher Raritites is also logical. As you go higher in Star Level, you have to taper off the speed of Ranking. TL:DR - Stronger Champs should take more time and effort to Rank. The alternative is a system that places the bulk of Resources to acquire Champs at the Top Percentile, and the means to Rank them much faster than anyone else. Seems like a fair deal on paper, however no one else would be able to progress. The Top would become a Perpetual Motion Machine and continually grow, and no one else would be able to compete or catch up. I'm not talking about the usual lull in movement, or stagnancy patches. I'm talking about literally no chance of moving up because the higher you go, the more you grow. With having higher Rarities within a Tiered system, you have to make it harder to Rank the higher ones. Fully agree with everything you said and it actually supports the argument to allow players to recycle their roasters at least once every year or two. Because of the rarity of resources and the time it takes to max out characters, by the time players are able to max out one or two champs, meta of the game is completely changed. If you're playing at tier 1, you know that only 5/65 champs are getting you through nodes with full bonus and sometimes that too with using biggest boosts. If I were to utilize my newest addition fully in contents like AW, I'll have to wait forever to obtain resources to max it out nd by the time one reaches there, meta is totally shifted to something else. And I think that's what burning people out. So either allowing players to recycle their roasters once every two years is a fair thing to ask.
GroundedWisdom wrote: » Dhruvgajjar wrote: » GroundedWisdom wrote: » Dhruvgajjar wrote: » GroundedWisdom wrote: » Dhruvgajjar wrote: » GroundedWisdom wrote: » People always Rank who they feel is their best options. Inevitably, there's always going to be something new coming, or a new Champ added. They've made materials a great deal more available in the last year, and more will follow as they work on it. The argument that new Champs are added doesn't hold water because that's just not how the game operates. We don't Rank with the idea that we can recycle our Resources when something better comes along. That defeats the purpose of earning Resources to begin with. What people are suggesting is a never-ending cycle of switching Rosters when new Champs are added, or a new challenge comes. That's an entirely different game design. Materials made more available are nowhere near enough to max out a champ on a monthly basis. And there are two new champs every month being added. Even if you stay in top level alliance and do monthly uncollected every month, it will take a few months to max out a 5* champ from rank 4 to rank 5. So it's your argument that doesn't hold water. No one is asking for rank down tickets for every single changes, but it's only fair to allow players to recycle their roasters once a year. And sooner or later kabam will realize that. For avg 24 new champs added to the game every year, resources needed for rank 1 to rank 5 as 5* are no way near of what it should be. I never said anything about taking a Champ to Max each month. That's just not logical. The higher the Rarity, the longer it will take to Max. What I said is, Resources have been made more available, and they are continuing to work on it. What's not logical in taking a champ to its max ability? Isn't that what's the competition is all about? Having the strongest team possible?? And your blind belief that they're continuing to work on it pales in comparison to rapid changes every month that are being added in the game. It should go side by side. Not like current scenario where changes are being imposed on us and they'll work on making more resources available for later. Having the strongest Team possible is logical, yes. Having a system that graduates Resources at a pace when dealing with higher Raritites is also logical. As you go higher in Star Level, you have to taper off the speed of Ranking. TL:DR - Stronger Champs should take more time and effort to Rank. The alternative is a system that places the bulk of Resources to acquire Champs at the Top Percentile, and the means to Rank them much faster than anyone else. Seems like a fair deal on paper, however no one else would be able to progress. The Top would become a Perpetual Motion Machine and continually grow, and no one else would be able to compete or catch up. I'm not talking about the usual lull in movement, or stagnancy patches. I'm talking about literally no chance of moving up because the higher you go, the more you grow. With having higher Rarities within a Tiered system, you have to make it harder to Rank the higher ones. Fully agree with everything you said and it actually supports the argument to allow players to recycle their roasters at least once every year or two. Because of the rarity of resources and the time it takes to max out characters, by the time players are able to max out one or two champs, meta of the game is completely changed. If you're playing at tier 1, you know that only 5/65 champs are getting you through nodes with full bonus and sometimes that too with using biggest boosts. If I were to utilize my newest addition fully in contents like AW, I'll have to wait forever to obtain resources to max it out nd by the time one reaches there, meta is totally shifted to something else. And I think that's what burning people out. So either allowing players to recycle their roasters once every two years is a fair thing to ask. It doesn't support Rank Downs at all, actually. On the contrary. It describes the necessity of the way the system operates now.
Dhruvgajjar wrote: » GroundedWisdom wrote: » Dhruvgajjar wrote: » GroundedWisdom wrote: » Dhruvgajjar wrote: » GroundedWisdom wrote: » Dhruvgajjar wrote: » GroundedWisdom wrote: » People always Rank who they feel is their best options. Inevitably, there's always going to be something new coming, or a new Champ added. They've made materials a great deal more available in the last year, and more will follow as they work on it. The argument that new Champs are added doesn't hold water because that's just not how the game operates. We don't Rank with the idea that we can recycle our Resources when something better comes along. That defeats the purpose of earning Resources to begin with. What people are suggesting is a never-ending cycle of switching Rosters when new Champs are added, or a new challenge comes. That's an entirely different game design. Materials made more available are nowhere near enough to max out a champ on a monthly basis. And there are two new champs every month being added. Even if you stay in top level alliance and do monthly uncollected every month, it will take a few months to max out a 5* champ from rank 4 to rank 5. So it's your argument that doesn't hold water. No one is asking for rank down tickets for every single changes, but it's only fair to allow players to recycle their roasters once a year. And sooner or later kabam will realize that. For avg 24 new champs added to the game every year, resources needed for rank 1 to rank 5 as 5* are no way near of what it should be. I never said anything about taking a Champ to Max each month. That's just not logical. The higher the Rarity, the longer it will take to Max. What I said is, Resources have been made more available, and they are continuing to work on it. What's not logical in taking a champ to its max ability? Isn't that what's the competition is all about? Having the strongest team possible?? And your blind belief that they're continuing to work on it pales in comparison to rapid changes every month that are being added in the game. It should go side by side. Not like current scenario where changes are being imposed on us and they'll work on making more resources available for later. Having the strongest Team possible is logical, yes. Having a system that graduates Resources at a pace when dealing with higher Raritites is also logical. As you go higher in Star Level, you have to taper off the speed of Ranking. TL:DR - Stronger Champs should take more time and effort to Rank. The alternative is a system that places the bulk of Resources to acquire Champs at the Top Percentile, and the means to Rank them much faster than anyone else. Seems like a fair deal on paper, however no one else would be able to progress. The Top would become a Perpetual Motion Machine and continually grow, and no one else would be able to compete or catch up. I'm not talking about the usual lull in movement, or stagnancy patches. I'm talking about literally no chance of moving up because the higher you go, the more you grow. With having higher Rarities within a Tiered system, you have to make it harder to Rank the higher ones. Fully agree with everything you said and it actually supports the argument to allow players to recycle their roasters at least once every year or two. Because of the rarity of resources and the time it takes to max out characters, by the time players are able to max out one or two champs, meta of the game is completely changed. If you're playing at tier 1, you know that only 5/65 champs are getting you through nodes with full bonus and sometimes that too with using biggest boosts. If I were to utilize my newest addition fully in contents like AW, I'll have to wait forever to obtain resources to max it out nd by the time one reaches there, meta is totally shifted to something else. And I think that's what burning people out. So either allowing players to recycle their roasters once every two years is a fair thing to ask. It doesn't support Rank Downs at all, actually. On the contrary. It describes the necessity of the way the system operates now. You can save that post for later when the necessary changes are implemented. Many top tier players are getting burned out by not keeping up with the rapidly changing meta of the game. And I'm sure at that time you will support the changes and agree with developers like in everything you do.
GroundedWisdom wrote: » Essentially, it's the same as saying, "We're on top and we deserve the means to stay on top no matter what because it's your fault we don't have what we need.". Paraphrasing, but that's the gist of it. It really doesn't matter what position you hold. There's something people have to wait on. Go to Mid Tier, they're tired of waiting for Cats to R5 and R4. Go to the Lower Tier, they're tired of waiting on Champs. In pretty much any game that I can think of similar to this, it's the same. The higher you go, the more progression slows down. That's necessary for overall progression. It's not as simple as just adding more Resources in the mix. You need to do so gradually, and with the other areas in mind. When you rebalance one, you have to make sure it doesn't imbalance another. It's a constant process of checks and balances. As I said. They've made Resources more available and they will continue to do so. However, the argument doesn't hold just because people are Top Tier.
Dhruvgajjar wrote: » GroundedWisdom wrote: » Essentially, it's the same as saying, "We're on top and we deserve the means to stay on top no matter what because it's your fault we don't have what we need.". Paraphrasing, but that's the gist of it. It really doesn't matter what position you hold. There's something people have to wait on. Go to Mid Tier, they're tired of waiting for Cats to R5 and R4. Go to the Lower Tier, they're tired of waiting on Champs. In pretty much any game that I can think of similar to this, it's the same. The higher you go, the more progression slows down. That's necessary for overall progression. It's not as simple as just adding more Resources in the mix. You need to do so gradually, and with the other areas in mind. When you rebalance one, you have to make sure it doesn't imbalance another. It's a constant process of checks and balances. As I said. They've made Resources more available and they will continue to do so. However, the argument doesn't hold just because people are Top Tier. You're repeating 2-3 points that you can. You're talking with blind faith without substantial information that they're actually working on to fixing it. Problem is bigger in mid tier nd lower tier players because while it takes a few months for top tier players to max out a champ, it takes from six months to a year for them. When 99% of the community playing this game nd know it, when they oppose something they're not stupid. Take this thread for an example that over 90% feedback has been negative and while there has been some content creators on YouTube and many other members of the community took their time to come up with suggestions to implement the changes right way without being unfair to everyone on this thread, it's really makes me sad that no steps have been taken to help us deal with the fundamental problem we're going to face before slapping those changes on the community's face.
GroundedWisdom wrote: » Dhruvgajjar wrote: » GroundedWisdom wrote: » Essentially, it's the same as saying, "We're on top and we deserve the means to stay on top no matter what because it's your fault we don't have what we need.". Paraphrasing, but that's the gist of it. It really doesn't matter what position you hold. There's something people have to wait on. Go to Mid Tier, they're tired of waiting for Cats to R5 and R4. Go to the Lower Tier, they're tired of waiting on Champs. In pretty much any game that I can think of similar to this, it's the same. The higher you go, the more progression slows down. That's necessary for overall progression. It's not as simple as just adding more Resources in the mix. You need to do so gradually, and with the other areas in mind. When you rebalance one, you have to make sure it doesn't imbalance another. It's a constant process of checks and balances. As I said. They've made Resources more available and they will continue to do so. However, the argument doesn't hold just because people are Top Tier. You're repeating 2-3 points that you can. You're talking with blind faith without substantial information that they're actually working on to fixing it. Problem is bigger in mid tier nd lower tier players because while it takes a few months for top tier players to max out a champ, it takes from six months to a year for them. When 99% of the community playing this game nd know it, when they oppose something they're not stupid. Take this thread for an example that over 90% feedback has been negative and while there has been some content creators on YouTube and many other members of the community took their time to come up with suggestions to implement the changes right way without being unfair to everyone on this thread, it's really makes me sad that no steps have been taken to help us deal with the fundamental problem we're going to face before slapping those changes on the community's face. I'm stating that the system has plateaus for various reasons. I also explained in detail that things have to be paced, and it's not as simple as just giving the Top Tier the means to Max as much as they want, when that would be impossible for Tiers down the line to catch up with. I said you have to add Resources sparsely and make sure it doesn't offset the balance of other Tiers. Again. The higher you go, the more progress slows. Otherwise you have a system where people keep growing more and more, and the higher they grow, the faster they grow. Ergo, Perpetual Motion Machine. I said they're working on it because that's what they said. Do I have concrete evidence of such? No. I am not present in their meetings, and I don't have a Crystal Ball. I can however, gauge over the span of the last year or two, and observe that they've added more Resources at a reasonable rate, in tandem with what I've been saying. Whether 90% of the feedback wants something or not is not always a deciding factor as to whether it goes through or not. A great deal of the feedback is coming from people who aren't even in the Tiers affected. If the Top 5% doesn't have the means to get past a Bleed Immune Node, there's something gravely wrong. I'm willing to wager they can. What you're describing is that selecting a Max Champ should encompass everything that comes, and I'm afraid that's limited to the Champ. No Champ exists that will work for everything. Sooner or later, something will counter it. That doesn't make them indebted to give the means to swap Rosters. What's the point of changing anything to begin with if people don't have to put an effort into getting used to it? It's literally one Season cycle, and the reaction is as if the Champs themselves are being disemboweled. Can't use your Max Champ? Use one at R4. There are a number powerful enough. In fact, I'm leery of any reliance on one specific type in general. Can't rely on Bleed all the time, and if people can't function without it, that's all the more reason to switch it up, in my mind.
GroundedWisdom wrote: » Dhruvgajjar wrote: » GroundedWisdom wrote: » Essentially, it's the same as saying, "We're on top and we deserve the means to stay on top no matter what because it's your fault we don't have what we need.". Paraphrasing, but that's the gist of it. It really doesn't matter what position you hold. There's something people have to wait on. Go to Mid Tier, they're tired of waiting for Cats to R5 and R4. Go to the Lower Tier, they're tired of waiting on Champs. In pretty much any game that I can think of similar to this, it's the same. The higher you go, the more progression slows down. That's necessary for overall progression. It's not as simple as just adding more Resources in the mix. You need to do so gradually, and with the other areas in mind. When you rebalance one, you have to make sure it doesn't imbalance another. It's a constant process of checks and balances. As I said. They've made Resources more available and they will continue to do so. However, the argument doesn't hold just because people are Top Tier. You're repeating 2-3 points that you can. You're talking with blind faith without substantial information that they're actually working on to fixing it. Problem is bigger in mid tier nd lower tier players because while it takes a few months for top tier players to max out a champ, it takes from six months to a year for them. When 99% of the community playing this game nd know it, when they oppose something they're not stupid. Take this thread for an example that over 90% feedback has been negative and while there has been some content creators on YouTube and many other members of the community took their time to come up with suggestions to implement the changes right way without being unfair to everyone on this thread, it's really makes me sad that no steps have been taken to help us deal with the fundamental problem we're going to face before slapping those changes on the community's face. Whether 90% of the feedback wants something or not is not always a deciding factor as to whether it goes through or not. A great deal of the feedback is coming from people who aren't even in the Tiers affected.
mostlyharmlessn wrote: » So do your groups even talk to each other in Kabam? I mean there's obviously been planning before deciding to go with bleed immune global node, and there is planning when it comes to deals...
Dhruvgajjar wrote: » GroundedWisdom wrote: » Dhruvgajjar wrote: » GroundedWisdom wrote: » Essentially, it's the same as saying, "We're on top and we deserve the means to stay on top no matter what because it's your fault we don't have what we need.". Paraphrasing, but that's the gist of it. It really doesn't matter what position you hold. There's something people have to wait on. Go to Mid Tier, they're tired of waiting for Cats to R5 and R4. Go to the Lower Tier, they're tired of waiting on Champs. In pretty much any game that I can think of similar to this, it's the same. The higher you go, the more progression slows down. That's necessary for overall progression. It's not as simple as just adding more Resources in the mix. You need to do so gradually, and with the other areas in mind. When you rebalance one, you have to make sure it doesn't imbalance another. It's a constant process of checks and balances. As I said. They've made Resources more available and they will continue to do so. However, the argument doesn't hold just because people are Top Tier. You're repeating 2-3 points that you can. You're talking with blind faith without substantial information that they're actually working on to fixing it. Problem is bigger in mid tier nd lower tier players because while it takes a few months for top tier players to max out a champ, it takes from six months to a year for them. When 99% of the community playing this game nd know it, when they oppose something they're not stupid. Take this thread for an example that over 90% feedback has been negative and while there has been some content creators on YouTube and many other members of the community took their time to come up with suggestions to implement the changes right way without being unfair to everyone on this thread, it's really makes me sad that no steps have been taken to help us deal with the fundamental problem we're going to face before slapping those changes on the community's face. Whether 90% of the feedback wants something or not is not always a deciding factor as to whether it goes through or not. A great deal of the feedback is coming from people who aren't even in the Tiers affected. Above sentence is totally wrong and immoral. First if 90% of the community is telling you it's bad it's an indication to take it sincerely. If community is divided in even 60-40 in opposition, you can say it's not a deciding factor. And how do you know how many of those players aren't in the tiers that are affected? I suppose you can't because you don't know for sure. That's the biggest problem with every argument that you've made so far on every post. They're far away from facts and in your attempt to tune in with everything on them, you blatantly make up points based on your own assumption rather than looking at facts nd things that are evident on this thread. And l would welcome every change with some kind of counter measures but locking champs out on their essential ability and not offer any solution in return is just as wrong and immoral. And I'm proud of the community here on speaking out against it even if it doesn't matter and they're going ahead with changes anyway without offering any kind of solution.
GroundedWisdom wrote: » Dhruvgajjar wrote: » GroundedWisdom wrote: » Dhruvgajjar wrote: » GroundedWisdom wrote: » Essentially, it's the same as saying, "We're on top and we deserve the means to stay on top no matter what because it's your fault we don't have what we need.". Paraphrasing, but that's the gist of it. It really doesn't matter what position you hold. There's something people have to wait on. Go to Mid Tier, they're tired of waiting for Cats to R5 and R4. Go to the Lower Tier, they're tired of waiting on Champs. In pretty much any game that I can think of similar to this, it's the same. The higher you go, the more progression slows down. That's necessary for overall progression. It's not as simple as just adding more Resources in the mix. You need to do so gradually, and with the other areas in mind. When you rebalance one, you have to make sure it doesn't imbalance another. It's a constant process of checks and balances. As I said. They've made Resources more available and they will continue to do so. However, the argument doesn't hold just because people are Top Tier. You're repeating 2-3 points that you can. You're talking with blind faith without substantial information that they're actually working on to fixing it. Problem is bigger in mid tier nd lower tier players because while it takes a few months for top tier players to max out a champ, it takes from six months to a year for them. When 99% of the community playing this game nd know it, when they oppose something they're not stupid. Take this thread for an example that over 90% feedback has been negative and while there has been some content creators on YouTube and many other members of the community took their time to come up with suggestions to implement the changes right way without being unfair to everyone on this thread, it's really makes me sad that no steps have been taken to help us deal with the fundamental problem we're going to face before slapping those changes on the community's face. Whether 90% of the feedback wants something or not is not always a deciding factor as to whether it goes through or not. A great deal of the feedback is coming from people who aren't even in the Tiers affected. Above sentence is totally wrong and immoral. First if 90% of the community is telling you it's bad it's an indication to take it sincerely. If community is divided in even 60-40 in opposition, you can say it's not a deciding factor. And how do you know how many of those players aren't in the tiers that are affected? I suppose you can't because you don't know for sure. That's the biggest problem with every argument that you've made so far on every post. They're far away from facts and in your attempt to tune in with everything on them, you blatantly make up points based on your own assumption rather than looking at facts nd things that are evident on this thread. And l would welcome every change with some kind of counter measures but locking champs out on their essential ability and not offer any solution in return is just as wrong and immoral. And I'm proud of the community here on speaking out against it even if it doesn't matter and they're going ahead with changes anyway without offering any kind of solution. First of all, the Forum doesn't represent 90% of the community. It's a small percentile of the Player Base. Secondly, you have to filter that number down to the number of people actually being affected by the Nodes. As for wrong and immoral, that's highly dramatic. It's also a shaky suggestion because it implies whatever you have enough complaints on doesn't pass. That means the Players are controlling the game, not the ones who create it. There's a fine line between feedback and demands. Especially when there's very little data to go on, and just reactions.
Dhruvgajjar wrote: » GroundedWisdom wrote: » Dhruvgajjar wrote: » GroundedWisdom wrote: » Dhruvgajjar wrote: » GroundedWisdom wrote: » Essentially, it's the same as saying, "We're on top and we deserve the means to stay on top no matter what because it's your fault we don't have what we need.". Paraphrasing, but that's the gist of it. It really doesn't matter what position you hold. There's something people have to wait on. Go to Mid Tier, they're tired of waiting for Cats to R5 and R4. Go to the Lower Tier, they're tired of waiting on Champs. In pretty much any game that I can think of similar to this, it's the same. The higher you go, the more progression slows down. That's necessary for overall progression. It's not as simple as just adding more Resources in the mix. You need to do so gradually, and with the other areas in mind. When you rebalance one, you have to make sure it doesn't imbalance another. It's a constant process of checks and balances. As I said. They've made Resources more available and they will continue to do so. However, the argument doesn't hold just because people are Top Tier. You're repeating 2-3 points that you can. You're talking with blind faith without substantial information that they're actually working on to fixing it. Problem is bigger in mid tier nd lower tier players because while it takes a few months for top tier players to max out a champ, it takes from six months to a year for them. When 99% of the community playing this game nd know it, when they oppose something they're not stupid. Take this thread for an example that over 90% feedback has been negative and while there has been some content creators on YouTube and many other members of the community took their time to come up with suggestions to implement the changes right way without being unfair to everyone on this thread, it's really makes me sad that no steps have been taken to help us deal with the fundamental problem we're going to face before slapping those changes on the community's face. Whether 90% of the feedback wants something or not is not always a deciding factor as to whether it goes through or not. A great deal of the feedback is coming from people who aren't even in the Tiers affected. Above sentence is totally wrong and immoral. First if 90% of the community is telling you it's bad it's an indication to take it sincerely. If community is divided in even 60-40 in opposition, you can say it's not a deciding factor. And how do you know how many of those players aren't in the tiers that are affected? I suppose you can't because you don't know for sure. That's the biggest problem with every argument that you've made so far on every post. They're far away from facts and in your attempt to tune in with everything on them, you blatantly make up points based on your own assumption rather than looking at facts nd things that are evident on this thread. And l would welcome every change with some kind of counter measures but locking champs out on their essential ability and not offer any solution in return is just as wrong and immoral. And I'm proud of the community here on speaking out against it even if it doesn't matter and they're going ahead with changes anyway without offering any kind of solution. First of all, the Forum doesn't represent 90% of the community. It's a small percentile of the Player Base. Secondly, you have to filter that number down to the number of people actually being affected by the Nodes. As for wrong and immoral, that's highly dramatic. It's also a shaky suggestion because it implies whatever you have enough complaints on doesn't pass. That means the Players are controlling the game, not the ones who create it. There's a fine line between feedback and demands. Especially when there's very little data to go on, and just reactions. How much of a community it represents?? And how do you know other players who aren't active on forums are positive towards these changes? You can't. Again proving my point of making blatant assumptions ignoring facts and information that's available right here. It's not dramatic. Players who have given so much love to this game have a right to voice their opinions. It's up to the developers how to take it and eventually it will reflect in overall sales. It's because of people voicing their opposition that many of the drastic changes had to be walked back or resolved with counter measures. 12.0, AQ initial sentinel changes or dropping diversity last war to name a few. This change is going to be implemented without any countermeasures and it will reflect in overall feedback.
Googleplexian wrote: » Revamp the war crystals while you’re at it.