Hulk Defensive Upgrade/Fix:
Hulks Champion Tags Include Defensive and Tank, yet he has no abilities that live up to these tags. The tags are accurate to the comics and should remain as they are but he needs some sort of defensive or death resisting abilities to live up to his true character and his tags. It would make a lot more sense and be much more realistic is all I'm saying. I realize that Kabam think that they are balancing the game by under-powering Hulk due to his high damage but they are simply just under-powering him (Hulk is the most powerful character in the Marvel Universe since he can overpower and overcome anything with rage, they need to show that in this game, damage alone does not show that). I mean it makes no sense that Hulk is actually becoming weaker the more he is attacked rather than stronger, I realize of course his attack and fury chances are increased. But bleed, degeneration, armor break, stun and countless other effects that he has either overcome with rage or has been seemingly immune to in the comics, can easily end him in game, regardless of blocking. Most of the champions in the contest are balanced well and have accurate cannon abilities but Hulk doesn't and something needs to be done, at least to some small degree.
Here are my ideas if you can be bothered to read them, (please read them or at least scan them first if you wish to discuss this):
#1 Physical Resistance:
To make it easier for the developers that are constantly updating the game. Here is an upgrade that doesn't require any changes to the characters current abilities. Each time Hulk has a fury buff he receives some physical resistance, this amount should be small per buff and stacks to a maximum of 90-99% physical resistance (or whatever the developers think is reasonable), giving him the true ability to get stronger the angrier he gets. This will only become useful to skilled players who can somehow survive long enough to reach this high level of physical resistance or with the addition of a 5 star Hulk which has enough health for players to utilize this physical resistance system.
#2 Debuff Resistance/Negation:
Fury buffs can either reduce the duration and effectiveness of debuffs while they are active, or be consumed to remove debuffs completely. Or while they are active they reduce the duration and effectiveness but when two or more furies are active they are consumed to remove the debuff entirely. This would be a perfect addition to Hulk as he has shown this ability constantly in the comics and champions like crossbones already have abilities similar to this. So it would be reasonably easy to add to Hulk.
#3 Regeneration:
This is greatly needed as it is one of Hulk's key abilities that has been hidden from younger generations with bad writing and decisions present in "The Incredible Hulk" and the current Marvel Cinematic Universe. Either he could have a constant permanent healing ability that is similar to Deadpool's but only 60-70% as intense for balance because of Hulk's high damage. And for this to work his signature must be changed to based on lost health and damage received, so his damage won't decrease with healing. Or he could have wolverines signature ability, still keeping Hulk balanced as his regeneration would be unlikely with an 8% chance but it would also be intense like in the comics. He could have a permanent regeneration effect like Joe Fixit but double the effectiveness and it could multiply when fury buffs are active. Increasing it to a maximum of three times the effectiveness with 3 fury buffs, but reduced back to the original amount when furies expire. Another idea is he has a 50% chance to become indestructible when either reaching 25, 20, 15, 10 or 1% health (idk up to developers if they care) and then regenerate the same amount that Hulk Ragnarok can regenerate in his signature. I realize he can become indestructible like this when he is paired with 5 star Thor Raganarok but this is only once per fight and that makes it non-canon and wrong. Balancing it with a chance limiter like 50% would be better balanced and more realistic. Hulk never tires or runs out of energy that is simply Banner holding him back and trying to drain him mentally. Whenever Banner is in agreement or removed from the equation Hulk is unstoppable in a fight and will always bounce back stronger.
#4 Critical Resistance:
Self explanatory, as long as it's there like it is with Red Hulk, the amount of Critical Resistance won't matter.
#5 Block penetration:
Even though this isn't a defensive ability it is something that he has in the comics and should have in this game. If it is not combined with an actual defensive ability as that would be unbalanced, unless his block penetration was low. Because Hulk's strength has no limit and because he has shown to be able to gain bursts of strength from rage that enable him to break space time itself. He should have block penetration. Kabam even showed this in their cgi animation where champions battled Thanos, Hulk clearly knocked Thanos back with one punch significantly whilst he was blocking I mean come on that is block penetration. Unblockable attacks like certain symbiotes' specials would be an unrealistic addition to Hulk as most champions can block his attacks for the most part and it would also make him over powered, block penetration would make sense though. Maybe making it activate only when a fury buff is active will make more sense.
If any of these ideas are added to some extent in someway it would make Hulk, actually Hulk not some green brute with high damage. Hulk is the one character in the game which needs the most amount of fixes in my opinion. If you disagree, agree or want to suggest any different ideas, opinions or thoughts about Hulk or another champion that needs improvement. Comment and we can discuss this.