**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Black Panther (Civil War) Buff

Passive: A thick layer of Armor provides full immunity to Bleed.

Passive: Black Panther's suit stores up 25% of any damage taken and stacks up until he hits the opponent dealing said damage back.

Passive: Black Panther has a 35% chance to gain an Armor buff when attacking or being struck and while Reflective State isn't active.

Armor: BP has a 100% chance to shrug off any debuff costing him 1 armor. If stunned while he has an armor effect, reflect stun back unto the opponent.

Reflective State: BP stores 25% of damage taken and deals it unto the opponent when striking them. The damage will not fall off over time.

Special 1: 100% chance to bleed the opponent for 50% of his base attack.

Special 2: Consume all armor to deal increased damage (fury) lasts 10 seconds (Each armor counts as 250 attack.)

Special 3: Deal 5% Increased damage per buff active.

Passive: If BP has 3 armor or more he expands them to lose no more than 1% of his health from a single source.

Signature Ability: BP starts off the fight in Reflective State. Additionally he gains 9 permanent armor buffs lasting until he loses more than 1% health. Special 1 now has a 25% chance to deal Critical Bleed increasing the duration by 5 seconds and the damage by 25% of his base attack. Special 2 has a 100% chance to give BP Indestructible lasting until struck. Special 3 gives him 9 permanent armor again.

Synergies: Wakanda Forever: (BP/KM) 10% increased chance to bleed the opponent.

50% Luck 50% Skill: (Domino) All bleeds are now passive.

Avenger: (All Avengers) All Avenger armor rating physical and energy resistances are now doubled.

Skill Supremacy: (Skill Champs) Increase the duration of all buffs/debuff of skill champions by 20%.

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