Alliance Wars - Suggestion

Even with all the changes done to Alliance Wars, teams still work to finish the map with 100% Exploration, little to none Attacker Kills, try to max their Defender Diversity and still there are times when they come very close to a tie or lose by very few points, so with that said, an idea came to mind that I don't think it has been considered before... Time Challenge, extra points for every hour or minute you have left on the clock from the moment you either get the Boss Kill or 100% Exploration, this would make things a bit more interesting and would push the players to participate more and have less downtime, thoughts?

Comments

  • MhykkeMhykke Member Posts: 431 ★★★
    How do you account for the fact that the player base is spread across numerous time zones around the world?
  • Thanos_CarThanos_Car Member Posts: 298
    edited November 2018
    Mhykke wrote: »
    How do you account for the fact that the player base is spread across numerous time zones around the world?

    Yeah. If they added a time challenge, certain areas of the world would be at a disadvantage to other areas of the world. But I agree with the very close wars/ties.wtud74ksu72m.jpeg
    Like here they won by placing less defenders than us, so placing less defenders is a strategy to win wars?

  • DemonzfyreDemonzfyre Member Posts: 22,716 ★★★★★
    Thanos_Car wrote: »
    Mhykke wrote: »
    How do you account for the fact that the player base is spread across numerous time zones around the world?

    Yeah. If they added a time challenge, certain areas of the world would be at a disadvantage to other areas of the world. But I agree with the very close wars/ties.wtud74ksu72m.jpeg
    Like here they won by placing less defenders than us, so placing less defenders is a strategy to win wars?

    No, they won by diversity and getting more attack bonuses.
  • Mhykke wrote: »
    How do you account for the fact that the player base is spread across numerous time zones around the world?

    Every alliance starts their own AW search during their time zone or schedule, and most alliances have players in different time zones, they would accommodate to it, anyhow, it's an idea that I feel would make things a bit more interesting if not fair
  • Thanos_CarThanos_Car Member Posts: 298
    Demonzfyre wrote: »
    Thanos_Car wrote: »
    Mhykke wrote: »
    How do you account for the fact that the player base is spread across numerous time zones around the world?

    Yeah. If they added a time challenge, certain areas of the world would be at a disadvantage to other areas of the world. But I agree with the very close wars/ties.wtud74ksu72m.jpeg
    Like here they won by placing less defenders than us, so placing less defenders is a strategy to win wars?

    No, they won by diversity and getting more attack bonuses.

    We killed every defender they had, they placed less defenders, which means less attack bonus for us. This was the point I was trying to get across, placing less defenders gives the opposing alliance less attack bonus, so less points for them.
  • ManChildManChild Member Posts: 608 ★★★
    @Thanos_Car that’s just not a strategy. Placing less defenders cannot help you win. It’s just not a thing.
  • Panchulon21Panchulon21 Member Posts: 2,605 ★★★★★
    Thanos_Car wrote: »
    Demonzfyre wrote: »
    Thanos_Car wrote: »
    Mhykke wrote: »
    How do you account for the fact that the player base is spread across numerous time zones around the world?

    Yeah. If they added a time challenge, certain areas of the world would be at a disadvantage to other areas of the world. But I agree with the very close wars/ties.wtud74ksu72m.jpeg
    Like here they won by placing less defenders than us, so placing less defenders is a strategy to win wars?

    No, they won by diversity and getting more attack bonuses.

    We killed every defender they had, they placed less defenders, which means less attack bonus for us. This was the point I was trying to get across, placing less defenders gives the opposing alliance less attack bonus, so less points for them.


    No they don’t. If you pass that node you get the attack bonus instantly if it’s a node that should have a champion. They beat you because of what @Demonzfyre said.
  • Thanos_CarThanos_Car Member Posts: 298
    ManChild wrote: »
    @Thanos_Car that’s just not a strategy. Placing less defenders cannot help you win. It’s just not a thing.

    In my alliance, the last 5 wars both us and the opposing alliance 100% explored. So if we placed less defenders, in those cases, they would have had less points from attack bonuses. I know that placing less defenders to win sounds stupid, but in my case it could be used as a strategy to make the opposing alliance have less points. Especially if your alliance always 100% explores.
  • Thanos_CarThanos_Car Member Posts: 298
    @Panchulon21 oh didn’t know that lol. Thanks for clarifying.
  • Thanos_CarThanos_Car Member Posts: 298
    Wait a sec. if we had 100% exploration, why do we have less attack bonuses than them?
  • Archit_Tandon498Archit_Tandon498 Member Posts: 325 ★★
    Thanos_Car wrote: »
    Wait a sec. if we had 100% exploration, why do we have less attack bonuses than them?

    Because you died more
  • Archit_Tandon498Archit_Tandon498 Member Posts: 325 ★★
    Mhykke wrote: »
    How do you account for the fact that the player base is spread across numerous time zones around the world?

    Every alliance starts their own AW search during their time zone or schedule, and most alliances have players in different time zones, they would accommodate to it, anyhow, it's an idea that I feel would make things a bit more interesting if not fair

    No they don't, I'm a leader of an alliance with people from all over the world, we start aw as soon as matchmaking opens.
    Let's assume the leader went to sleep at the time search is open. He wakes up 8 hrs later and starts the search , the Alliance will more than likely not have a 3rd war in that week in this scenario.
  • ManChildManChild Member Posts: 608 ★★★
    @Thanos_Car every defender has 3 attack bonuses. You lose 1 per death and the amount gained is lowered each time. 3 deaths = no more points. If the node is empty, you get a full attack bonus as if you had one shot the defender.
    So 1 attempt= full points 2 attempts= lesss and 3= even less.
  • DemonzfyreDemonzfyre Member Posts: 22,716 ★★★★★
    Thanos_Car wrote: »
    Wait a sec. if we had 100% exploration, why do we have less attack bonuses than them?

    You should really research how war scoring works.
  • Mhykke wrote: »
    How do you account for the fact that the player base is spread across numerous time zones around the world?

    Every alliance starts their own AW search during their time zone or schedule, and most alliances have players in different time zones, they would accommodate to it, anyhow, it's an idea that I feel would make things a bit more interesting if not fair

    No they don't, I'm a leader of an alliance with people from all over the world, we start aw as soon as matchmaking opens.
    Let's assume the leader went to sleep at the time search is open. He wakes up 8 hrs later and starts the search , the Alliance will more than likely not have a 3rd war in that week in this scenario.

    Almost every alliance has players from all over the world, we do too, in any case, a Time Challenge would only mean you get more points for finishing first, we've done wars in less than 12 hrs, that should be worth some extra points
  • MrTicTac19992008MrTicTac19992008 Member Posts: 608 ★★★
    @Thanos_Car You lost because even though they placed less defenders, when you did fight the defenders they had, you died more often to these defenders and lost the attack bonus points than other alliance.
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