Mathking13 wrote: » Disclaimer: This is my own opinion and does not necessarily parallel the opinion that Kabam has on this matter I think that this concept makes sense for Killmonger. Indestructible Charges are not the easiest to get (have to get all the way up to sp2) and not easy to keep either (get from a unique synergy, and are lost by even blocked hits). Therefore being skillful enough to be able to keep these Indestructible Charges for a reward like immunity to certain DoT damage makes sense. However I think this should be limited. This should not affect Passive Degeneration from nodes like Bane, Flare or Brute Force (then again I have not tried this myself with these nodes). But I think that Killmonger's Indestructible Charges should negate all forms of non-Passive DoT damage. Basically it only deals damage if the DoT is passive. Thoughts?
Kenny292 wrote: » It would be awesome if this stays permanent, but the way KM's indestructible is worded, I think it is a bug. "Ignore all the incoming damage from an attack". I could see that potentially being meant to ignore DoT caused by taking hits from the opponent, but not for stuff like Biohazard, hitting Abom, etc.
TheSquish671 wrote: » Why shouldn't it? No matter how it's worded, it's still an indestructible charge, so it should be able to do everything the indestructible from prove yourself node can do
DoctorJ wrote: » Threads like this are why we cant have nice things. Does anyone actually believe Kabam would give KM an ability like this?
Bwest289 wrote: » I don't think some people understand how difficult it can be to keep these charges up. For starters, if you're going to use this in fights like biohazard or against champs like Abomination etc., you're almost forced to bring bpcw with you, otherwise these things will hit hard. (Before you argue, the void synergy doesn't work fast enough and isn't reliable enough to purify debuffs in mass) Second, he loses a charge just by being touched. Its not the easiest to keep those active, especially if you're going to depend on it to counter any DoT debuffs. KM's sp3 this season is useless, his sp2 had been nearly useless. I don't see what's wrong w this fix making these charges work like every other indestructible charge. Yes it makes him better, but he's not game breaking.
Batsii wrote: » DoctorJ wrote: » Threads like this are why we cant have nice things. Does anyone actually believe Kabam would give KM an ability like this? Kabam is professional company they won't do huge mistakes like that... and 5 days past. they already changed / buffed symbiot suprem after update