**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
On the surface...yeah no units or potions. But when something like this “boost” is being popped in AW or LOL for example, it not working would have the secondary effect of potentially causing the need for potions and revives which do cost units. There would be no way to accurately calculate this, so the onus is on Kabam to put forward a GENEROUS comp package to address this.
Let’s also not forget these “boosts” are also dropped out of crystals such as war victor crystals. Every time you pulled one of these lemons, you were robbed of something potentially useful.
Did you not read the thread? They are going to refund loyalty.
It's been what 2 days? You really think they can compile data that quickly? If you want the compensation you are going to have to be patient. This one will take time.
They werent nerfed. They weren't working. There's a difference and your side is wrong.
Thank you for the update and tentative timeline for data to be compiled and resolution. We understand that many factors can shift this timeline and next week isn’t a for sure thing. At the same time, it’s nice to have an idea for the next update.
HOWEVER, fact remains, that cannot be said with conviction simply because anything is possible and there could've been a different outcome. You lose due to a slipped up, something glitching, your device lagged, someone distracted you, etc. You didn't lose because of a malfunctioning boost. Maybe the damage would've been enough, and maybe yes, it COULD'VE been what saved you. Fact is, you cannot prove that beyond a reasonable doubt. The Loyalty compensation is more than sufficient in my book. Payback for items that didn't work. Thank you, and it's greatly appreciated.
get out
right
Will the boosts that were purchased before the fix work as well? I assume the answer is yes, but want to check.
Will lost units be taken into consideration for buying revives in LOL? I used several 12% or 8% boost on every path that I took. On average I should have finished a fight between 5-10% faster if they worked. Hope that these situations are somehow considered.
Yeah prior purchased boosts will work properly. That’s how code works. It’s not conditional on when the purchase took place it’s when they are used.