XxOriginalxX wrote: » If they did that, they would have to compensate everyone with 70 revives
Laserbreak wrote: » 5 team revives for one path or all paths??
VulcanM wrote: » Laserbreak wrote: » 5 team revives for one path or all paths?? if you are completing more than 1 path you probably dont really need those revives, i mean, you have to have a bunch of units to throw away if your going for 5.2.6 exploration, and if you are throwing them away why would you need to be refunded for all of those paths. i mean specifically 5 team revives for all uncollected players, maybe a couple hundred units on top of that.
Thanos_Car wrote: » VulcanM wrote: » Laserbreak wrote: » 5 team revives for one path or all paths?? if you are completing more than 1 path you probably dont really need those revives, i mean, you have to have a bunch of units to throw away if your going for 5.2.6 exploration, and if you are throwing them away why would you need to be refunded for all of those paths. i mean specifically 5 team revives for all uncollected players, maybe a couple hundred units on top of that. Makes no sense. Please clarify
VulcanM wrote: » Thanos_Car wrote: » VulcanM wrote: » Laserbreak wrote: » 5 team revives for one path or all paths?? if you are completing more than 1 path you probably dont really need those revives, i mean, you have to have a bunch of units to throw away if your going for 5.2.6 exploration, and if you are throwing them away why would you need to be refunded for all of those paths. i mean specifically 5 team revives for all uncollected players, maybe a couple hundred units on top of that. Makes no sense. Please clarify by the time most people are ready to focus on this 100% then they should already be done with or in the middle of completing act 5. by that time your roster and skill level should have improved dramatically. therefore you wouldnt need as many revives. on the other hand, people who focus on 100% right after they get done should already have a pretty stacked amount of units, if they saved up, good on them, but if they bought units and are just gonna blow their money on a game then they probably dont really care if they lose a couple hundred units to the collector.
XxOriginalxX wrote: » VulcanM wrote: » Thanos_Car wrote: » VulcanM wrote: » Laserbreak wrote: » 5 team revives for one path or all paths?? if you are completing more than 1 path you probably dont really need those revives, i mean, you have to have a bunch of units to throw away if your going for 5.2.6 exploration, and if you are throwing them away why would you need to be refunded for all of those paths. i mean specifically 5 team revives for all uncollected players, maybe a couple hundred units on top of that. Makes no sense. Please clarify by the time most people are ready to focus on this 100% then they should already be done with or in the middle of completing act 5. by that time your roster and skill level should have improved dramatically. therefore you wouldnt need as many revives. on the other hand, people who focus on 100% right after they get done should already have a pretty stacked amount of units, if they saved up, good on them, but if they bought units and are just gonna blow their money on a game then they probably dont really care if they lose a couple hundred units to the collector. That would make sense. If the collector was a battle of skill, it’s not...even if you have all evade champions you’re bound to die unless you’re a god. And even then there’s multiple passes...
LeNoirFaineant wrote: » VulcanM wrote: » Laserbreak wrote: » 5 team revives for one path or all paths?? if you are completing more than 1 path you probably dont really need those revives, i mean, you have to have a bunch of units to throw away if your going for 5.2.6 exploration, and if you are throwing them away why would you need to be refunded for all of those paths. i mean specifically 5 team revives for all uncollected players, maybe a couple hundred units on top of that. LOL you can explore all of act 5 without throwing away a lot of units.