DNA3000 wrote: » Dexman1349 wrote: » That combo is designed to prevent players from simply using 20/40% revives to keep fighting. Now they have to revive AND use health pots. The "skill" for this is to clear the path so that you get to the boss with as much health as possible (ideally full health). I do agree that it's a cheap mechanic to force players to spend. Hypothetically speaking, suppose that node combination appeared in content where players were literally blocked from using any potions. Either you get past it with skill, or you fail. Would it then be "better?" It certainly couldn't be called a cash grab anymore.
Dexman1349 wrote: » That combo is designed to prevent players from simply using 20/40% revives to keep fighting. Now they have to revive AND use health pots. The "skill" for this is to clear the path so that you get to the boss with as much health as possible (ideally full health). I do agree that it's a cheap mechanic to force players to spend.
Primmer79 wrote: » DNA3000 wrote: » Dexman1349 wrote: » That combo is designed to prevent players from simply using 20/40% revives to keep fighting. Now they have to revive AND use health pots. The "skill" for this is to clear the path so that you get to the boss with as much health as possible (ideally full health). I do agree that it's a cheap mechanic to force players to spend. Hypothetically speaking, suppose that node combination appeared in content where players were literally blocked from using any potions. Either you get past it with skill, or you fail. Would it then be "better?" It certainly couldn't be called a cash grab anymore. People would take the stance, "It's forcing you to revive over and over again and hit as many times as you can within the timer! total cash grab!"
Dexman1349 wrote: » Kabam is simply the master of Unavoidable damage...
kryer79 wrote: » I think this is a test for act 6, just to see how far they can go with non-skill nodes... if you lose 50% of HP without having any counter, it’s becoming stupid. Maybe AV, Kingpin, lose the debuff...
Magrailothos wrote: » kryer79 wrote: » I think this is a test for act 6, just to see how far they can go with non-skill nodes... if you lose 50% of HP without having any counter, it’s becoming stupid. Maybe AV, Kingpin, lose the debuff... Not a debuff - these are all passive effects. Ghulk would be able to ignore Split Atom, and activate Face Me!, but he'd still be heal blocked and suffer class disadvantage. Ghost with Hood synergy might work, as noted above. If I had Ghost. Or Hood above 3*...
DoctorJ wrote: » People talking about this fight like its hard 😂😂😂😂😂 Just used a 4/55 ice and solod without thinking or reading nodes.
kryer79 wrote: » guys, do you get it’s not about doable or not? it’s about the principle of losing 50% in 12s without being able to avoid it, which is ridiculous... why not just make an honest node stating -50% HP
sd__white wrote: » Fight was super easy if you're actually a skilled fighter. Y'all just complain and whine all the time! The game supposed to be a challenge, not a cake walk. I wish they make it harder — like put the final bosses on STUN, BLEED & POISON immune with THORNS!!! Lol, that's how them "it's so easy" people be sounding, get outta here
Haji_Saab wrote: » "If a fight cannot be won by parry followed by 5 combo hits, it is unfair. " This is the summary of forums for the last few months since Kabam upped the ante in its most difficult content.
Stewman wrote: » Dumb question Can Ghost phase out of the degen?