MAP448 wrote: » Is there anyone on here that speaks for kabam?
MAP448 wrote: » That's why I'm asking the question. It would be really nice if there was a way to find out for real. While we all have our (beliefs/opinions) & I respect everyone's beliefs.I just want to know the cold hard facts.
MAP448 wrote: » I know 4 a fact that the 3vs3 is avatars controlled by the computer. Once again I will repeat my original & only question. Do you fight against real people in "Quickmatch" in the versus mode?
Philly3974 wrote: » It's all AI, we never fight against real people
dot_ditto wrote: » Hector_1475 wrote: » I know this is not the meme-thread, but I couldn't help it... we're teaching them to drown us with microtransactions ... that's our weakness ... overpriced offers ...
Hector_1475 wrote: » I know this is not the meme-thread, but I couldn't help it...
ShinobiGuy wrote: » MAP448 wrote: » Is M.C.O.C. really ran by a true A.I.? Yes and unless we summoners fight against it daily and overcome the challenges it gives us, it will grow stronger and stronger and eventually control the world. This is why it's crucial we all do our part and keep this world safe.
MAP448 wrote: » Is M.C.O.C. really ran by a true A.I.?
Myradral wrote: » Versus matches are garbage. I fought the SAME OPPONENT 5 times in a row today. - all with Max 5* R5 characters. RNG? Bwwaahahaaaaaa. If we knew the real RNG Mechanics and "Chance" in this game, we'd all quit. Every time I open pretty much any crystal, depending on what I have and what I need,.... I know exactly what I am going to get - the exact opposite. Kabam wants you to spend money. That's it. So, depending on what you have and need, their selection engine pushes you more and more to "just buying it".
Primmer79 wrote: » Has your quickmatch ever been paused by the opponent? Why can you pause quickmatch and no one ever quits?
The game wasn't built for PvP and they have no intention of ever adding it.
DNA3000 wrote: » Primmer79 wrote: » Has your quickmatch ever been paused by the opponent? Why can you pause quickmatch and no one ever quits? A more absolutely definitive way to know with absolute certainty is if you're in any fight at all, quickmatch, arena, event quest, whatever, if your wifi or cellular signal drops the fight keeps going for an extended period of time, and can recover without terminating the fight if the drop is short enough. I've stepped into elevators were my signal for both wifi and cell drops to zero and my fight continues on until I exit. That is literally impossible if there was another human being on the other side of the fight. The game wasn't built for PvP and they have no intention of ever adding it. Based on how MCOC combat currently functions, I don't think it is even possible to adapt any of the lag compensation or client prediction systems to make it work correctly over a WAN with any latency at all in it. I think you'd have to have a network with less than half a frame of RTT or the whole thing would fall apart. There's just no way at present to guarantee that kind of latency for an internet game running on mobile devices. Anyone saying "but what about" and naming a game is almost certainly naming a game that was specifically designed to factor in internet latency or has game mechanics less sensitive to them or both.