Time Management Shouldn't Be The Main Focus of Alliance Quest
Can anyone come up with good reasons why the main source of "difficulty" and "challenge" for Alliance Quest comes from time management? Whenever the player base brings up issues with AQ the response we get from Kabam is always the same: Time management is extremely important and they won't be making any changes. I don't understand why they are so set in stone about this design.
From Kabam's perspective:
- The amount of time AQ takes does not impact their income. AQ energy cannot be purchased in any way.
- Fight difficulty is what leads to players buying units and potions/revives and can remain unchanged.
- Having 8/9/10 paths ensures that even with plenty of time/energy it's simply impossible for more skilled players to clear the map for lesser skilled players, again leading to players purchasing items.
- Linked Nodes and Bosses are there to ensure cooperation between alliance members.
- Designed to get players logging in every few hours, however almost every other game mode encourages players to do the same making this requirement redundant.
From the player's perspective:
- Time management doesn't represent a fun or rewarding challenge to overcome.
- Anyone can overcome this "challenge" by waiting. There is no skill involved, no room to improve, and you're champion roster has no impact on your ability to combat it.
- Conflicts directly with how people schedule their lives. Work, sleep, family, and activities mean people generally have a very hard time logging in as often as the mode asks.
- Conflicts with the global nature of the game and discourages having a mix of alliance members from around the globe due to scheduling and time zone issues.
- Puts pressure on players to share their accounts so they don't hold back their alliance.
Now don't get me wrong, I'm not saying time management shouldn't play a role in AQ at all, I just wish it wasn't the main focus of the mode. AQ can require up to the full 24 hours to complete with near constant activity from the entire battle group simply because of how limiting energy is which is kind of an absurd amount of time when you think about it. I would much rather Alliance Quest be rewarding for it's fight difficulty and the ability of an alliance to cooperate instead of being almost entirely reliant on how good 10 people are at logging in every 3 hours throughout an entire day.
I truly hope that Kabam changes their stance on AQ and opens themselves up to feedback regarding this mode. This mode could be so much more rewarding and enjoyable to play. At the end of the day we all want the game to be better and I think changing AQ would be a huge step toward that goal.