Shouldn’t champions in armor have a less chance to bleed?

Armor should provide a little more bleed resistance, or should provide the champion with something that lowers their chance of being bled. I mean it makes sense right? It does to me.

Comments

  • V1PER1987V1PER1987 Member Posts: 3,474 ★★★★★
    Suits of armor are made of metal. When metal gets beat up and punctured, metal can stick all kinds of ways, including cutting the pilot of the suit. There have been a few instances of people in armored suits bleeding, like Tony Stark and Rhodey
  • PiccoloSBCPiccoloSBC Member Posts: 103
    @V1PER1987 I’m well aware that they can bleed. I’m just saying they should have additional resistance to it.
  • DNA3000DNA3000 Member, Guardian Posts: 19,677 Guardian
    PiccoloSBC wrote: »
    Armor should provide a little more bleed resistance, or should provide the champion with something that lowers their chance of being bled. I mean it makes sense right? It does to me.

    And then Magneto comes along, crushes the suit of armor like a tin can, and you'd be dead the moment the fight started.

    Games are simplifications. It isn't that armor reducing bleed probability is a bad idea, it is that all games have to draw a line somewhere, and this game drew its line several feet in front of that idea. I personally have no severe objection to the idea, but then you open the door to whether that bleed resistance should work on Wolverine and his adamantium claws.

    And then you have to ask the question if armor reduces the chance to inflict bleed, then shouldn't damage to the armor reduce your chance for any of your abilities to function? I mean, what is "health" or "hit points" to someone in a suit of armor. Is it the champion's health, or the armor's health. Once the armor has half its hit points, shouldn't half its abilities be broken? You can drive yourself crazy trying to turn a game into a simulation, especially one where the rules of the universe are all made up comic book rules.

    When the Hulk punches Iron Man across the screen, Tony Stark should be dead. His armor might protect his skin from being hit, but it doesn't protect his brain from striking the inside of his own skull and splattering like pink pudding. Even the comic books themselves are a vast oversimplification of the laws of physics to make the stories more interesting. Otherwise comic book combat puts everyone in the hospital by page five.
  • StarDarts_89StarDarts_89 Member Posts: 419 ★★
    When Sentry throws Hawkeye into the black hole on his SP 3, shouldn't he automatically be dead?
  • PiccoloSBCPiccoloSBC Member Posts: 103
    @StarDarts_89 while I understand your logic, I am not asking for something that game breaking. When iron man is punching Morningstar, shouldn’t he have a less chance to bleed since he is in armor?
  • PiccoloSBCPiccoloSBC Member Posts: 103
    @DNA3000 thank you for the detailed and insightful explanation 😀
  • DNA3000DNA3000 Member, Guardian Posts: 19,677 Guardian
    When Sentry throws Hawkeye into the black hole on his SP 3, shouldn't he automatically be dead?

    Events that occur within the event horizon cannot be said to occur at any point in time from our frame of reference outside the horizon.
  • StarDarts_89StarDarts_89 Member Posts: 419 ★★
    PiccoloSBC wrote: »
    @StarDarts_89 while I understand your logic, I am not asking for something that game breaking. When iron man is punching Morningstar, shouldn’t he have a less chance to bleed since he is in armor?

    Point being... this game isn't supposed to be logical. Its a Marvel Game. Even the movies defy the laws of science, logic & physics all the time... but who TF cares. Its a game, don't take it seriously

    (On a side note... this would pretty much make all the Archangel users cry themselves to sleep at night, another reason it will never, & should never happen.)
  • Colonaut123Colonaut123 Member Posts: 3,091 ★★★★★
    I'd rather have that Bleed does Physical Damage instead of Direct Damage, so Physical Resistance decreases the damage. Dito with Poison. Only Degenerate should be Direct Damage.
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