**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Do both masteries 100% work for attack though..
That’s what I’m concerned about just like with the class boosts . I play my teams and set up specific masteries to do what the game says they do. I don’t have the time or units to go through and test all of your in game content to see that it is working right. I don’t think compensation needs to come out, but do you think that mastery changes will be free for a couple days just Incase anyone’s main champs are quake/KM/iceman etc and would like to keep mastery but lessen the points..
Having to reset an entire tree just to remove a point and add it elsewhere it exhausting and costly.
I hope that with the class boost showing not working and now this, someone runs through and retests every mastery that is capable of being tested.
Like Pure Skill and the never arrived update to that?
Mike,
I struggle with the validity of what you are saying here. You are saying Cold Snap is effected but Dave’s video clearly indicates Cold Snap is scaling properly but Frostbite is effected.
You also indicate that it’s because at the time of these masteries you didn’t have abilities that caused damage without a hit. That does not explain KM bleed being effected. Bleed has been around since the start of the game, and the bleed damage is caused after hit from SP3.
Can you clear up these inconsistencies?
It's a typo.
Does this also apply for DOT passives? Also, will attack boosts that aren’t attached to a hit be changed to be consistent with these masteries? This would solve a lot of the complaints in the game lately like Iceman, Dormammu passives slaughtering without even landing a hit.
I think there's a little confusion here. This is how it should work, and how we said that it does. Hawkeye places DOTs by attacking, and so there is increased Damage, as it should be.
This is also only for these Masteries because they have to actively check for your current health/the health of your opponents. They are not for all boosted attack ratings.
Exactly,
- step 1, create a new and exciting mastery
- step 2, change the meta
- step 3, get tons of money from summoners all over the world.
- tell your customer base that said mastery isnt doing what we thought we had paid for. But not to worry "we will update the description"
SOUND FAMILIAR?
they have done this to us, over, and over, and over. We are all a bunch of fools for remaining their loyal paying customers.
I think the team needs to go through and thoroughly check all the descriptions of everything and make sure it works as intended AND list every change made in patch notes for whenever this occurs.
Just sitting on the information that something doesn’t work as described is idiotic, someone in the community will find out and then you’ll face even more backlash.
shady af.
I’d say, if you change these masteries, even if it’s only the description, you should take the same approach (refund resources, give free trial, then let players decide if it’s worth putting the resources back in or not).
To be fair to Kabam, whenever you update a program, there is a chance of unintended outcomes. As they add new mechanics, they don’t always react with existing masteries in the expected way.
I’ve seen similar issues pop up in other games as well. Whether it’s shady or not comes down to how they handle it now that the issue is revealed.
@Kabam Miike
Developers have obviously figured out how to make SYNERGIES that grant attack boost of x% scale up for passive DoT (for example, quake with antman, YJ synergy, etc.) so why not update Courage, Assassin, and I assume Suicides, Glass Cannon and Lesser/Greater Strength do it as well instead of just changing the description?
The code is obviously there now, right?
Let's do the right thing here and get the masteries FIXED to reflect current game status vs. just sweeping it away with a wording change.
I ripple deleted a clip in my editing.. So it moved the video up on my voiceover, he was soon in 18% and still was not affected at that point.. but also a whole new series of Aftershock was started well into it.
Dave found it and what you are doing is not ethical. Hence why so many people are leaving this game. I know so many 3+ year players that have said forget it due to Kabam being such a poor company.
@Kabam Miike I retract this statement. I was missing the part about how Courage and Assassin are tied to your or your opponents health which requires constant calculation vs other masteries, synergies, or boosts that are flat value increase regardless of health.
That said... it's been many years since Courage and Assassin have been out - I would hope that the current code framework would have advanced enough by now to allow correct interaction between these two synergies and their subsequent attack boost.
I can assure you I'm not alone or the only one with these feelings. Many of us that had been playing for a long time and pay attention to masteries and mastery setups and mastery rearranging....and we are furious.... do the right thing and fix it dont lie
“I’ll take it to the team” means nothing anymore.
Get the “team” in here and take some responsibility for the continued fraudulant decisions being made.
I’ll ask again, when are the refunds being sent out?