arsjum wrote: » I’ve heard about players using bots for arenas but how do bots help in aw? Are bots better players than humans?
Sabrefencer wrote: » It's sad that people feel the need to cheat in a free mobile game. Like does it really make the person feel that much better?
DNA3000 wrote: » arsjum wrote: » I’ve heard about players using bots for arenas but how do bots help in aw? Are bots better players than humans? None that I've seen so far. It is theoretically possible to make a bot that plays as well or better than a human, but frankly it is easier to just mod the game to get the result you want. You can't bot the game without running it on an emulator platform (unless you literally build a robot that plays MCOC on your phone) and that alone will get you banned. So I don't know what the advantage is of botting your play rather than modding it in AW. Also, I don't know how any player could possibly know that another alliance was "botting" rather than modding the game. Even if the other alliance claimed to be botting the war in the war chat I wouldn't necessarily believe them.
Drooped2 wrote: » Building a robot to play will be really hard to detect if the robot is using my phone.. just saying..
_Barabbas_ wrote: » Dont they get texts during game play that block their screen causing them to miss a combo?
DNA3000 wrote: » _Barabbas_ wrote: » Dont they get texts during game play that block their screen causing them to miss a combo?
Shrimkins wrote: » I've been doing AW since the very beginning when it was in beta, been through over 1000 wars, and I've only ever seen 2 alliances that actually used mods. I'm not saying it doesn't happen I'm saying it's very rare. They are probably just better than you.
_Barabbas_ wrote: » Bots, Mods, it's all cheating. I don't mess with them, so what I know is from Bing and Google.
I can play. I can dodge and parry my way through Quests and Story content very well. But, Wars? The A.I. in wars is deliberately set up to break sequence and fight timing. It keeps you on your toes. I have no problems making it to the Boss Head, even dropping Mini Bosses and Bosses, but I still take damage on the way there. I am not so good as to not time an attack right. I am not so good that the A.I. cant parry me and ring a combo off on me. Right? So how does 80% or more of an Alliance completely bulldoze a map all the way to the boss, class advantage be darned (lol), and take almost no damage aside from block damage? How does and entire Alliance, even lowbie players, not lose a single champ or only 1. 1 defender kill all the way to boss head? Not just 1 Alliance, but like 3 in a row like that.
DTMelodicMetal wrote: » Shrimkins wrote: » I've been doing AW since the very beginning when it was in beta, been through over 1000 wars, and I've only ever seen 2 alliances that actually used mods. I'm not saying it doesn't happen I'm saying it's very rare. They are probably just better than you. Mods in AW are easy to identify, one giveaway is players clearing miniboss/boss defenders or noded defenders within 30 seconds with weak attackers (e.g. 5* r3 or lower). My alliance lost a war to a modding alliance at the beginning of season 2. Their modding was obvious enough for us to submit support tickets with video evidence that lead to 27 of their 30 members receiving one week bans within 24 hours. More recently a different modding alliance was docked 1-2 weeks ago, you can read about their TOS violations on Reddit.
DNA3000 wrote: » _Barabbas_ wrote: » Bots, Mods, it's all cheating. I don't mess with them, so what I know is from Bing and Google. A bot is something that plays the game for you. A mod is software that tampers with the game client. For example, you could mod the game so you take no damage or you deal enormous amounts of damage in one hit. Both will get you banned. Normally, bots are used in areas of the game where strong play isn't important, long duration grinding is. For example, in the arena it doesn't really matter if the bot plays well or not, if you use it over night that's still a ton of points you're getting basically "for free." I can play. I can dodge and parry my way through Quests and Story content very well. But, Wars? The A.I. in wars is deliberately set up to break sequence and fight timing. It keeps you on your toes. I have no problems making it to the Boss Head, even dropping Mini Bosses and Bosses, but I still take damage on the way there. I am not so good as to not time an attack right. I am not so good that the A.I. cant parry me and ring a combo off on me. Right? So how does 80% or more of an Alliance completely bulldoze a map all the way to the boss, class advantage be darned (lol), and take almost no damage aside from block damage? How does and entire Alliance, even lowbie players, not lose a single champ or only 1. 1 defender kill all the way to boss head? Not just 1 Alliance, but like 3 in a row like that. Well, that's unlikely, but that's also difficult to tell. You can't watch every single fight and a player that looks like they took no damage might have just healed his champs back to full. Many people do that to reduce the chances of dying accidentally on a node. My alliance is currently in tier 6, and in tier 6 I can generally run my path without dying. I'm not the perfect player and I do die occasionally but in my absolute best recent performance I cleared all of path 6, then downed the miniboss, then soloed the boss at the end. I think that was in tier 7, and I took not much damage either. It was just a really good day. If they were suspicious the other side might have thought I was cheating, but I was just moderately good plus somewhat lucky that day. I will say this: certain things you say are odd to me. You say the AI in wars is "deliberately set up to break sequences." Not in my experience. I fight in wars more or less the same way I fight in all other hard content, except maybe a little more cautiously. I almost never get parried except if I make a mistake on an autoblocking champ (which is rare, but does happen). And class advantage? I don't pay attention to class advantage. I only have three attackers in the first place, and class advantage doesn't mean anything to me in the second place. Good match ups matter. Class doesn't. Void is my main attacker in AW. If the target is skill, I don't switch to Iceman. I only switch if I think the match up isn't a good one, like if I know it is a Kingpin say, or if I'm about to engage the poison node. On the rare times I die, class disadvantage isn't what killed me. The best performance I've seen actually happen in an AW I participated in was an alliance that scored 472 (attack bonus) against us. I have no reason to believe that was anything but a legit performance. 472 implies 23 deaths total, about eight per battlegroup. That means even in the worst case scenario seven of the thirty players in that alliance didn't die once. And in our most recent war, two of our three battlegroup bosses were one-shotted with no deaths, and one of them was a 5/65 Medusa. I have no reason to believe that was anything other than just good play. Our strongest battlegroup has managed to score 161 in the last three wars in tier 6. That's just four deaths per war. As far as I'm aware, that's all just good play. We all know cheating happens, but it isn't common and most things that look like cheating on the surface are probably just very good play. What's possible covers a very wide range of player skill.
_Barabbas_ wrote: » Sure, but you're not going to convince me this is normal.
DNA3000 wrote: » _Barabbas_ wrote: » Sure, but you're not going to convince me this is normal. It is you that has to convince someone else that it is abnormal. I'm not required to convince you of anything. My game continues to spin regardless.
_Barabbas_ wrote: » DNA3000 wrote: » _Barabbas_ wrote: » Bots, Mods, it's all cheating. I don't mess with them, so what I know is from Bing and Google. A bot is something that plays the game for you. A mod is software that tampers with the game client. For example, you could mod the game so you take no damage or you deal enormous amounts of damage in one hit. Both will get you banned. Normally, bots are used in areas of the game where strong play isn't important, long duration grinding is. For example, in the arena it doesn't really matter if the bot plays well or not, if you use it over night that's still a ton of points you're getting basically "for free." I can play. I can dodge and parry my way through Quests and Story content very well. But, Wars? The A.I. in wars is deliberately set up to break sequence and fight timing. It keeps you on your toes. I have no problems making it to the Boss Head, even dropping Mini Bosses and Bosses, but I still take damage on the way there. I am not so good as to not time an attack right. I am not so good that the A.I. cant parry me and ring a combo off on me. Right? So how does 80% or more of an Alliance completely bulldoze a map all the way to the boss, class advantage be darned (lol), and take almost no damage aside from block damage? How does and entire Alliance, even lowbie players, not lose a single champ or only 1. 1 defender kill all the way to boss head? Not just 1 Alliance, but like 3 in a row like that. Well, that's unlikely, but that's also difficult to tell. You can't watch every single fight and a player that looks like they took no damage might have just healed his champs back to full. Many people do that to reduce the chances of dying accidentally on a node. My alliance is currently in tier 6, and in tier 6 I can generally run my path without dying. I'm not the perfect player and I do die occasionally but in my absolute best recent performance I cleared all of path 6, then downed the miniboss, then soloed the boss at the end. I think that was in tier 7, and I took not much damage either. It was just a really good day. If they were suspicious the other side might have thought I was cheating, but I was just moderately good plus somewhat lucky that day. I will say this: certain things you say are odd to me. You say the AI in wars is "deliberately set up to break sequences." Not in my experience. I fight in wars more or less the same way I fight in all other hard content, except maybe a little more cautiously. I almost never get parried except if I make a mistake on an autoblocking champ (which is rare, but does happen). And class advantage? I don't pay attention to class advantage. I only have three attackers in the first place, and class advantage doesn't mean anything to me in the second place. Good match ups matter. Class doesn't. Void is my main attacker in AW. If the target is skill, I don't switch to Iceman. I only switch if I think the match up isn't a good one, like if I know it is a Kingpin say, or if I'm about to engage the poison node. On the rare times I die, class disadvantage isn't what killed me. The best performance I've seen actually happen in an AW I participated in was an alliance that scored 472 (attack bonus) against us. I have no reason to believe that was anything but a legit performance. 472 implies 23 deaths total, about eight per battlegroup. That means even in the worst case scenario seven of the thirty players in that alliance didn't die once. And in our most recent war, two of our three battlegroup bosses were one-shotted with no deaths, and one of them was a 5/65 Medusa. I have no reason to believe that was anything other than just good play. Our strongest battlegroup has managed to score 161 in the last three wars in tier 6. That's just four deaths per war. As far as I'm aware, that's all just good play. We all know cheating happens, but it isn't common and most things that look like cheating on the surface are probably just very good play. What's possible covers a very wide range of player skill. Sure, but you're not going to convince me this is normal. Players make mistakes. The A.I. can trip us up. Not every player in an Alliance can be free from human error.
DNA3000 wrote: » Drooped2 wrote: » Building a robot to play will be really hard to detect if the robot is using my phone.. just saying.. I'm not even sure it violates the terms of service. It depends on whether building an MCOC playing robot counts as "using a robot to [...] provide automated access to [...] the Services." I guess sort of? I mean: who is the robot providing automated access to?