Returning vet turned away by Diablo
Epsilon3
Member Posts: 1,138 ★★★
So I kept in touch with a few peeps and heard through the grapevine that SHULK and SG were gonna be buffed soon (March for the live buff I’m assuming with the Feb beta).
I got excited and thought “it’s only been a month I can still scrape by lol only missed a little bit” and I casually charged through UC thinking it felt good to be back… AND THEN DIABLE!
Thing was fun to smack around (even though it took me a few instances of rereading he felt like a “fair korg”) but then I got to the Alchemist himself. Below is a letter the dev team that sums up why I am so disappointed.
Kabam, while I used to have a love/hate dynamic with MCoC it always felt good to beat around a tough boss after learning the system and matchup. Even making more “specific” counters borderline necessary for some new champions I’ve stood by and enjoyed it. However, the Diablo boss fight victory felt unearned. Yes I died… a few times. But if this was simply a case of Tryco, Emma or even Maestro back in the day I wouldn’t feel as hollow as I do now. To win those was to learn, adapte, improvise, and overcome the challenge, the mechanics and even my own instincts. But to defeat Diablo I feel unsatisfied. He was not hard just new. The more I slipped up he became easier not because I “got good” but because he got easier through repeated fights due to his carry-over mechanic. Even if I decide to give February a proper chance I doubt I’ll ever be able to spend due to what I took away from this fight.
I say this not in anger, nor in spite, but as a once addicted player saddened by the state of affairs. L
I got excited and thought “it’s only been a month I can still scrape by lol only missed a little bit” and I casually charged through UC thinking it felt good to be back… AND THEN DIABLE!
Thing was fun to smack around (even though it took me a few instances of rereading he felt like a “fair korg”) but then I got to the Alchemist himself. Below is a letter the dev team that sums up why I am so disappointed.
Kabam, while I used to have a love/hate dynamic with MCoC it always felt good to beat around a tough boss after learning the system and matchup. Even making more “specific” counters borderline necessary for some new champions I’ve stood by and enjoyed it. However, the Diablo boss fight victory felt unearned. Yes I died… a few times. But if this was simply a case of Tryco, Emma or even Maestro back in the day I wouldn’t feel as hollow as I do now. To win those was to learn, adapte, improvise, and overcome the challenge, the mechanics and even my own instincts. But to defeat Diablo I feel unsatisfied. He was not hard just new. The more I slipped up he became easier not because I “got good” but because he got easier through repeated fights due to his carry-over mechanic. Even if I decide to give February a proper chance I doubt I’ll ever be able to spend due to what I took away from this fight.
I say this not in anger, nor in spite, but as a once addicted player saddened by the state of affairs. L
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Comments
Dude I took January off. I SLAUGHTERED darkhawk in December. Heck I was the one who noticed they added “slipping” to medusa’s heavy attack so she could no longer infinitely chain heavy attacks on robots like Darkhawk. Darkhawk you learned and it at least felt good to beat him
Err no. I’m saying the REASON Diablo was easy is bs. With Diablo you could literally revive if you needed and so long as he drank a potion he’d be easier in the next try. It sent the wrong message about throwing money at content that’s supposed to be hard.
The other guy was complaining RNG in the game is worse than Vegas and that if you can’t spin new champs you just can’t okay the game (which I understand due to going from “yeah did you see that perfect in the zone take down with SL” to “lol I’m just gonna melt you with AA and Donino”)
it’s either a “multi-fight ramp up” the AI will almost never get unless it’s given the node for it which is almost unfair considering the power gap between player and content at end game content (Ægon) it is mostly a defensive thing like MODOK or You can go the exact opposite route with Diablo and basically send the message “if you can’t beat me, money will”
Or maybe kabam creates OP champs and in an attempt to create difficult uc content that those champs can't melt, they start throwing in nodes of all sorts which causes other struggling champs to suffer more...?
I mean why else would they throw in bleed immune node if not for archangel. Never seen a poison immune node in UC. And guess what there are a decent amount of champs that rely on bleed, and all of them become um meh I guess.
At least they're buffing spidergwen and she hulk both of whom I have as a 5* with SG duped *sigh can't wait for the day IP gets buffed or Daredevil Netflix both also duped
That said, Diablo is annoying,fine but once you understand the unstoppable mechanic, he causes less headache.
I really don't think they adjust the difficulty based on forum posts. It's always been up and down. This one happened to be easier. @Epsilon3 I didn't even know he got easier if you revived...didn't need any revives. I don't know that you can "take away" anything from one particular boss fight but it's all good.
I just used the 1 shot method and beat him in 1 fight. Saved revives and money. Probably worked better than your "multi-shot" approach.
Why raise a dead thread? How did you even find it, with the Search function broken?