GroundedWisdom wrote: » That's a total exaggeration. The entire basis of the argument. People downplay any comment that something is too much and assume people just want something without effort. Only, people aren't that entitled or naive. Not everyone, anyway.
15ims wrote: » Unblock sp 1 so hard for chapter 1 uncoll. And regen too. Unusually final boss for chapter 1.
GroundedWisdom wrote: » We know the difference between a decent challenge and a pinhole. It happens far too often lately. The problem IS the content, and you can only brush it off for so long before you realize the Users are the ones you're brushing off.
GroundedWisdom wrote: » I'm telling you there is most definitely a line between exciting challenge and overboard frustration. Too many times, it's not even in line with the level that it's at. Yet there's always people who pride themselves on getting past it and have to minimize the feedback other people are giving. That's entirely fine if people get some form of pride out of that, but I'm telling you if people continue to be alienated in that way and not heard, there's not going to be many left to debate it. There is a limit you can push the challenge before it just discourages people altogether.
GroundedWisdom wrote: » You can say they just need to "Git gud!", but that doesn't help anything, and just pours salt on the wound. I tell you this. No one wants to keep trying when it's that frustrating at the beginning of the EQ. When you have month after month of roadblocks, people stop caring. The goal post moves too quickly. Point blank.
Tehsigzorz wrote: » Shes actually pretty and this is coming from someone who spent multiple team revives the first time she came into the contest. Practice her sp1 and spam heavies when she gets into her defense form.
xNig wrote: » GroundedWisdom wrote: » That's a total exaggeration. The entire basis of the argument. People downplay any comment that something is too much and assume people just want something without effort. Only, people aren't that entitled or naive. Not everyone, anyway. 15ims wrote: » Unblock sp 1 so hard for chapter 1 uncoll. And regen too. Unusually final boss for chapter 1. Does this sound like the OP is asking for advice or complaining? Also, look at the topic. Most of the time when people ask for help they say something along the lines of "Any advice against EF in Chapter 1? I'm really bad at inverted controls so if there's an alternative, I would really appreciate it." To me, it seemed that OP is "entitled" and/or "naive". That's how humans work. If you're nice and ask for help, people are more than willing to lend a helping hand. If you sound entitled like how the OP did with the topic and opening post, he's more than likely going to get trolled. I, for one, will definitely enjoy trolling him. [Edit. Just saw this post about the exact same challenge against EF in Chapter 1. Look at how the replies differ and you'll get my point.https://forums.playcontestofchampions.com/en/discussion/121777/emma-frost-uc#latest ] GroundedWisdom wrote: » We know the difference between a decent challenge and a pinhole. It happens far too often lately. The problem IS the content, and you can only brush it off for so long before you realize the Users are the ones you're brushing off. Since you say it IS the content, could you give an example of a "decent challenge"? Honestly, Chapter 1 EF wasn't even close to being a challenge. GroundedWisdom wrote: » I'm telling you there is most definitely a line between exciting challenge and overboard frustration. Too many times, it's not even in line with the level that it's at. Yet there's always people who pride themselves on getting past it and have to minimize the feedback other people are giving. That's entirely fine if people get some form of pride out of that, but I'm telling you if people continue to be alienated in that way and not heard, there's not going to be many left to debate it. There is a limit you can push the challenge before it just discourages people altogether. I'm telling you I agree with you that there's a line between exciting challenge and overboard frustration. And I'm telling you, if you feel that there is overboard frustration when attempting content, then that content is most likely not suitable for you, be it roster wise or skill wise. It is with no apologies that the community doesn't mince their words when telling someone that they are lacking either. If you want someone who will be politically correct and tell you "you can be anything you want to be" and "get anything you want", you're at the wrong place and asking the wrong people. GroundedWisdom wrote: » You can say they just need to "Git gud!", but that doesn't help anything, and just pours salt on the wound. I tell you this. No one wants to keep trying when it's that frustrating at the beginning of the EQ. When you have month after month of roadblocks, people stop caring. The goal post moves too quickly. Point blank. To be frank, it doesn't help anything but THAT IS THE TRUTH, and yes it hurts. But what else would you like the community to say? Does "Oh it's ok you can't clear Emma Frost in Chapter 1. You just need to tell yourself you can do it and keep trying! Don't worry! We will give you a participation medal for trying. As long as you do your best!" sound good to you? The matter of fact is, "GET GOOD". Put in the effort, practise fighting against her, do your duels, find out alternatives that can help get past her. If Masochism is giving you a problem, learn to fight without relying on parry. There are no two ways around it. If people do not want to put in the effort, then NOTHING is going to help.
Dshu wrote: » @GroundedWisdom while I don't disagree with your point on minimizing others feedback. I do disagree with the goalpost movement being too quick. Its epic difficulty its supposed to be a challenge and not everyone will be able to overcome that challenge. There is nothing wrong with trying and failing. I think the core problem with epic is that everyone who has access to it believe they should be able to beat it. The challenge and struggle are part of the development of skills in this game. People can watch YouTube and see someone like seatin blow through it but do they consider the fact that he is using pots without concern because he is funded. Do people consider the level and depth of his roster also because he is funded. Yes he has some skill but he plays a lot and has a lot of champs to choose from to beat content. Not calling out seatin just using him because he is highly watched for an example. People steamrolling every epic have honed their skills against the nodes and champs we are encountering. Epic is there to be a challenge and defeating epic should give people a sense of accomplishment. Failing against epic should give you motivation to improve your skills rather than jumping on the forum saying it's too hard or unfair. Rather than people creating these threads they should be asking for advice and alternatives for how to fight these champs. Ask for duel options to learn to evade these champs. Nothing short of variant cant be beat with practice and the correct counter champs. Variant has a few fights that are pure resource pits but that was how it was designed. Moving the goalposts and making content harder keeps the game from becoming stagnant.
GroundedWisdom wrote: » Dshu wrote: » @GroundedWisdom while I don't disagree with your point on minimizing others feedback. I do disagree with the goalpost movement being too quick. Its epic difficulty its supposed to be a challenge and not everyone will be able to overcome that challenge. There is nothing wrong with trying and failing. I think the core problem with epic is that everyone who has access to it believe they should be able to beat it. The challenge and struggle are part of the development of skills in this game. People can watch YouTube and see someone like seatin blow through it but do they consider the fact that he is using pots without concern because he is funded. Do people consider the level and depth of his roster also because he is funded. Yes he has some skill but he plays a lot and has a lot of champs to choose from to beat content. Not calling out seatin just using him because he is highly watched for an example. People steamrolling every epic have honed their skills against the nodes and champs we are encountering. Epic is there to be a challenge and defeating epic should give people a sense of accomplishment. Failing against epic should give you motivation to improve your skills rather than jumping on the forum saying it's too hard or unfair. Rather than people creating these threads they should be asking for advice and alternatives for how to fight these champs. Ask for duel options to learn to evade these champs. Nothing short of variant cant be beat with practice and the correct counter champs. Variant has a few fights that are pure resource pits but that was how it was designed. Moving the goalposts and making content harder keeps the game from becoming stagnant. No, I don't debate the concept of pushing forward. What is the issue for me is the rate it's happening within Difficulties that are preset. The whole point of having, say Uncollected as opposed to Master, is so that people know what they're getting into. It's Uncollected, it's supposed to be as challenging as Uncollected is supposed to be. Not continuously increasing.
Dshu wrote: » GroundedWisdom wrote: » Dshu wrote: » @GroundedWisdom while I don't disagree with your point on minimizing others feedback. I do disagree with the goalpost movement being too quick. Its epic difficulty its supposed to be a challenge and not everyone will be able to overcome that challenge. There is nothing wrong with trying and failing. I think the core problem with epic is that everyone who has access to it believe they should be able to beat it. The challenge and struggle are part of the development of skills in this game. People can watch YouTube and see someone like seatin blow through it but do they consider the fact that he is using pots without concern because he is funded. Do people consider the level and depth of his roster also because he is funded. Yes he has some skill but he plays a lot and has a lot of champs to choose from to beat content. Not calling out seatin just using him because he is highly watched for an example. People steamrolling every epic have honed their skills against the nodes and champs we are encountering. Epic is there to be a challenge and defeating epic should give people a sense of accomplishment. Failing against epic should give you motivation to improve your skills rather than jumping on the forum saying it's too hard or unfair. Rather than people creating these threads they should be asking for advice and alternatives for how to fight these champs. Ask for duel options to learn to evade these champs. Nothing short of variant cant be beat with practice and the correct counter champs. Variant has a few fights that are pure resource pits but that was how it was designed. Moving the goalposts and making content harder keeps the game from becoming stagnant. No, I don't debate the concept of pushing forward. What is the issue for me is the rate it's happening within Difficulties that are preset. The whole point of having, say Uncollected as opposed to Master, is so that people know what they're getting into. It's Uncollected, it's supposed to be as challenging as Uncollected is supposed to be. Not continuously increasing. But if the difficulty didn't increase with the new champs that are being released we would be using auto fight on it in a matter of months. I will agree that the last 2 eq scaled up master a bit too much from heroic but I think the difficulty in uncollected is scaling at the correct pace for the development of players profiles
GroundedWisdom wrote: » Dshu wrote: » GroundedWisdom wrote: » Dshu wrote: » @GroundedWisdom while I don't disagree with your point on minimizing others feedback. I do disagree with the goalpost movement being too quick. Its epic difficulty its supposed to be a challenge and not everyone will be able to overcome that challenge. There is nothing wrong with trying and failing. I think the core problem with epic is that everyone who has access to it believe they should be able to beat it. The challenge and struggle are part of the development of skills in this game. People can watch YouTube and see someone like seatin blow through it but do they consider the fact that he is using pots without concern because he is funded. Do people consider the level and depth of his roster also because he is funded. Yes he has some skill but he plays a lot and has a lot of champs to choose from to beat content. Not calling out seatin just using him because he is highly watched for an example. People steamrolling every epic have honed their skills against the nodes and champs we are encountering. Epic is there to be a challenge and defeating epic should give people a sense of accomplishment. Failing against epic should give you motivation to improve your skills rather than jumping on the forum saying it's too hard or unfair. Rather than people creating these threads they should be asking for advice and alternatives for how to fight these champs. Ask for duel options to learn to evade these champs. Nothing short of variant cant be beat with practice and the correct counter champs. Variant has a few fights that are pure resource pits but that was how it was designed. Moving the goalposts and making content harder keeps the game from becoming stagnant. No, I don't debate the concept of pushing forward. What is the issue for me is the rate it's happening within Difficulties that are preset. The whole point of having, say Uncollected as opposed to Master, is so that people know what they're getting into. It's Uncollected, it's supposed to be as challenging as Uncollected is supposed to be. Not continuously increasing. But if the difficulty didn't increase with the new champs that are being released we would be using auto fight on it in a matter of months. I will agree that the last 2 eq scaled up master a bit too much from heroic but I think the difficulty in uncollected is scaling at the correct pace for the development of players profiles If the difficulty was the new Champs for the most part and not knowing how to overcome them yet, that would be different. It gets overboard with the combination of Nodes and strength of the Rarities. With the new Champs coming out that have unique Abilities we're still adjusting to, adding too many challenges on top of it becomes more brick wall than challenge. Again, I'm not arguing against a challenge in general, I'm saying it becomes overkill. I wish there were more testing towards the experience of it for a range of growth points. However, we have everyone from newly-Uncollected to End-Game all aiming for the same Difficulty and it's becoming harder for many, while those that don't have much of a problem with anything don't see it as a problem. Am I making sense?
PlanetSaturn wrote: » 15ims wrote: » Unblock sp 1 so hard for chapter 1 uncoll. And regen too. Unusually final boss for chapter 1. don't do it then