I think it’s pretty lame that Cap IW’s synergies (not sig ability) are going to be severely gimped for act 6. Granted he’s still an incredible champ and they aren’t the main reason I ranked him. But I did invest heavily in him, 2 t5b/10 t2a/180 sig stones, and want to be able to use him to his full potential. But now 1/3 of his synergies are unavailable for act 6 because they aren’t available or regularly available as 5* or 6* champs. It seems he was designed with team building around him being a core aspect of his abilities. It won’t stop me from completing and exploring act 6, I have the roster. But from a design standpoint, just why? Why push unique synergies like this in the build of champions, or as indirect buffs to older and obsolete champions, only to roadblock it out of use for the most significant piece of solo content? Were these things not considered when the act 6 restrictions were conceived? We’re the Act 6 restrictions not thought of yet when these synergies were created?
I think it’s pretty lame that Cap IW’s synergies (not sig ability) are going to be severely gimped for act 6. Granted he’s still an incredible champ and they aren’t the main reason I ranked him. But I did invest heavily in him, 2 t5b/10 t2a/180 sig stones, and want to be able to use him to his full potential. But now 1/3 of his synergies are unavailable for act 6 because they aren’t available or regularly available as 5* or 6* champs. It seems he was designed with team building around him being a core aspect of his abilities. It won’t stop me from completing and exploring act 6, I have the roster. But from a design standpoint, just why? Why push unique synergies like this in the build of champions, or as indirect buffs to older and obsolete champions, only to roadblock it out of use for the most significant piece of solo content? Were these things not considered when the act 6 restrictions were conceived? We’re the Act 6 restrictions not thought of yet when these synergies were created? doesnt matter for CAPIW though.His synergies give absolutely 0 benifit to him.and i dont see them as great enough to those other champs to cry about not having them.cap gets his ability from his sig which requires class not a specific champ.his synergies mean nothing to him.
m sorry but if I actually had control then "Optimize towards maximizing the number of drops" wouldn't produce a sig 160 Hulkbuster, 100-Sym Spidey, 120-She-hulk (although the buff is solid), 80 Colossus and my personal favorite sig 100 Old man Logan. This game is based on Luck and how much you spend (Either time or money). As you say, this game is based on luck, how much money you spend, and how much time you spend. Completely agree. And two of those things are under the control of the player. Beyond that, I would add that how you spend your time and money also influences your overall progress, something else the player has control over. There are efficient and inefficient ways to spend both time and money. Someone spending all their cash on units to burn on FGMCs is unlikely to get a great return on that cash. They could get lucky. But someone who spends their cash in other ways, like waiting for better offers or on things that will accelerate their ability to run higher difficulty content directly, is much more likely to ratchet upward higher and more consistently. A similar thing is true with regards to time. Still waiting on my ratchet. Someone told me a while back this was a resource management game. Wish I could remember who it was. Apparently, they left out the part about needing good assets to spend those well-managed resources on...Dr. Zola
m sorry but if I actually had control then "Optimize towards maximizing the number of drops" wouldn't produce a sig 160 Hulkbuster, 100-Sym Spidey, 120-She-hulk (although the buff is solid), 80 Colossus and my personal favorite sig 100 Old man Logan. This game is based on Luck and how much you spend (Either time or money). As you say, this game is based on luck, how much money you spend, and how much time you spend. Completely agree. And two of those things are under the control of the player. Beyond that, I would add that how you spend your time and money also influences your overall progress, something else the player has control over. There are efficient and inefficient ways to spend both time and money. Someone spending all their cash on units to burn on FGMCs is unlikely to get a great return on that cash. They could get lucky. But someone who spends their cash in other ways, like waiting for better offers or on things that will accelerate their ability to run higher difficulty content directly, is much more likely to ratchet upward higher and more consistently. A similar thing is true with regards to time.
m sorry but if I actually had control then "Optimize towards maximizing the number of drops" wouldn't produce a sig 160 Hulkbuster, 100-Sym Spidey, 120-She-hulk (although the buff is solid), 80 Colossus and my personal favorite sig 100 Old man Logan. This game is based on Luck and how much you spend (Either time or money).
m sorry but if I actually had control then "Optimize towards maximizing the number of drops" wouldn't produce a sig 160 Hulkbuster, 100-Sym Spidey, 120-She-hulk (although the buff is solid), 80 Colossus and my personal favorite sig 100 Old man Logan. This game is based on Luck and how much you spend (Either time or money). As you say, this game is based on luck, how much money you spend, and how much time you spend. Completely agree. And two of those things are under the control of the player. Beyond that, I would add that how you spend your time and money also influences your overall progress, something else the player has control over. There are efficient and inefficient ways to spend both time and money. Someone spending all their cash on units to burn on FGMCs is unlikely to get a great return on that cash. They could get lucky. But someone who spends their cash in other ways, like waiting for better offers or on things that will accelerate their ability to run higher difficulty content directly, is much more likely to ratchet upward higher and more consistently. A similar thing is true with regards to time. Still waiting on my ratchet. Someone told me a while back this was a resource management game. Wish I could remember who it was. Apparently, they left out the part about needing good assets to spend those well-managed resources on...Dr. Zola It is a resource management game. These terms are not mutually exclusive. In the context of building wide rosters, the only direct inputs you can put into the game are time and money. Resource management is one particular component of the ways you can spend time efficiently, but this has an indirect effect on building wide rosters. I'm constantly thinking about the best ways to use my rank up resources, and while they can be used to directly rank up champions that can directly increase my ability to do higher or harder content, most of the time I'm spending rank up resources to rank up champions to generate more points in the arena, which has the net effect of ultimately improving my ability to earn more champions in a couple ways. I am also strategically prioritizing ranking up champions that broaden my roster in various ways, for example I might be ranking up a champion to rank 2 or rank 3 that I currently have no direct use for, but I believe has a higher probability of becoming useful in the future, and the rank up stages that champion for future more expensive rank ups if they become more imminently useful.
I think it’s pretty lame that Cap IW’s synergies (not sig ability) are going to be severely gimped for act 6. Granted he’s still an incredible champ and they aren’t the main reason I ranked him. But I did invest heavily in him, 2 t5b/10 t2a/180 sig stones, and want to be able to use him to his full potential. But now 1/3 of his synergies are unavailable for act 6 because they aren’t available or regularly available as 5* or 6* champs. It seems he was designed with team building around him being a core aspect of his abilities. It won’t stop me from completing and exploring act 6, I have the roster. But from a design standpoint, just why? Why push unique synergies like this in the build of champions, or as indirect buffs to older and obsolete champions, only to roadblock it out of use for the most significant piece of solo content? Were these things not considered when the act 6 restrictions were conceived? We’re the Act 6 restrictions not thought of yet when these synergies were created? doesnt matter for CAPIW though.His synergies give absolutely 0 benifit to him.and i dont see them as great enough to those other champs to cry about not having them.cap gets his ability from his sig which requires class not a specific champ.his synergies mean nothing to him. The vision one is very useful if you also run ghost
I think it’s pretty lame that Cap IW’s synergies (not sig ability) are going to be severely gimped for act 6. Granted he’s still an incredible champ and they aren’t the main reason I ranked him. But I did invest heavily in him, 2 t5b/10 t2a/180 sig stones, and want to be able to use him to his full potential. But now 1/3 of his synergies are unavailable for act 6 because they aren’t available or regularly available as 5* or 6* champs. It seems he was designed with team building around him being a core aspect of his abilities. It won’t stop me from completing and exploring act 6, I have the roster. But from a design standpoint, just why? Why push unique synergies like this in the build of champions, or as indirect buffs to older and obsolete champions, only to roadblock it out of use for the most significant piece of solo content? Were these things not considered when the act 6 restrictions were conceived? We’re the Act 6 restrictions not thought of yet when these synergies were created? doesnt matter for CAPIW though.His synergies give absolutely 0 benifit to him.and i dont see them as great enough to those other champs to cry about not having them.cap gets his ability from his sig which requires class not a specific champ.his synergies mean nothing to him. The SW one is immensely useful for rage paths and other stuff. The tech point Kobster pointed out. And with Thor, he can make Hyperion, Medusa etc. even more absolutely insane. Point is, they built it into his kit for a reason, and 1/3 of it is now obsolete for story mode.
I think it’s pretty lame that Cap IW’s synergies (not sig ability) are going to be severely gimped for act 6. Granted he’s still an incredible champ and they aren’t the main reason I ranked him. But I did invest heavily in him, 2 t5b/10 t2a/180 sig stones, and want to be able to use him to his full potential. But now 1/3 of his synergies are unavailable for act 6 because they aren’t available or regularly available as 5* or 6* champs. It seems he was designed with team building around him being a core aspect of his abilities. It won’t stop me from completing and exploring act 6, I have the roster. But from a design standpoint, just why? Why push unique synergies like this in the build of champions, or as indirect buffs to older and obsolete champions, only to roadblock it out of use for the most significant piece of solo content? Were these things not considered when the act 6 restrictions were conceived? We’re the Act 6 restrictions not thought of yet when these synergies were created? doesnt matter for CAPIW though.His synergies give absolutely 0 benifit to him.and i dont see them as great enough to those other champs to cry about not having them.cap gets his ability from his sig which requires class not a specific champ.his synergies mean nothing to him. The vision one is very useful if you also run ghost my point was he was saying it gimps his cap.i was saying it doesnt.and the synergies are useful for others yes. but not game breaking. only slight nice additions. i love the Gulk one TBH. it is awesome. but i dont even use it often cus its not worth the space on my roster.
Still waiting for this “write up” justifying yet another terrible decision.Or was that another lie?
i am really waiting for this announcment from kabam saying why they did this...
How disappointing. Looks like we won’t be getting an explanation today as promised. The workday is already over.
How disappointing. Looks like we won’t be getting an explanation today as promised. The workday is already over. What can they even say, Viper? Seriously. What can they even say?"Yeah, we know we built the game on RNG. Some people dupe Blades and Corvus Glaives, some people dupe Groots and Black Panthers. But you people with Groots and Black Panthers who have been mixing-and-matching FOR YEARS, take heart -- your four-stars aren't gonna be available in Act 6, so instead of being kinda screwed, you're just all the way screwed. Have fun watching your peers who already have better rosters than you because of RNG clear even more content!"