So I can bring a Rank 1 Level 1 unduped 5* Antman to Act 6, but I can't bring a 5/50 Sig 99 4* Archangel. In all seriousness, @Kabam Miike would you guys consider gating it by challenger rating instead of star level/rarity?i.e. 4* 5/50 and 5* 3/45 and above only? My point is, you guys invented challenger rating to essentially say a 5/50 is the same power level as a 3/45. They take similar amount of catalysts to rank, and have similar stats. Yet the way you are gating Act 6 doesn't take this into consideration. You can bring an extremely low level 5*, but not your most powerful 4*.I am personally not for any gating, however I think this would be a good compromise. It would be more about making sure players have the right roster for the job, and less about who is getting lucky with 5* pulls. I like this. If you are going to gate it at all, gate the content to Challenge Rating >= 90 or 100. They aren't gating to power level of the champs, but rather (to oversimplify a lot) the effort required to acquire them. A 5/50 has similar strength to a 3/45, but the 3/45 is much harder to acquire. Not hard at all...38 minutes left to get that increased chance 5* Ghost just now. It’s only money. Shhh, don't tell anyone but I just snagged one of those crystals without having to spend money. However, it seems harder to get a 5* from them than you thought: mine only had a 3* in it. Maybe I need to try harder next time. Wait aren't you building your roster with those. I thoughts how we did it.
So I can bring a Rank 1 Level 1 unduped 5* Antman to Act 6, but I can't bring a 5/50 Sig 99 4* Archangel. In all seriousness, @Kabam Miike would you guys consider gating it by challenger rating instead of star level/rarity?i.e. 4* 5/50 and 5* 3/45 and above only? My point is, you guys invented challenger rating to essentially say a 5/50 is the same power level as a 3/45. They take similar amount of catalysts to rank, and have similar stats. Yet the way you are gating Act 6 doesn't take this into consideration. You can bring an extremely low level 5*, but not your most powerful 4*.I am personally not for any gating, however I think this would be a good compromise. It would be more about making sure players have the right roster for the job, and less about who is getting lucky with 5* pulls. I like this. If you are going to gate it at all, gate the content to Challenge Rating >= 90 or 100. They aren't gating to power level of the champs, but rather (to oversimplify a lot) the effort required to acquire them. A 5/50 has similar strength to a 3/45, but the 3/45 is much harder to acquire. Not hard at all...38 minutes left to get that increased chance 5* Ghost just now. It’s only money. Shhh, don't tell anyone but I just snagged one of those crystals without having to spend money. However, it seems harder to get a 5* from them than you thought: mine only had a 3* in it. Maybe I need to try harder next time.
So I can bring a Rank 1 Level 1 unduped 5* Antman to Act 6, but I can't bring a 5/50 Sig 99 4* Archangel. In all seriousness, @Kabam Miike would you guys consider gating it by challenger rating instead of star level/rarity?i.e. 4* 5/50 and 5* 3/45 and above only? My point is, you guys invented challenger rating to essentially say a 5/50 is the same power level as a 3/45. They take similar amount of catalysts to rank, and have similar stats. Yet the way you are gating Act 6 doesn't take this into consideration. You can bring an extremely low level 5*, but not your most powerful 4*.I am personally not for any gating, however I think this would be a good compromise. It would be more about making sure players have the right roster for the job, and less about who is getting lucky with 5* pulls. I like this. If you are going to gate it at all, gate the content to Challenge Rating >= 90 or 100. They aren't gating to power level of the champs, but rather (to oversimplify a lot) the effort required to acquire them. A 5/50 has similar strength to a 3/45, but the 3/45 is much harder to acquire. Not hard at all...38 minutes left to get that increased chance 5* Ghost just now. It’s only money.
So I can bring a Rank 1 Level 1 unduped 5* Antman to Act 6, but I can't bring a 5/50 Sig 99 4* Archangel. In all seriousness, @Kabam Miike would you guys consider gating it by challenger rating instead of star level/rarity?i.e. 4* 5/50 and 5* 3/45 and above only? My point is, you guys invented challenger rating to essentially say a 5/50 is the same power level as a 3/45. They take similar amount of catalysts to rank, and have similar stats. Yet the way you are gating Act 6 doesn't take this into consideration. You can bring an extremely low level 5*, but not your most powerful 4*.I am personally not for any gating, however I think this would be a good compromise. It would be more about making sure players have the right roster for the job, and less about who is getting lucky with 5* pulls. I like this. If you are going to gate it at all, gate the content to Challenge Rating >= 90 or 100. They aren't gating to power level of the champs, but rather (to oversimplify a lot) the effort required to acquire them. A 5/50 has similar strength to a 3/45, but the 3/45 is much harder to acquire.
So I can bring a Rank 1 Level 1 unduped 5* Antman to Act 6, but I can't bring a 5/50 Sig 99 4* Archangel. In all seriousness, @Kabam Miike would you guys consider gating it by challenger rating instead of star level/rarity?i.e. 4* 5/50 and 5* 3/45 and above only? My point is, you guys invented challenger rating to essentially say a 5/50 is the same power level as a 3/45. They take similar amount of catalysts to rank, and have similar stats. Yet the way you are gating Act 6 doesn't take this into consideration. You can bring an extremely low level 5*, but not your most powerful 4*.I am personally not for any gating, however I think this would be a good compromise. It would be more about making sure players have the right roster for the job, and less about who is getting lucky with 5* pulls. I like this. If you are going to gate it at all, gate the content to Challenge Rating >= 90 or 100.
So I can bring a Rank 1 Level 1 unduped 5* Antman to Act 6, but I can't bring a 5/50 Sig 99 4* Archangel. In all seriousness, @Kabam Miike would you guys consider gating it by challenger rating instead of star level/rarity?i.e. 4* 5/50 and 5* 3/45 and above only? My point is, you guys invented challenger rating to essentially say a 5/50 is the same power level as a 3/45. They take similar amount of catalysts to rank, and have similar stats. Yet the way you are gating Act 6 doesn't take this into consideration. You can bring an extremely low level 5*, but not your most powerful 4*.I am personally not for any gating, however I think this would be a good compromise. It would be more about making sure players have the right roster for the job, and less about who is getting lucky with 5* pulls.
So I can bring a Rank 1 Level 1 unduped 5* Antman to Act 6, but I can't bring a 5/50 Sig 99 4* Archangel.
At level 50-60, it's easy to forget that for much of an early player’s experience they are bumping into padlock icons all over the quests menu: - A multitude of our arenas cannot be played without specific Champion rarities, and to be competitive requires a lot of them.- Normal and Heroic difficulty event quests are locked behind levels 12 and 25, respectively. - Master was, for a long time, gated monthly behind the 100% exploration of its Heroic counterpart. - Uncollected difficulty requires not only reaching level 40, but completion of Act 5, Chapter 2. - Even entering Beginner asks you to be level 6!You provided examples of padlocks/gates in the past. You know what happened when players reached those milestones... they got an increase in their inventory limits and energy level. Should we expect to see our inventory limits expanded?
@DNA3000 nice post. I’m not that fussed about it but I wish they would find another solution. I feel like barring a sizable portion of everyone’s rosters for all future story quests is too high a price to pay. Just curious. Having read the explanation do you think this particular gate is a good idea?
An interesting thing would have to allow only 1 and 2 stars champs with strong opponents, making act 6 skill based.
I think champ restrictions were probably a hard decision for Kabam. Without them, this content sounds too easy for Act 6. The amount of health and nodes they would have to put would be ridiculous.Otherwise big dogs would complain that is too easy and less advanced players would still complain it's too hard and unfair. People without a LoL champ would complain. Corvus users would complain. In short, it would be about what it is now just with different topics. No win situation here. Interesting that they gated it this way, but that's likely the rationale.
Hey everyone,Thank you all for the discussion on this topic. There’s been a lot of constructive feedback and thoughts, and it’s been valuable to us for considerations and internal discussion. We wanted to be clearer with our intentions, and better clarify why we want to do this and how it aligns with our past direction in the game.This is not the first time we’ve hard-gated something behind a form of progression. We use gates liberally, oftentimes to prevent players from having frustrating experiences in content beyond their capabilities, but also because we’re game developers and we have some intended play experiences in mind that we--through both iteration and personal gameplay experience--believe smooth out the ride and make the whole thing as enjoyable as possible.At level 50-60, it's easy to forget that for much of an early player’s experience they are bumping into padlock icons all over the quests menu: - A multitude of our arenas cannot be played without specific Champion rarities, and to be competitive requires a lot of them.- Normal and Heroic difficulty event quests are locked behind levels 12 and 25, respectively. - Master was, for a long time, gated monthly behind the 100% exploration of its Heroic counterpart. - Uncollected difficulty requires not only reaching level 40, but completion of Act 5, Chapter 2. - Even entering Beginner asks you to be level 6!And this is just looking at the monthly event quests. Dungeons need you to have a sizeable count of certain rarities before you can access the very same ones. Side Quests follow similar locking mechanics to the Monthly Events, and we’ve used gating methods both inter-quest (Dimensional Rifts and their shards) and more explicit (Danger Rooms rarity requirements, the current Recon Missions) to craft a specifically targeted experience or to more tightly tune the content we’re making.On the topic of tuning, that is our goal when using more stringent requirements in quests. Back Issues #1 used this explicitly with the Class requirements; we did this so we could build areas in each quest where lesser-used Champions could stand out--Hawkeye’s power drain capabilities in Chapter 1, Quest 1, for example--and be important for strategy where they normally would not. We’re aiming to do similar things in Back Issues #2, with a different approach. (More on that soon!)One reason we do this is because of how progression changes over time. Once you’ve achieved Level 60, we lose a numerical value of your time and experience in the game. The gap between a fresh 60 and a veteran 60 can be massive, just like in many other MMO games. One of the best ways we have to continue using those gates as both protective and progression measure is targeting the baseline strength and breadth of your roster.Act 6 (and other content) is built with specific challenges in mind. The requirement of 5 and 6-Stars is a broader application of the idea, but it allows us to build a more tightly-constructed experience around a more specific box of playstyles. Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make when we know the lower and upper limits of each player as a matter of fact.Lastly, this is permanent content. When we place strict requirements on a Side Quest, it’s a gold rush; there’s only ~30 days to build or enhance a team for the quest in question, and it can be a real crunch to get it done. (I myself am going to have a hell of a time with the Avengers leg of the Recon Missions.) Act 6 is going to be around forever. If you can’t get into it right away, that’s alright. It’ll wait for you!Again I appreciate the discussion around this, and when we say we’re taking your feedback we mean it. When there are lots of opinions and discourse around a topic like this, we take it seriously. I’ve already had two meetings today to chat about it with a variety of teams. I hope my points better explain our stance on gating content, and why we feel comfortable doing it here in the way we are.
I'm wondering if the people complaining about this have done every other piece of content in the game 100% yet. This has been advertised as the final Act to the story. They probably intend it to be done after all other content is completed.I can empathize with those with terrible RNG though. I like @Hulk_77 post above about Challenger Rating being a requirement rather than star level. I've done everything in the game 100%. Act 5. LOL. Variant. I have 101 5* champs I have 13 6* champsMy total hero rating is 1.18MMy Prestige is 10.2KI'm in an ally that\s top 30 in AQDo you consider me worthy enough to voice my hatred of this stupid rule? Lol sure. I bet you're ready for Act 6 though despite the gate.
I'm wondering if the people complaining about this have done every other piece of content in the game 100% yet. This has been advertised as the final Act to the story. They probably intend it to be done after all other content is completed.I can empathize with those with terrible RNG though. I like @Hulk_77 post above about Challenger Rating being a requirement rather than star level. I've done everything in the game 100%. Act 5. LOL. Variant. I have 101 5* champs I have 13 6* champsMy total hero rating is 1.18MMy Prestige is 10.2KI'm in an ally that\s top 30 in AQDo you consider me worthy enough to voice my hatred of this stupid rule?
I'm wondering if the people complaining about this have done every other piece of content in the game 100% yet. This has been advertised as the final Act to the story. They probably intend it to be done after all other content is completed.I can empathize with those with terrible RNG though. I like @Hulk_77 post above about Challenger Rating being a requirement rather than star level.