Witness the Great Revival! Act 6 Chapter 1 - Coming March 13th

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Comments

  • xNigxNig Posts: 4,990 ★★★★★
    edited March 2019

    xNig said:

    xNig said:

    Just to add, you're only looking at the first half of my reply. Read the second half as well.

    It's EXACTLY because you can possibly do A6 with all your god tier 5/50s that the developers want to shift that reliance away from them and allow you to be creative to think of alternative methods to get past opponents.

    But using god tier 4*s IS the alternative method to get past the opponents
    That’s the issue imo. We are so fixated with “god tier” champs that if we don’t have a 5* variant of that particular, we look to use our 4* variant to clear that node.
    And why is that a problem?
    Weaker champions= longer fights= more room for error= more error= more items spent.
    Is there something wrong with trying not to waste units?
    It’s not a problem. But it sure is an issue when people are clearing the same path with the exact same champs (be it 4/5/6*) without thinking of alternatives that they currently have.

    Sorry. Just curious. Are you at that level to do A6 yet? Cause I was looking through your posts and saw that you were looking for a D4 Dungeon partner less than a month ago.
  • SnizzbarSnizzbar Posts: 1,640 ★★★★
    CapWW2 said:



    I am ready for Act 6. Lets bring it on. This is going to be my team. What team will you most likely be using?

    You'll probably need 6* Skill champs. Bad luck :neutral:
  • CapWW2CapWW2 Posts: 2,901 ★★★★
    Snizzbar said:

    CapWW2 said:



    I am ready for Act 6. Lets bring it on. This is going to be my team. What team will you most likely be using?

    You'll probably need 6* Skill champs. Bad luck :neutral:
    I got 5/65 Blade. That covers for it
  • StellarStellar Posts: 327 ★★
    Hi Kabam,

    Don't know if it has already been said, but why do you care if someone wants to use its 4 stars to do the Act 6 ?

    I mean there are people around here, youtubers or not, that can do some uncollected parts, even uncollected boss with 2 stars ! You, Kabam, even gave praises to Seatin for finishing a master difficulty with only 3 stars !

    By limiting the rank of champions you just take the challenge from those who have the skill to try really difficult challenge with low rank champions.

    restricting paths to some type of champions is ok, even restricting it to one champion in particular (whatever the stars) is ok. you can even restrict some paths ton team that have at least a six star or even a six star cosmic ! But at least someone with meme six star cosmic will be abel to open that path and try it with its 4-5 stars and their synergy !

    Remove the limit on 4 stars and you will show you have concern for your player base, you will see tons of videos from youtuber able to do some path with 4 stars and even if it's difficult, people will be aware of it and will have to spend units (even money for some) to finish the Act 6
  • GroundedWisdomGroundedWisdom Posts: 24,034 ★★★★★
    The simple answer would be because it's a progress gate. People don't have nearly as many Max Sig 5*s and 6*s as they do 4*s. Well, at least those below a certain point. The simplest way to put it would be that the 4*s would make it easier than they want it to be.
  • GroundedWisdomGroundedWisdom Posts: 24,034 ★★★★★
    All this is only taken in the current state. We don't know what's upcoming to help people along that aren't quite prepared yet. We just don't know.
  • FrankCYoungFrankCYoung Posts: 207
    DNA3000 said:

    If the 5* champs went down to 2000 shards instead of 10000 that would probably help, even if it’s like 5000 shards...would be easier to get a half decent 5* roster much quicker to tackle the change. Just a thought...and I know it’s not much of one. Lol.

    Somehow I think allowing players like me to open one 5* crystal a day would actually not benefit other players as much as you think it would. There are huge unintended side effects of ripping the reward curve apart like that. The 5*/6* progress gate itself owes its existence in part to the fact that 5* champs are so easy to get now compared to in the past.

    You allow players to gain 5* champs that fast, and you will create new content that would be difficult even for them to meet the prerequisites of.

    Something is always going to be hard, even for the top players to achieve. The stuff that is hard for them to achieve will seem basically impossible for lower tier players to achieve. The long term solution to that problem is the game always slowly inflates the reward system over time, which devalues what the top players took a lot of effort to earn because lower players will then get those same things much easier. That's the ratchet that cranks the progress curve upward and allows the same game to target top players, middle players, and lower players. It does so by making everything difficult, and slowly lowering the difficulty while creating newer things at the top. Progress games like this are like an escalator: you can run against the escalator to the top to get rewards, or you can wait at the bottom for the rewards to descend automatically and come to you. Where you are in the game depends on how much effort you want to put into running uphill.

    I think most players accept this when it comes to twitch skills. You can attack the content today, or you can wait to get a stronger roster which lowers the amount of twitch skill you need. People have to learn that roster-building is another one of those things that some people will be better at than others, and the people with the best ability to grow roster won't necessarily be the same people that can develop twitch skills quickly. That part is going to be a lot more difficult to accept.
    DNA3000 said:

    If the 5* champs went down to 2000 shards instead of 10000 that would probably help, even if it’s like 5000 shards...would be easier to get a half decent 5* roster much quicker to tackle the change. Just a thought...and I know it’s not much of one. Lol.

    Somehow I think allowing players like me to open one 5* crystal a day would actually not benefit other players as much as you think it would. There are huge unintended side effects of ripping the reward curve apart like that. The 5*/6* progress gate itself owes its existence in part to the fact that 5* champs are so easy to get now compared to in the past.

    You allow players to gain 5* champs that fast, and you will create new content that would be difficult even for them to meet the prerequisites of.

    Something is always going to be hard, even for the top players to achieve. The stuff that is hard for them to achieve will seem basically impossible for lower tier players to achieve. The long term solution to that problem is the game always slowly inflates the reward system over time, which devalues what the top players took a lot of effort to earn because lower players will then get those same things much easier. That's the ratchet that cranks the progress curve upward and allows the same game to target top players, middle players, and lower players. It does so by making everything difficult, and slowly lowering the difficulty while creating newer things at the top. Progress games like this are like an escalator: you can run against the escalator to the top to get rewards, or you can wait at the bottom for the rewards to descend automatically and come to you. Where you are in the game depends on how much effort you want to put into running uphill.

    I think most players accept this when it comes to twitch skills. You can attack the content today, or you can wait to get a stronger roster which lowers the amount of twitch skill you need. People have to learn that roster-building is another one of those things that some people will be better at than others, and the people with the best ability to grow roster won't necessarily be the same people that can develop twitch skills quickly. That part is going to be a lot more difficult to accept.
    It was just a thought my man, nothing more, nothing less....it’s not like kabam to listen or change anything we say on a whim just because we think it should be, I was basically having fun with that post, I myself am swimming in 5*s also 😉
  • GroundedWisdomGroundedWisdom Posts: 24,034 ★★★★★
    AndiYTDE said:

    The simple answer would be because it's a progress gate. People don't have nearly as many Max Sig 5*s and 6*s as they do 4*s. Well, at least those below a certain point. The simplest way to put it would be that the 4*s would make it easier than they want it to be.

    I know I should ignore you, but when do I get the chance to discuss with a Kabam employee?
    The official "answer" is that 4* champions would not be able to take on Act 6 because they are too weak. Are you seriously trying to say that 4* champs would be too OP for Act 6? Very funny
    I don't remember reading the comment that they would be too weak.
    Nor did I say they would be too OP.
    I said it would make it easier than they wanted. It's a progress gate. It's harder if you don't have what you need.
    Also, if it didn't make it easier to have 4*s, we wouldn't have 58 pages of people arguing they needed them.
  • phillgreenphillgreen Posts: 1,985 ★★★
    58 pages of people complaining about a product direction change in any other business would have that business seriously contemplating that decision.

    Although, I wouldn't be surprised if feedback about a 5/50 being banned but a 1/25 being ok ends up being considered and changed to minimum 3/45 to enter.

    "Hey, we listened to your feedback and agree, Mwuhahahaha"



  • SuperChronaSuperChrona Posts: 247
    Here are my thoughts about a possible solution to this:

    - Drop the requirement so you can also bring in 4* heroes to Act 6. What most likely want
    - Double every 4* and 5* reward in the game, so everyone gets a lot more 5* shards to pull the champs you need to complete the challenge with needed synergies. In effect making 5* heroes more or less as common as 4* are today. (Your statement about increased 5* shards in the game is really not true. I open just as many basic 5* crystal in february 2019 as I did in november 2018/july 2018/August 2018. Please document this increase that you claim has happened.)
    - Rank-down ticket like with 12.0. Many have put a lot of ressources into 4* champs that they wouldn't have done if they knew this decision was coming. Only 4* rankdown ticket from rank 5 to 3.
    - Do what B.Grant mentioned in his video that first time pass-through you can only do with 5* and 6*, but other runs through you can use 4* heroes. But doubt that this is possible in the current state of the game.
  • Midknight007Midknight007 Posts: 697 ★★★
    Here is a good question to both sides of the argument...

    Would there be similar outrage if the restricted players to only 4* and had the content tuned to the equivlant of Variant?

    The overall argument is that not allowing 4* prevent skilled players from using synergies or champs good at taking down certain content. However, truly skilled players could take down content no matter the champ would be the counter argument. Mix this with claims that the new content favors spending players who have more champs of a particular type instead of making the content more accessible to mid-level players.

    If they limited us to 4* only and made the content extremely hard, I think that would be more of a proverbial cash grab everyone claims the restriction of 4* to be. I do agree Act 6 should be something most should aspire to. Though the 6* restrictions in later chapters seems too much at this time. I have 10 6* champs, not one is Mystic.

    I mentioned before that class and rarity restrictions could 100% prevent skilled players for taking on content. Someone mention they have never put dual gates, but we never had rarity restrictions in story mode. The pay can place a restriction on the mission for the class and overlap a path that requires [X] 6*. Most players outside of spenders would be absolutely blocked from taking on based on poor RNG luck.
  • TitanPunchTitanPunch Posts: 57
    @markg25 agree:-)
  • GroundedWisdomGroundedWisdom Posts: 24,034 ★★★★★

    @GroundedWisdom

    Let’s consider what progress is in the current state of the game. Is it harder to obtain 1x 5* or is it harder to obtain 1x 4* and take it up to R5 sig 99? I would say the latter, as obtaining all rank up resources would take more time and effort.

    We had GP goes to the movies and the 2* arena that gave us a 5*. Where in the game have we had the same ease to R5 a 4* champ in a single event?

    This gate is contradictory. If they gate was truly as kabam stated, we would not be able to use anything lower than a 4/55

    It's easier to obtain a 4*. Taking a 4* to Sig 99 is most definitely easier than taking a 5* to Sig 199.
    Taking a 4* to R5 all depends on your Cat Resources. You're comparing obtaining a Champ with taking it to R5. Two aspects that don't even correlate. Obtaining it is one thing. Ranking it is another. It also costs around the same Resources to take a 5* to R3, with the same CR. Yet here we are getting all worked up over 4*s. Why is that? I think the very reason that is plays a factor in why it's an effective gate.
  • Midknight007Midknight007 Posts: 697 ★★★

    @GroundedWisdom

    Let’s consider what progress is in the current state of the game. Is it harder to obtain 1x 5* or is it harder to obtain 1x 4* and take it up to R5 sig 99? I would say the latter, as obtaining all rank up resources would take more time and effort.

    We had GP goes to the movies and the 2* arena that gave us a 5*. Where in the game have we had the same ease to R5 a 4* champ in a single event?

    This gate is contradictory. If they gate was truly as kabam stated, we would not be able to use anything lower than a 4/55

    It's easier to obtain a 4*. Taking a 4* to Sig 99 is most definitely easier than taking a 5* to Sig 199.
    Taking a 4* to R5 all depends on your Cat Resources. You're comparing obtaining a Champ with taking it to R5. Two aspects that don't even correlate. Obtaining it is one thing. Ranking it is another. It also costs around the same Resources to take a 5* to R3, with the same CR. Yet here we are getting all worked up over 4*s. Why is that? I think the very reason that is plays a factor in why it's an effective gate.
    As much as I hate saying this, but I agree with GroundedWisdom on this. While having and 5* is one thing, 4* shards only take 2k to form a crystal. Also, sig stones for 4*s is available in solo events, and 5* sig stones are only in higher end content or must be purchased. Waking a 5* is also a feat in and of itself. The sheer amount of 4* shards we get month and from AW, SA and content makes them far more available and easier to increase their sig.

    Resources for 4* ranking is no where near that of 5*. Sure it is cheaper by 1 T4B to R5 a 4* versus R3 a 5*, but it is significantly hard to dup and increase the sig of the 5*. You would need to rank the 5* to R4 for any sort of superiority to compensate that, and that requires A LOT more resources and T2A.
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