Interestingly enough, I got walled at Sabretooth. I did the path well enough (Joe Fixit, Mordo, etc.) but Sabretooth was like a brick wall. I brought 5/65 Blade, 4/55 Spark, 4/55 Heimdall, 3/45 GR, and 3/45 Gulk. I don’t care for Gulk too much, but I used my science 3->4 gem on him in the hopes he’ll get me through this quest (and Variant in the future). I can’t help but thinking Spark is a waste of a slot considering he needs to evade multiple times to set him up. Any tips on how to deal with Sabre effectively?
How effective has blade been? Just wondering if content is being geared to counter him. So far I've just completed 6.1.1, I'm not blitzing the content. But I can say that Blade was effective in the path I took (AV/RedSkull, which I think most are concluding is the easiest path). In the beta, No Retreat was a nightmare: it triggered on every dash back and it also stacked. If you were dashing back at all, you were dead, and I found Blade was almost worthless under those conditions. Its pretty hard to get any healing if you can't retreat at all, holding block works sometimes, but too often you trigger a heavy which forces you to either eat a heavy to the face or dash back and eat the degen. On live, No Retreat is almost not bad by comparison: it only triggers after two dash backs in rapid succession and it doesn't stack, so ironically if you do trigger degen you're now free to play "normally" for a while. I was able to take down Iron Patriot with 5/65 Blade playing almost "normally" because I could heal the degen back mostly.For me, the MVPs in my roster in 6.1.1 were Hulk Ragnarok, Vision, and Blade in that order. Hulk is obvious: he can survive the degen and actually gets a damage buff from it. Vision's benefit comes from the fact that he can play extremely aggressively while also preventing the defender from using specials which reduces the need to evade at all. And Blade, as mentioned above, worked well enough for some fights that he could, if not solo the fight, usually survive long enough to take a big chunk out of a target (if I didn't make a mistake, of course). And both Hulk Rag and Vision have heal block which is extremely useful against Sabretooth.The biggest problem for me is that while I think this is the easiest path for me, it includes the Tyranny Red Skull and none of my high rank champs are villains. I died to him almost as much as to Sabretooth. I think it was 14 deaths total, nine revives, most on Red Skull and Sabretooth (and a couple on Agent Venom, who's a pain in the neck but also I probably needed some ramp up time myself).Rounding out my team was Archangel and Sabretooth. My AA is not awakened so he wasn't as good as I hoped he would be. I brought Sabretooth thinking he'd avoid the hero power lock on Red Skull, but I didn't realize that mercenaries count as heroes for the purposes of that node. I’m sure most don’t have him yet but Sym Sup is a great counter to Red Skull with that node that only allows villains to gain power. I have managed to pull SS twice now and he is one of the best solutions to both Red Skull and that node specifically. Symbiote Supreme gains power on that node? I don't think he's explicitly tagged as a villain, but I didn't try him explicitly. SS is tagged as a villain. SS is tagged as a Symbiote. He is not a villain, just checked as I was writing this message.
How effective has blade been? Just wondering if content is being geared to counter him. So far I've just completed 6.1.1, I'm not blitzing the content. But I can say that Blade was effective in the path I took (AV/RedSkull, which I think most are concluding is the easiest path). In the beta, No Retreat was a nightmare: it triggered on every dash back and it also stacked. If you were dashing back at all, you were dead, and I found Blade was almost worthless under those conditions. Its pretty hard to get any healing if you can't retreat at all, holding block works sometimes, but too often you trigger a heavy which forces you to either eat a heavy to the face or dash back and eat the degen. On live, No Retreat is almost not bad by comparison: it only triggers after two dash backs in rapid succession and it doesn't stack, so ironically if you do trigger degen you're now free to play "normally" for a while. I was able to take down Iron Patriot with 5/65 Blade playing almost "normally" because I could heal the degen back mostly.For me, the MVPs in my roster in 6.1.1 were Hulk Ragnarok, Vision, and Blade in that order. Hulk is obvious: he can survive the degen and actually gets a damage buff from it. Vision's benefit comes from the fact that he can play extremely aggressively while also preventing the defender from using specials which reduces the need to evade at all. And Blade, as mentioned above, worked well enough for some fights that he could, if not solo the fight, usually survive long enough to take a big chunk out of a target (if I didn't make a mistake, of course). And both Hulk Rag and Vision have heal block which is extremely useful against Sabretooth.The biggest problem for me is that while I think this is the easiest path for me, it includes the Tyranny Red Skull and none of my high rank champs are villains. I died to him almost as much as to Sabretooth. I think it was 14 deaths total, nine revives, most on Red Skull and Sabretooth (and a couple on Agent Venom, who's a pain in the neck but also I probably needed some ramp up time myself).Rounding out my team was Archangel and Sabretooth. My AA is not awakened so he wasn't as good as I hoped he would be. I brought Sabretooth thinking he'd avoid the hero power lock on Red Skull, but I didn't realize that mercenaries count as heroes for the purposes of that node. I’m sure most don’t have him yet but Sym Sup is a great counter to Red Skull with that node that only allows villains to gain power. I have managed to pull SS twice now and he is one of the best solutions to both Red Skull and that node specifically. Symbiote Supreme gains power on that node? I don't think he's explicitly tagged as a villain, but I didn't try him explicitly. SS is tagged as a villain.
How effective has blade been? Just wondering if content is being geared to counter him. So far I've just completed 6.1.1, I'm not blitzing the content. But I can say that Blade was effective in the path I took (AV/RedSkull, which I think most are concluding is the easiest path). In the beta, No Retreat was a nightmare: it triggered on every dash back and it also stacked. If you were dashing back at all, you were dead, and I found Blade was almost worthless under those conditions. Its pretty hard to get any healing if you can't retreat at all, holding block works sometimes, but too often you trigger a heavy which forces you to either eat a heavy to the face or dash back and eat the degen. On live, No Retreat is almost not bad by comparison: it only triggers after two dash backs in rapid succession and it doesn't stack, so ironically if you do trigger degen you're now free to play "normally" for a while. I was able to take down Iron Patriot with 5/65 Blade playing almost "normally" because I could heal the degen back mostly.For me, the MVPs in my roster in 6.1.1 were Hulk Ragnarok, Vision, and Blade in that order. Hulk is obvious: he can survive the degen and actually gets a damage buff from it. Vision's benefit comes from the fact that he can play extremely aggressively while also preventing the defender from using specials which reduces the need to evade at all. And Blade, as mentioned above, worked well enough for some fights that he could, if not solo the fight, usually survive long enough to take a big chunk out of a target (if I didn't make a mistake, of course). And both Hulk Rag and Vision have heal block which is extremely useful against Sabretooth.The biggest problem for me is that while I think this is the easiest path for me, it includes the Tyranny Red Skull and none of my high rank champs are villains. I died to him almost as much as to Sabretooth. I think it was 14 deaths total, nine revives, most on Red Skull and Sabretooth (and a couple on Agent Venom, who's a pain in the neck but also I probably needed some ramp up time myself).Rounding out my team was Archangel and Sabretooth. My AA is not awakened so he wasn't as good as I hoped he would be. I brought Sabretooth thinking he'd avoid the hero power lock on Red Skull, but I didn't realize that mercenaries count as heroes for the purposes of that node. I’m sure most don’t have him yet but Sym Sup is a great counter to Red Skull with that node that only allows villains to gain power. I have managed to pull SS twice now and he is one of the best solutions to both Red Skull and that node specifically. Symbiote Supreme gains power on that node? I don't think he's explicitly tagged as a villain, but I didn't try him explicitly.
How effective has blade been? Just wondering if content is being geared to counter him. So far I've just completed 6.1.1, I'm not blitzing the content. But I can say that Blade was effective in the path I took (AV/RedSkull, which I think most are concluding is the easiest path). In the beta, No Retreat was a nightmare: it triggered on every dash back and it also stacked. If you were dashing back at all, you were dead, and I found Blade was almost worthless under those conditions. Its pretty hard to get any healing if you can't retreat at all, holding block works sometimes, but too often you trigger a heavy which forces you to either eat a heavy to the face or dash back and eat the degen. On live, No Retreat is almost not bad by comparison: it only triggers after two dash backs in rapid succession and it doesn't stack, so ironically if you do trigger degen you're now free to play "normally" for a while. I was able to take down Iron Patriot with 5/65 Blade playing almost "normally" because I could heal the degen back mostly.For me, the MVPs in my roster in 6.1.1 were Hulk Ragnarok, Vision, and Blade in that order. Hulk is obvious: he can survive the degen and actually gets a damage buff from it. Vision's benefit comes from the fact that he can play extremely aggressively while also preventing the defender from using specials which reduces the need to evade at all. And Blade, as mentioned above, worked well enough for some fights that he could, if not solo the fight, usually survive long enough to take a big chunk out of a target (if I didn't make a mistake, of course). And both Hulk Rag and Vision have heal block which is extremely useful against Sabretooth.The biggest problem for me is that while I think this is the easiest path for me, it includes the Tyranny Red Skull and none of my high rank champs are villains. I died to him almost as much as to Sabretooth. I think it was 14 deaths total, nine revives, most on Red Skull and Sabretooth (and a couple on Agent Venom, who's a pain in the neck but also I probably needed some ramp up time myself).Rounding out my team was Archangel and Sabretooth. My AA is not awakened so he wasn't as good as I hoped he would be. I brought Sabretooth thinking he'd avoid the hero power lock on Red Skull, but I didn't realize that mercenaries count as heroes for the purposes of that node. I’m sure most don’t have him yet but Sym Sup is a great counter to Red Skull with that node that only allows villains to gain power. I have managed to pull SS twice now and he is one of the best solutions to both Red Skull and that node specifically.
How effective has blade been? Just wondering if content is being geared to counter him. So far I've just completed 6.1.1, I'm not blitzing the content. But I can say that Blade was effective in the path I took (AV/RedSkull, which I think most are concluding is the easiest path). In the beta, No Retreat was a nightmare: it triggered on every dash back and it also stacked. If you were dashing back at all, you were dead, and I found Blade was almost worthless under those conditions. Its pretty hard to get any healing if you can't retreat at all, holding block works sometimes, but too often you trigger a heavy which forces you to either eat a heavy to the face or dash back and eat the degen. On live, No Retreat is almost not bad by comparison: it only triggers after two dash backs in rapid succession and it doesn't stack, so ironically if you do trigger degen you're now free to play "normally" for a while. I was able to take down Iron Patriot with 5/65 Blade playing almost "normally" because I could heal the degen back mostly.For me, the MVPs in my roster in 6.1.1 were Hulk Ragnarok, Vision, and Blade in that order. Hulk is obvious: he can survive the degen and actually gets a damage buff from it. Vision's benefit comes from the fact that he can play extremely aggressively while also preventing the defender from using specials which reduces the need to evade at all. And Blade, as mentioned above, worked well enough for some fights that he could, if not solo the fight, usually survive long enough to take a big chunk out of a target (if I didn't make a mistake, of course). And both Hulk Rag and Vision have heal block which is extremely useful against Sabretooth.The biggest problem for me is that while I think this is the easiest path for me, it includes the Tyranny Red Skull and none of my high rank champs are villains. I died to him almost as much as to Sabretooth. I think it was 14 deaths total, nine revives, most on Red Skull and Sabretooth (and a couple on Agent Venom, who's a pain in the neck but also I probably needed some ramp up time myself).Rounding out my team was Archangel and Sabretooth. My AA is not awakened so he wasn't as good as I hoped he would be. I brought Sabretooth thinking he'd avoid the hero power lock on Red Skull, but I didn't realize that mercenaries count as heroes for the purposes of that node.
How effective has blade been? Just wondering if content is being geared to counter him.
Interestingly enough, I got walled at Sabretooth. I did the path well enough (Joe Fixit, Mordo, etc.) but Sabretooth was like a brick wall. I brought 5/65 Blade, 4/55 Spark, 4/55 Heimdall, 3/45 GR, and 3/45 Gulk. I don’t care for Gulk too much, but I used my science 3->4 gem on him in the hopes he’ll get me through this quest (and Variant in the future). I can’t help but thinking Spark is a waste of a slot considering he needs to evade multiple times to set him up. Any tips on how to deal with Sabre effectively? I had a similar experience after cruising through the Elektra path. Just didn’t bring the right champs and/or didn’t play well enough—that and mistiming the evade timer way too much. Having to take block damage on part of the Sp1 was pretty rough—have no idea why I left Quake on the bench. Blade R4 L200GR R4SL R4 L100AA R3 L60Medusa R4 L162Dr. Zola
Interestingly enough, I got walled at Sabretooth. I did the path well enough (Joe Fixit, Mordo, etc.) but Sabretooth was like a brick wall. I brought 5/65 Blade, 4/55 Spark, 4/55 Heimdall, 3/45 GR, and 3/45 Gulk. I don’t care for Gulk too much, but I used my science 3->4 gem on him in the hopes he’ll get me through this quest (and Variant in the future). I can’t help but thinking Spark is a waste of a slot considering he needs to evade multiple times to set him up. Any tips on how to deal with Sabre effectively? Well, my Gulk is 1/25 6*, so he's essentially an unawakened 4/55 and he did okay for me. I'm not good enough to one-shot Sabretooth but when you fight him with Gulk and you can get, say, 25% to 40% of his health in one good run with Gulk, you can see the light at the end of the tunnel. They key is to play aggressively, forget about No Retreat and just evade like it is normal content (he takes degen damage, but it isn't big and in the meantime he gets a damage boost), and use SP1 a lot for the heal block. If you don't do anything cute and just play to deal as much damage as possible before you die, I think Gulk can do him in a couple of revives.
Anyone tried the Caustic Temper or Buffed Up path in 6.1.6?Any advice?
Anyone tried the Caustic Temper or Buffed Up path in 6.1.6?Any advice? Caustic Temper: Use the Heimdall synergy with Angela/Hela for a permanent fury buff, then use any poison immune you want to blow through the path.Buffed up: Corvus with Proxima gets through the first half pretty easy. Blade with Meph/Dorm synergy through the second half with good RNG to shut the node off.
Anyone tried the Caustic Temper or Buffed Up path in 6.1.6?Any advice? Caustic Temper: Use the Heimdall synergy with Angela/Hela for a permanent fury buff, then use any poison immune you want to blow through the path.Buffed up: Corvus with Proxima gets through the first half pretty easy. Blade with Meph/Dorm synergy through the second half with good RNG to shut the node off. Cool! Thanks for the tips bro.Also, wouldn’t Dr Strange nullify the Permanent Fury buff from Heimdall/Angela/Hela synergy?(Side note: Danger Sense shuts off Buffed Up? Is it on a “hit by hit basis” or determined at the start of the fight?)
Anyone tried the Caustic Temper or Buffed Up path in 6.1.6?Any advice? Caustic Temper: Use the Heimdall synergy with Angela/Hela for a permanent fury buff, then use any poison immune you want to blow through the path.Buffed up: Corvus with Proxima gets through the first half pretty easy. Blade with Meph/Dorm synergy through the second half with good RNG to shut the node off. Cool! Thanks for the tips bro.Also, wouldn’t Dr Strange nullify the Permanent Fury buff from Heimdall/Angela/Hela synergy?(Side note: Danger Sense shuts off Buffed Up? Is it on a “hit by hit basis” or determined at the start of the fight?) Yeah you would have to use another poison immune who can generate fury naturally for DS.I didn't go through with Blade/Meph personally. Just heard someone would try it. Following up they said it didn't work. Sorry for bad info. In the end they used Void/Hulk/Sentry synergy to get through and it was painful they said.
Anyone tried the Caustic Temper or Buffed Up path in 6.1.6?Any advice? kamala Khan Hyperion, Medusa, Hulk, She hulk, Ms Marvel, Cap Marvel, Ghostthose are the only ones i can think off that can generate a fury buff and are poison immune ( Ghost can phase it off)
Anyone tried the Caustic Temper or Buffed Up path in 6.1.6?Any advice? kamala Khan Hyperion, Medusa, Hulk, She hulk, Ms Marvel, Cap Marvel, Ghostthose are the only ones i can think off that can generate a fury buff and are poison immune ( Ghost can phase it off) Caustic Temper + Split Atom. Hyperion KK Medusa Marvel Ghost all will deal 20% less damage due to class disadvantage and DS will take 90% less damage. So your effective DPS is like 8%.She Hulk’s furies are passive so they won’t count for Caustic Temper.
Anyone tried the Caustic Temper or Buffed Up path in 6.1.6?Any advice? kamala Khan Hyperion, Medusa, Hulk, She hulk, Ms Marvel, Cap Marvel, Ghostthose are the only ones i can think off that can generate a fury buff and are poison immune ( Ghost can phase it off) Caustic Temper + Split Atom. Hyperion KK Medusa Marvel Ghost all will deal 20% less damage due to class disadvantage and DS will take 90% less damage. So your effective DPS is like 8%.She Hulk’s furies are passive so they won’t count for Caustic Temper. Well yeah unfortunately that’s how kabam designed that fight, so it will be a pain of a fight.Forgot she hulk now is passive fury.If you want a science poison immune counter then you only have 1 option which is hulk as far as I am aware.Abomination also could but if I’m not mistaken he’s not available as a 5/6* yet.
Has anyone tried r3 5* Morningstar against Crossbones? How would she do?
Has anyone tried r3 5* Morningstar against Crossbones? How would she do? Not myself but I know others that tried at r3 & said it was a no go. I’m curious if IMIW would work?