Well, they can't really go back and give everyone exactly what they used. That would take forever. You mean like going back over a year and figuring out how much we wanted on there broken War Boosts. Like how much loyalty was spent on broken boosts. And how many crystals were opened with broken boosts. And how many boosts were used and returning that exact amount, which they did.Yep, they have absolutely no way to go back and figure that stuff out.They can, they just dont want to. I'm not debating if they should or shouldnt. But they can. to be fair going back and getting stats that are not linked to a player is insanely easier than getting data that is linked to the player. We're not debating whether they can examine the data. I said it was more effort. To be honest, this is getting unreasonable. They gave Compensation. People are going to complain no matter what. It's never enough. Sometimes it's just time to leave it alone. They can't help the fact that some used much more than others. It's a no-win situation.
Well, they can't really go back and give everyone exactly what they used. That would take forever. You mean like going back over a year and figuring out how much we wanted on there broken War Boosts. Like how much loyalty was spent on broken boosts. And how many crystals were opened with broken boosts. And how many boosts were used and returning that exact amount, which they did.Yep, they have absolutely no way to go back and figure that stuff out.They can, they just dont want to. I'm not debating if they should or shouldnt. But they can. to be fair going back and getting stats that are not linked to a player is insanely easier than getting data that is linked to the player.
Well, they can't really go back and give everyone exactly what they used. That would take forever. You mean like going back over a year and figuring out how much we wanted on there broken War Boosts. Like how much loyalty was spent on broken boosts. And how many crystals were opened with broken boosts. And how many boosts were used and returning that exact amount, which they did.Yep, they have absolutely no way to go back and figure that stuff out.They can, they just dont want to. I'm not debating if they should or shouldnt. But they can.
Well, they can't really go back and give everyone exactly what they used. That would take forever.
Well, they can't really go back and give everyone exactly what they used. That would take forever. You mean like going back over a year and figuring out how much we wanted on there broken War Boosts. Like how much loyalty was spent on broken boosts. And how many crystals were opened with broken boosts. And how many boosts were used and returning that exact amount, which they did.Yep, they have absolutely no way to go back and figure that stuff out.They can, they just dont want to. I'm not debating if they should or shouldnt. But they can. to be fair going back and getting stats that are not linked to a player is insanely easier than getting data that is linked to the player. We're not debating whether they can examine the data. I said it was more effort. To be honest, this is getting unreasonable. They gave Compensation. People are going to complain no matter what. It's never enough. Sometimes it's just time to leave it alone. They can't help the fact that some used much more than others. It's a no-win situation. lol funny you would attack my post that seems to agree slightly with you, even if the overall point is a disagreement..There are some of us who will not complain regardless, if they gave me back what I used I would not complain because I was made whole. Is it more difficult than just sending out a couple revives and pots, sure, but it is no where near as hard as you claim. They did not fully compensate here, they partially compensated, while giving some people who were not harmed the same rewards. I would not care about the latter if players were fully compensated for their loss. And it is assuredly not a no win situation. They could take the time and effort needed to fully compensate those harmed, after all the bugs were on them not us. With the exception of havok we had no way to know the event was bugged.
Also if something is way above your skill level, dont try to buy your way through it. Hearing being dumped thousands of units defies common sense. This is the only thing I can disagree with, this is part of the game. pay to win or pay to win faster. It does not defy common sense that people would do it.
Also if something is way above your skill level, dont try to buy your way through it. Hearing being dumped thousands of units defies common sense.
Well, they can't really go back and give everyone exactly what they used. That would take forever. You mean like going back over a year and figuring out how much we wanted on there broken War Boosts. Like how much loyalty was spent on broken boosts. And how many crystals were opened with broken boosts. And how many boosts were used and returning that exact amount, which they did.Yep, they have absolutely no way to go back and figure that stuff out.They can, they just dont want to. I'm not debating if they should or shouldnt. But they can. to be fair going back and getting stats that are not linked to a player is insanely easier than getting data that is linked to the player. We're not debating whether they can examine the data. I said it was more effort. To be honest, this is getting unreasonable. They gave Compensation. People are going to complain no matter what. It's never enough. Sometimes it's just time to leave it alone. They can't help the fact that some used much more than others. It's a no-win situation. lol funny you would attack my post that seems to agree slightly with you, even if the overall point is a disagreement..There are some of us who will not complain regardless, if they gave me back what I used I would not complain because I was made whole. Is it more difficult than just sending out a couple revives and pots, sure, but it is no where near as hard as you claim. They did not fully compensate here, they partially compensated, while giving some people who were not harmed the same rewards. I would not care about the latter if players were fully compensated for their loss. And it is assuredly not a no win situation. They could take the time and effort needed to fully compensate those harmed, after all the bugs were on them not us. With the exception of havok we had no way to know the event was bugged. I just explained I meant to quote the comment you were responding to. In any case, they don't do individual Item refunds when it comes to addressing bugs like this. They never have. It's a generic package for everyone. I'm not sure how much energy you want them to invest into a bugged Fight, but they've already spent time working on the fix. I doubt they should invest more. You can also theorize that based on your experience with other companies that it's quite simple to do, but we know from experience that any issue which has required them to pull individual data and send something out, it takes time. A week, sometimes two. We know this time and again based on their comments and chains of events. With all due respect, you may have experience in the field, but not with this company. They're not going to drag it out.
Also if something is way above your skill level, dont try to buy your way through it. Hearing being dumped thousands of units defies common sense. This is the only thing I can disagree with, this is part of the game. pay to win or pay to win faster. It does not defy common sense that people would do it. People should rely more on skill than units to clear content. And it does defy common sense to dump 2000 units into a single fight. Especially one that you can just leave and spend 9 energy to get back into to practice. I didnt fight the broken Thanos cause my exploration of events is based off of completion and hero use events. So the experience for me wasnt as difficult. And I always wait for YouTube videos that show the strategies and one shot methods for final bosses.But I just dont understand how you can get smashed that bad and not just leave the fight and reenter.
Well, they can't really go back and give everyone exactly what they used. That would take forever. You mean like going back over a year and figuring out how much we wanted on there broken War Boosts. Like how much loyalty was spent on broken boosts. And how many crystals were opened with broken boosts. And how many boosts were used and returning that exact amount, which they did.Yep, they have absolutely no way to go back and figure that stuff out.They can, they just dont want to. I'm not debating if they should or shouldnt. But they can. to be fair going back and getting stats that are not linked to a player is insanely easier than getting data that is linked to the player. We're not debating whether they can examine the data. I said it was more effort. To be honest, this is getting unreasonable. They gave Compensation. People are going to complain no matter what. It's never enough. Sometimes it's just time to leave it alone. They can't help the fact that some used much more than others. It's a no-win situation. lol funny you would attack my post that seems to agree slightly with you, even if the overall point is a disagreement..There are some of us who will not complain regardless, if they gave me back what I used I would not complain because I was made whole. Is it more difficult than just sending out a couple revives and pots, sure, but it is no where near as hard as you claim. They did not fully compensate here, they partially compensated, while giving some people who were not harmed the same rewards. I would not care about the latter if players were fully compensated for their loss. And it is assuredly not a no win situation. They could take the time and effort needed to fully compensate those harmed, after all the bugs were on them not us. With the exception of havok we had no way to know the event was bugged. I just explained I meant to quote the comment you were responding to. In any case, they don't do individual Item refunds when it comes to addressing bugs like this. They never have. It's a generic package for everyone. I'm not sure how much energy you want them to invest into a bugged Fight, but they've already spent time working on the fix. I doubt they should invest more. You can also theorize that based on your experience with other companies that it's quite simple to do, but we know from experience that any issue which has required them to pull individual data and send something out, it takes time. A week, sometimes two. We know this time and again based on their comments and chains of events. With all due respect, you may have experience in the field, but not with this company. They're not going to drag it out. the only time we know it takes days/weeks is when they are getting aggregate data, statistics, to report back on, and then the delay is mostly the internal talks about appropriate rewards to compensate players for those statistics, support tickets for individual compensation do not take that long.
It's not Support handling these. I just said. Support is responsible for handling cases that contact them. It's the Devs dealing with issues like mass Compensation. I'm going to be blunt here. Let it go. They gave something.
There was a bug. If some people spent thousands of Units on beating one UC Boss, hello wall...meet head.
First of all, there was because people pointed it out. Secondly, if it's taking someone that much to down a Boss in UC, at what point do they just stop and say, "Hey. I never spend this much. Perhaps I should stop.".
They gave more than 200 Units worth of Items in the Compensation.
They gave more than 200 Units worth of Items in the Compensation. yes if you include energy, but people dont buy energy because they are stuck on a boss, they buy pots...
Do I play Uncollected? Yes. Do I spend Units? Depends on the Boss. Anything upwards of a few hundred, and it's a good indication I'm either going to have to quit and strategize, or stop. Unless I'm taking it upon myself to push through and go all-out, in which case that's also my own choice. There's no onus for decisions in this. Just "Fight was bugged, I want it all back.". How do you gauge what people would have spent had it not been bugged? You can't. You also can't discount the value of Energy Refills because it's all value. Some didn't use Revs, they used Energy. There is no way of pleasing everyone.
Do I play Uncollected? Yes. Do I spend Units? Depends on the Boss. Anything upwards of a few hundred, and it's a good indication I'm either going to have to quit and strategize, or stop. Unless I'm taking it upon myself to push through and go all-out, in which case that's also my own choice. There's no onus for decisions in this. Just "Fight was bugged, I want it all back.". How do you gauge what people would have spent had it not been bugged? You can't. You also can't discount the value of Energy Refills because it's all value. Some didn't use Revs, they used Energy. There is no way of pleasing everyone. so you spend more units than the compensation rewards yourself, yet you think that others spending that many is outragous?It does not matter how much they would have spent had it not been bugged, that is 100% irrelevant from a kabam is responsible situation. We are encouraged to spend units when we cannot beat something. This creates a moral dilemma, if not addressed it is in their best interest to release buggy content because they will make more money off buggy content then non buggy content.You are the one who is bringing up people spending units being outrageous (2k)..And yes you can discount the value of energy refills, any given month we are all loaded up with them, I typically have overflow constantly. Energy refills are a something you use when you want to speed up time, not when you need to kill a boss you are stuck on.Yes there is no way of pleasing everyone, but your constant white knighting of the company when they dont even try is bothersome.
Do I play Uncollected? Yes. Do I spend Units? Depends on the Boss. Anything upwards of a few hundred, and it's a good indication I'm either going to have to quit and strategize, or stop. Unless I'm taking it upon myself to push through and go all-out, in which case that's also my own choice. There's no onus for decisions in this. Just "Fight was bugged, I want it all back.". How do you gauge what people would have spent had it not been bugged? You can't. You also can't discount the value of Energy Refills because it's all value. Some didn't use Revs, they used Energy. There is no way of pleasing everyone. so you spend more units than the compensation rewards yourself, yet you think that others spending that many is outragous?It does not matter how much they would have spent had it not been bugged, that is 100% irrelevant from a kabam is responsible situation. We are encouraged to spend units when we cannot beat something. This creates a moral dilemma, if not addressed it is in their best interest to release buggy content because they will make more money off buggy content then non buggy content.You are the one who is bringing up people spending units being outrageous (2k)..And yes you can discount the value of energy refills, any given month we are all loaded up with them, I typically have overflow constantly. Energy refills are a something you use when you want to speed up time, not when you need to kill a boss you are stuck on.Yes there is no way of pleasing everyone, but your constant white knighting of the company when they dont even try is bothersome. Okay, this is bordering argumentative. Sometimes I spend more than a few hundred. Yes. I'm not the one complaining that I want it back. I just said, that's my choice. You can't discredit Energy because it still has value. 30 Units per Refill.