Think back to how long it took us to build up to things like Kang, Thanos, Maestro, etc. I highly doubt that people picked up the game and plowed through it. It took time to build Rosters, learn things, Rank Champs, etc. This is permanent content, and it's the highest to date. It's entirely reasonable that it's going to take some time to build up to it for some, I'd even say most, people.
Miike Can you also answer us how 5* and 6* shards became more accessible after 6.1. went out ? other than spending tons of money on cavalier crystals and other cash offers ? I have never spend a single cent of actual cash on a Cavalier crystal. You buy Cavalier crystals with units, not cash, in general. Therefore, they are available even to free to play players that spend zero cash, and just grind units in the game. And it is possible to grind dozens of Cavalier crystals every month through arena grinding. Cavalier crystals are probably one of the best things a free to play player that grinds units can spend those units on, once they've reached Cavalier status. You are usually on point but this right here is probably the worst suggestion you’ve made in this forum. Grinding requires tremendous amount of time. Let’s say you are above an average grinder and get around 4K-5k units a month and that gives you what? 20-25 cavalier crystals where the odds are mostly stacked against you.Those units are better spent on exploring Endgame content or buying occasionally nice unit-based offers.
Miike Can you also answer us how 5* and 6* shards became more accessible after 6.1. went out ? other than spending tons of money on cavalier crystals and other cash offers ? I have never spend a single cent of actual cash on a Cavalier crystal. You buy Cavalier crystals with units, not cash, in general. Therefore, they are available even to free to play players that spend zero cash, and just grind units in the game. And it is possible to grind dozens of Cavalier crystals every month through arena grinding. Cavalier crystals are probably one of the best things a free to play player that grinds units can spend those units on, once they've reached Cavalier status.
Miike Can you also answer us how 5* and 6* shards became more accessible after 6.1. went out ? other than spending tons of money on cavalier crystals and other cash offers ?
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse. The Cavalier Crystals are not the only access to 6*s and 5*s that we have. Overall, they've become more available than when they were introduced. This is not only some random statement. They have the data to back up that claim. They're not widely available for everyone in the game, but neither is this content. We're being told that we have more access to 5*s and 6*s after being cavalier. True technically but a dishonest statement in practice unless we spend. All the grinding in the world for cavalier crystals won't put a dent in our progression. That depends on the RNG. It's not necessary to spend thousands. As DNA pointed out, Grinding provides Units to try. Also worth pointing out that those who are Cavalier have access to 5*s and 6*s in other areas of the game, naturally through UC. That's exactly my point. It's depends on RNG and the odds are bad. The math says spending 4000 grinded units a month gets us 20 cav crystals or 240 crystals a year. If you're grinding 4000 units a month (if you have a huge roster and all the time in the world in first ) it could get you 24 5*s and 2.4 6*s. Also known as trash. You guys call this good access to 5s and 6s?
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse. The Cavalier Crystals are not the only access to 6*s and 5*s that we have. Overall, they've become more available than when they were introduced. This is not only some random statement. They have the data to back up that claim. They're not widely available for everyone in the game, but neither is this content. We're being told that we have more access to 5*s and 6*s after being cavalier. True technically but a dishonest statement in practice unless we spend. All the grinding in the world for cavalier crystals won't put a dent in our progression. That depends on the RNG. It's not necessary to spend thousands. As DNA pointed out, Grinding provides Units to try. Also worth pointing out that those who are Cavalier have access to 5*s and 6*s in other areas of the game, naturally through UC.
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse. The Cavalier Crystals are not the only access to 6*s and 5*s that we have. Overall, they've become more available than when they were introduced. This is not only some random statement. They have the data to back up that claim. They're not widely available for everyone in the game, but neither is this content. We're being told that we have more access to 5*s and 6*s after being cavalier. True technically but a dishonest statement in practice unless we spend. All the grinding in the world for cavalier crystals won't put a dent in our progression.
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse. The Cavalier Crystals are not the only access to 6*s and 5*s that we have. Overall, they've become more available than when they were introduced. This is not only some random statement. They have the data to back up that claim. They're not widely available for everyone in the game, but neither is this content.
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse.
Very conservatively, that's over 4000 units in a month.
Think back to how long it took us to build up to things like Kang, Thanos, Maestro, etc. I highly doubt that people picked up the game and plowed through it. It took time to build Rosters, learn things, Rank Champs, etc. This is permanent content, and it's the highest to date. It's entirely reasonable that it's going to take some time to build up to it for some, I'd even say most, people. It took much longer for some to get where good players got within the same amount of time. To assume that everyone progresses at a snails pace is a bit silly.
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse. And yet, I don't get masters rewards, don't spend in general on crystals, don't attempt to pay to win, don't play the game like a second job, and still continue to progress in this game just fine. And my luck with crystal pulls is average at best. What I am I doing that everyone else you've ever seen doesn't do?I'm not sure how to argue against someone telling me something is impossible, that I am literally actually doing. That would seem to be absolute proof by counter-example, but it is so obvious I'm not sure how to prove something that is actually happening now is possible.Part of the problem, I suspect, is that I don't pay to win because I'm making no attempt to "win." I don't even know what winning in this game means. I only play it, progress as best I can, and constantly try to get better as a player and stronger in my overall roster. I know getting better is the only thing you can do in this kind of game, because there's no end aside from shutdown. There's only progress, measured by your own standard of progress.If someone is paying to win, I'm curious to know what they won that I lost. You can pay to win a war, but that's not a war I likely lost. You can pay to strengthen your roster enough to join a top alliance, but that's a reward I have no interest in obtaining. I'm only interested in building my roster, improving my skills, and tackling the content. And that is objectively easier to do now than in the past, and getting easier as time passes. That's objectively true. The fact that it isn't enough for some people doesn't make it less true, it just makes their expectations higher than the game currently wants to provide. That's true for every game: however fast the game hands out rewards, it will be too slow for some players, and too fast for others. Some will get frustrated and quit, some will get bored and quit. You can only address one group by making things worse for the other.
"The requirements in Chapter 1 are set as a primer for rest of Act 6. Act 6 Chapter 2 and beyond will also have Champion Requirements, including some more stringent ones like paths that have Class Requirements for your entire team, and Rarity requirements where you must bring [X] amount of 5-Star or 6-Star Champions to complete the quest path."That's why I saved this message posted by mike, I knew this was going to happen. Don't like how they write 5* and 6* are getting much easier to gain. Compared to olden times? yes, then again that's an asinine comparison, but monthly event quest rewards have not been updated in a long time (of course, I'M SURE the usual suspects are fine with that). I'm just assuming they are referring to cavalier crystals. So basically it's easier to obtain 5 and 6* for loads of $.I bet that path that requires 4 6* will have a bunch of enemies and nodes that require a ton of utility, since 6* rosters are not that deep, it will be a thorny and bloody path. Of course! No matter! Wait until you have a better roster! (wink)
I'll just do completion and pretend this content doesn't exist. Four 6* of a single class to do the path? So basically buy hundreds and hundreds of Cav crystals and pray. After about 60 or so I've yet to pull a single 6* and only two good/great 5*, and overall I have a very nice top to my roster. Judging by the looks I'll have put this game down entirely before I have the roster to meet these requirements, well played Kabam, well played.
"The requirements in Chapter 1 are set as a primer for rest of Act 6. Act 6 Chapter 2 and beyond will also have Champion Requirements, including some more stringent ones like paths that have Class Requirements for your entire team, and Rarity requirements where you must bring [X] amount of 5-Star or 6-Star Champions to complete the quest path."That's why I saved this message posted by mike, I knew this was going to happen. Don't like how they write 5* and 6* are getting much easier to gain. Compared to olden times? yes, then again that's an asinine comparison, but monthly event quest rewards have not been updated in a long time (of course, I'M SURE the usual suspects are fine with that). I'm just assuming they are referring to cavalier crystals. So basically it's easier to obtain 5 and 6* for loads of $.I bet that path that requires 4 6* will have a bunch of enemies and nodes that require a ton of utility, since 6* rosters are not that deep, it will be a thorny and bloody path. Of course! No matter! Wait until you have a better roster! (wink) You bet wrong. The path that requires 4 6*s is actually pretty easy.
"The requirements in Chapter 1 are set as a primer for rest of Act 6. Act 6 Chapter 2 and beyond will also have Champion Requirements, including some more stringent ones like paths that have Class Requirements for your entire team, and Rarity requirements where you must bring [X] amount of 5-Star or 6-Star Champions to complete the quest path."That's why I saved this message posted by mike, I knew this was going to happen. Don't like how they write 5* and 6* are getting much easier to gain. Compared to olden times? yes, then again that's an asinine comparison, but monthly event quest rewards have not been updated in a long time (of course, I'M SURE the usual suspects are fine with that). I'm just assuming they are referring to cavalier crystals. So basically it's easier to obtain 5 and 6* for loads of $.I bet that path that requires 4 6* will have a bunch of enemies and nodes that require a ton of utility, since 6* rosters are not that deep, it will be a thorny and bloody path. Of course! No matter! Wait until you have a better roster! (wink) You bet wrong. The path that requires 4 6*s is actually pretty easy. And you know that how?
I see this as bad move given Apple’s upcoming release of Apple arcade....Kabam needs to find a way to find common ground with the player base. Their competition for players is about to see a huge increase with games that won’t cater to whales and won’t be so RNG/loot box dependent. Nothing good will come of these continued rarity bans.
These gates and decisions like these will be the death of this game They said that after 12.0 so....
These gates and decisions like these will be the death of this game
You have 310k+ PVP fights and say you don't play the game like a second job?
You don't have to put up a 6 star gate if the material is more difficult (maybe that is the point? It isn't?) If someone takes a 4 into material too difficult for a four then the summoner gets his clock cleaned. So why the need to block him trying his skill and luck?
Seems like this happens every time, so here's a handy guide.1. Community loses its mind <- you are here2. Content is released, and community completes content and realizes it wasn't as bad as expected3. Everybody moves on</blockquote>I don't think everyone realizes they were wrong. That didn't happen with 6.1, or with earlier things. I think it is more the case that when content is first announced but not yet released, most people don't have much to say about it. The people most likely to comment are people with objections. So initially it can seem like the people with objections represent everyone, or at least are the overwhelmingly dominant position. But once the content is released, that changes. Players with nothing to say initially now have first hand experience. Some of them echo the objections that previous players make, but many more now have a different opinion they are more willing to express. Some people change their minds, but the ones that don't find they aren't in the overwhelming majority of expression anymore. This dampens the energy surrounding those objections.This too is likely to follow a similar pattern. Most people are simply withholding comment until the content is released. And while most people commenting now are self-selected to have objections, most of the people who attempt it when released are more likely to be able to complete it, than not complete it, and that will make the objections seem less universal or dominant. This is part of the reason why it is dangerous to assume the forums are representative of the playerbase as a whole. Sometimes they self-select negative comments, and sometimes they self-select favorable or less objectionable ones, and that often happens in waves.
These gates and decisions like these will be the death of this game They said that after 12.0 so.... Except Kabam backpedaled on 12.0 with a big apology and a big compromise with 12.1.
"The requirements in Chapter 1 are set as a primer for rest of Act 6. Act 6 Chapter 2 and beyond will also have Champion Requirements, including some more stringent ones like paths that have Class Requirements for your entire team, and Rarity requirements where you must bring [X] amount of 5-Star or 6-Star Champions to complete the quest path."That's why I saved this message posted by mike, I knew this was going to happen. Don't like how they write 5* and 6* are getting much easier to gain. Compared to olden times? yes, then again that's an asinine comparison, but monthly event quest rewards have not been updated in a long time (of course, I'M SURE the usual suspects are fine with that). I'm just assuming they are referring to cavalier crystals. So basically it's easier to obtain 5 and 6* for loads of $.I bet that path that requires 4 6* will have a bunch of enemies and nodes that require a ton of utility, since 6* rosters are not that deep, it will be a thorny and bloody path. Of course! No matter! Wait until you have a better roster! (wink) You bet wrong. The path that requires 4 6*s is actually pretty easy. You know, I was actually planning to ask you how hard 6.2 was but I assumed you would not yet be in liberty to talk about it.
These gates and decisions like these will be the death of this game They said that after 12.0 so.... Except Kabam backpedaled on 12.0 with a big apology and a big compromise with 12.1. Did they? The biggest complaints from 12.0 were flat stats, DR, CR, and the heavy nerfs to select champions. Flat stats stayed. DR stayed. CR was adjusted, but mostly stayed (and most of the complaints about it turned out to be completely off-base anyway). The biggest un-nerf was to Captain America's block. They added back some heal to Dr. Strange that most people complained was inadequate. And they removed the original base values for things like critical resistance and block penetration, but kept both stats in the game so they could be used moving forward (which they have).At the time, a lot of people called the "big compromise" a "big sell out" because many of the bigger names associated with the boycott accepted the changes as reasonable steps forward. But no one at the time characterized 12.0.1 and 12.1 as "big compromises" by Kabam that I can recall. The sentiment at the time was very negative on the forums and the reddit.With hindsight, overall Kabam probably made the right call there.
These gates and decisions like these will be the death of this game They said that after 12.0 so.... Except Kabam backpedaled on 12.0 with a big apology and a big compromise with 12.1. Did they? The biggest complaints from 12.0 were flat stats, DR, CR, and the heavy nerfs to select champions. Flat stats stayed. DR stayed. CR was adjusted, but mostly stayed (and most of the complaints about it turned out to be completely off-base anyway). The biggest un-nerf was to Captain America's block. They added back some heal to Dr. Strange that most people complained was inadequate. And they removed the original base values for things like critical resistance and block penetration, but kept both stats in the game so they could be used moving forward (which they have).At the time, a lot of people called the "big compromise" a "big sell out" because many of the bigger names associated with the boycott accepted the changes as reasonable steps forward. But no one at the time characterized 12.0.1 and 12.1 as "big compromises" by Kabam that I can recall. The sentiment at the time was very negative on the forums and the reddit.With hindsight, overall Kabam probably made the right call there. You must have forgotten the way SW and Thor were nerfed to the ground in 12.0 but had restored to a significant degree in 12.0.1. Watch DDD’s comparison video for an example. And what was the big compensation package that came with 12.0.1 if not an apology?